Woodchip

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Jivvi

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Name of map:
Woodchip
Author: Jivvi
Size: Self-Contained
Map boundary: No boundary
Kits:
Hunter/Survivor/Scavenger
Claster:
wood shovel, sharpness ii, knockback ii

Dark Hunter
Cytoclaster:
stone shovel, sharpness iii, knockback iii

Juggernaut
Cyberclaster:
iron shovel, sharpness vi, knockback vi
iron chestplate, protection x
Random or choose kits?: Random
Screenshots:

Notes:
Designed to be extremely close-quarters, volatile gameplay due to heavy knockback weapons, the map is very very traversable: every surface is accessible. Knockback weapons also allow for running-base gameplay and strategy, which is necessary in the compact confines
BuildBox Warp: /warp woodchip
Download Link: http://ge.tt/6gJR7S22/v/0
Input File:
Code:
MapName: 'Woodchip'
Author: 'Jivvi'
BuildTime: 15
GameTime: 240
WorldTime: 600
WorldWeather: 0
 
 
 
 
Team0:
  SpawnType: 2
  SpawnLocation:
	==: Vector
	x: 36
	y: 234
	z: 0
  ChooseKit: false
  OneKitPerRound: false
  CanDrown: true
  FallReduction: 10000
  KitResetTime: 0
 
 
 
 
Team1:
  SpawnType: 2
  SpawnLocation:
	==: Vector
	x: 36
	y: 234
	z: 0
  ChooseKit: false
  CanDrown: true
  FallReduction: 10000
 
 
 
 
Centre:
  ==: Vector
  x: 36
  y: 234
  z: 0
WorldSize: 200
SkyLimit: 300
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
 
 
 
 
Kit:
  HunterFree:
Claster:
	- WOOD_SHOVEL.DAMAGE_ALL:2@KNOCKBACK:2
  Juggernaut:
	Cyberclaster
	- IRON_CHESTPLATE.PROTECTION_ENVIRONMENTAL:10
	- IRON_SHOVEL.DAMAGE_ALL:6@KNOCKBACK:6
  HunterLeader:
	Cytoclaster:
	- STONE_SHOVEL.DAMAGE_ALL:3@KNOCKBACK:3
  HunterStart:
  Claster:
	- WOOD_SHOVEL.DAMAGE_ALL:2@KNOCKBACK:2
 
  SurvivorStart:
Claster:
	- WOOD_SHOVEL.DAMAGE_ALL:2@KNOCKBACK:2
Effects:
  Hunter:
	Starting:
	- HUNGER|800
  Survivor:
	Starting:
	- SATURATION|800
 
Last edited:
Y

YouWould

Guest
Thanks for submitting another map, Jivvi! To kickstart the voting, I'll start by saying this is a very creative map, however its small size is bothersome. On top of that, I was hoping for a little more from this map. To be specific, it only really has one layer (Except a few exceptions). I was really hoping this would be bigger, or at the least, have a little underground section. Overall, I'm going to go with a -1. The map has quite a bit of potential, however that potential will not be reached until the size is bolstered -- either Vertically, or expanding the base.
Again, thank you, and please take this into consideration.
 

Dess

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I do agree that this would probably be better for an infection map however I do think this map looks nice and I think it could work as a very short tag map due to the size. I get what you are trying to accomplish with this map but I think it is too small for that to work well. Try and make this larger but until then I will unfortunately go with a -1
 
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