Xrays for all!

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cheatyface

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Name of map: xrays for all!

Author: Cheatyface

Size: 64x64

Map boundary: radius of 32 for x and z (square), sponge is at 47.5x, 90y, -31.5z , and should be fully above the map.

Spawn Location: 56.5x, 66y, -25.5z

Kits:

Humans:
Cheater (iron sword, enchanting table, 1 enderpearl, iron chestplate, 5 bread)
InnocentBystander (crafting table, furnace, stone pick, stone axe, iron chestplate, 5 bread)
Trololo (empty bucket, stone sword, bow, 32 arrows, iron chestplate, 5 bread)

Hunters:
CyberPolice (water bucket, stone sword, 3 enderpearls, bow, 12 arrows, iron chestplate)
Vigilante (5 tnt, 5 redstone torch, stone sword, 10 dirt blocks, boat, iron chestplate)

Random or choose kits?: random for humans, chosen for hunters.

Screenshots:









Notes: I considered making the glass panes into full glass blocks, since they make movement a bit confusing at first. But, that made the outline of the structures less visibe to me (default mc textures), so I'm not sure if it's better, but I'm open to thoughts. Also, there are no chests. The only available diamond must be mined, which means only an innocent bystander will get access to them since they'll have the tools to mine 3 iron, 1 coal and a log to make an iron pick, and then go mine the diamonds within the 3 min build time. I'm also aware that there may be too much lava/water involved here, which could bog down the server. If necessary, I can take some, or even a lot, of it out. Every kit starts with some food, because it is otherwise not to be found on the map (except hunters, who don't need food).

Download Link: finally here; http://filesmelt.com/dl/xrays.schematic
or, http://smp.blocktopia.net/schematics/ (xrays.schematic at the bottom)
 
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Baker93

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Tis a good, original concept, and at first glance full of places to go and things to do. However, upon further analysis, I could't really find many places for the Survivors to go, or hide for that matter, short of being surrounded within a matter of seconds. As well as this, the diamond within the map, I have a feeling, may become an issue. Yes, you do have to get the wood, get the stone, get the iron just to get to the diamond, but, especially for a hunter, with no build time restrictions, that's still quite achievable. Perhaps the thing this that is just as worrying, is that one class is even given a stone pic and axe, allowing them to get wood, 3 iron and 1 coal, approx 45seconds (As they have to find it first), jump down to a diamond vein, maybe 20 seconds, smelt the iron, 30 secs and mine away till they have spent their approximate remaining time of 1 minute 25seconds. As for the limitations on survivor paths, perhaps you could add some small structures. These don't necessarily hinder your map theme, as an X-Ray, may very well reveal people secret vaults, houses or even railways, which may add more places to explore, or hide if the structures are only partially exposed by the X-Ray.
 

cheatyface

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Noted. I spent a fair amount of time trying to jump around between ore veins and glass structures. I *think* that people should have at least a path available to them to move around in most places that they can reasonably get to, without a lot of fall damage. I also considered adding feather fall boots to all kits, since that would probably help a lot.

As for the diamonds, yes, I expect that the innocent bystander kit should be able to craft a diamond sword, and maybe a helm or boots, if they work quickly. However, the remainder of the kit leaves much to be desired, in my view. The only stone to work with comes from the innocent kit, otherwise you should find 0 stone to work with, so hunters should take even more time to get the diamonds (unless the first hunter happens to be an innocent).

As for hiding, the intention wasn't necessarily that people can hide at all, but that they get a somewhat different (and confusing maybe) ground to make the hunter chase them over, so that they make hunters waste time and potentially save other survivors, rather than hide from them. Vertical movement (in one direction) is rather time consuming, and nobody goes faster than anyone else on a ladder. It should still be possible, though, to be difficult to spot in some places.

Anyway, I'll consider adding more structures (maybe a house with a deep basement at spawn or something). Thanks for the input.
 

Haysagar

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This map reminds me a lot of the "Abyss" map. Half the survivors fall into the void and the hunters could just sit there. Maybe it would be a good idea to put a pool of water down there or something so people dont die so fast. For chests on the map from the looks it you probly have a little to no chest on the map at all and you balanced the classes out to counter that so these 2 things should be allright.
 
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