Westfire_School

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Infected_alien8_

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Name of map: Westfire_school
Author: Infected_alien8 and AngelWV
Size: 192x192
Map boundary: x is 1493.1, z is 95.4
Kits: Hunters:
Starting hunter (Headmaster)
Stone sword, bow, 25 arrow, potion on regeneration, potion of poison (both splash).
Maths teacher:
Stone sword, leather boots.
English teacher:
Wood sword, leather chestplate and leather leggings.
Hunter arrow-slinger:
Bow, 25 arrows, leather leggings.
Science teacher:
Wood sword, 3 instant health splash potions, 1 splash potion of poison.
Survivor kits are exactly the same but with 5 cookies.
Random or choose kits?: Choose.
Screenshots: http://imgur.com/a/T4zre#0
Notes: The map will start at sunrise and will have a build time of 3 minutes. The map is a school called 'Westfire'. The map consists of both open spaces to run and closed spaces to hide in. The map has different 'blocks' for different subjects, and each subject has it's own personalized items. E.G. In Drama there are masks (mob heads) and in maths there are rulers (swords). The kits also have named items to make it snazzy.
The players may choose the way they play: Attack, defence, shooting or potions through which kit they choose.
Overall I think this could be a good map to play on. But sorry about my horrible building skills. :p
Download Link: It is in my buildbox plot. Do /warp Westfire to get to it.
Input File:
MapName: Westfire_School
Author: Infected_alien8 and AngelWV
BuildTime: 180
GameTime: 800
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 1493.4
y: 65.5
z: 187.3
ChooseKit: true
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 1493.4
y: 65.5
z: 187.3
ChooseKit: true
Centre:
==: Vector
x: 1493.1
y: 114
z: 95.4
WorldSize: 50
SkyLimit: 166
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
- STONE
- WOOD
- LOG
- GRASS
- IRON_BLOCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_BLOCK
- WOOD
- STONE
- LOG
- GRASS
Kit:
HunterFree:
Scavanger:
- WOOD_SWORD
Juggernaut:
Titan:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- GRILLED_PORK|16
- WOOL|64
- POTION.8258|1
- POTION.5|1
- POTION.5|1
- POTION.5|1
- POTION.8257|1
- ARROW|64
HunterLeader:
Headmaster:
- STONE_SWORD
- BOW
- ARROW|25
- POTION.16388|1
- POTION.16385|1
HunterStart:
Maths_teacher:
- STONE_SWORD + Metal ruler
- LEATHER_BOOTS
English_teacher:
- WOOD_SWORD + Pencil
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
Hunter_arrow-slinger:
- BOW + Arrow-slinger
- ARROW|25
- LEATHER_LEGGINGS
Science_teacher:
- WOOD_SWORD + Science stick
- POTION.16389|3
- POTION.16388
- LEATHER_BOOTS
SurvivorStart:
Maths_student:
- STONE_SWORD + Metal ruler
- COOKIE|5
- LEATHER_BOOTS
English_student:
- WOOD_SWORD + Pencil
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- COOKIE|5
Student_arrow-slinger:
- BOW + Arrow-slinger
- ARROW|25
- LEATHER_LEGGINGS
- COOKIE|5
Science_student:
- WOOD_SWORD + Science stick
- POTION.16389|3
- POTION.16388
- LEATHER_BOOTS
- COOKIE|5
 

Friendy

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I believe users are still allowed to give their opinion (?) - Any who, the buildings are incredibly plain and look as if it was a rushed job. Most of the map is empty, including nearly every building which I feel gives to much freedom for players to run about.

There doesn't seem to be any co-ordination in the way the buildings are placed, for example; there is a small fountain with a few buildings surrounding it.. It seems out of place and very empty.
 
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ealev

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Afraid I'll have to agree with Angel on this; as an avid builder on Buildbox, the outside of the buildings are very plain, and there seems to be a bit of empty space.
Maybe put more buildings closer together, and use the rest of the space for a little school park? c:
 
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Infected_alien8_

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Hmm, thanks for the feedback guys! I will try to make the buildings look better with my rubbish amazing building skills!
EDIT: Made the buildings look a bit better. However I would like to keep the wide areas there as I wanted this map to be a fast paced round, where a lot of running is involved unless you hide in a classroom. That is why I made the map almost circuit like, and put a lot of food in the map. ;)
But obviously if you really think this map will fail like that, I will change it.
EDIT: Still making it better, when done will add screenshots. I might make it less open after all if I decide to change my mind. :)
SO MANY EDITS: Angel is now helping me improve it - thanks AngelWV :D
 
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Baker93

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Although it seems a decent size map, and one which gameplay could be alright on, the aesthetics do let it down.

It doesn't really quite meet the standard, but perhaps you could team up with a few people, to make some of those flat sides a bit more interesting!
 
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