EscapeRestart

Name of map: Water falls

Author: Nottycat

Helping-authors: Just wanted to add this for those who helped me.
TheQube, for testing things. Danni, for helping me with lightning and giving me tips.
Super_goku, for helping me fill spawn chests with items.

Size: As big as a cubicle in BuildBox.

Map boundary: The whole cubicle.
Dont really know the coords of the midle.

Kits:
There is one kit for human, the:
Arrowman:
-LEATHER_HELMET
-LEATHER_CHESTPLATE
-LEATHER_LEGGINS
-LEATHER_BOOTS
-ARROW|8
-BREAD|2

Juggernaught:
-DIAMOND_HELMET
-DIAMOND_CHESTPLATE
-DIAMOND_LEGGINGS
-DIAMOND_BOOTS
-STONE_SWORD
-BOW
-ARROW|64
For the hunters we have:
Hunter Leader,
Leader:
-IRON_CHESTPLATE
-IRON_LEGGINS
-LEATHER_BOOTS
-ARROW|16
-BREAD|8
Other hunters,
Marksman:

-LEATHER_CHESTPLATE
-LEATHER_LEGGINS
-ARROW|32
-BREAD|4
Random or choose kits?: Random

Screenshots:
Here they are. These are just to show you the bit while Im making the format.

View from a corner.


The view from another corner.



;)



The view from another corner. Enough corners yet?



Hmmm, a Kings tale...



Spawn, with the 4 double spawnchests.





The insdie of the 4 chests, full of infinity I bows. *perhaps I need more, as there might be someone who tries to be smart and throws away all the bows so hunters wont have any*


Notes: This map is made so that it will be a bow-only map. Swords are not to be used on this map, and if someone somehow manages to get a sword it is a bug/flaw. The only way one could get a sword is to be the Juggernaught. And that would still only be a stone sword as a diamond sword would be too OP against arrow shooting hunters

A main problem I see with this map is that hunters can hit humans with their fists, and humans cant hit hunters with theirs. But I dont think this will be that big of a problem.
Now, on the spawn of the map, there are double chests full of infinite I bows. So hunters/humans can shoot with only one arrow. So that they wont be helpless once their arrows run out.

Besides that, the roads have been made 3-wide, so that humans can't be shot off that easely.
Tought if they are shot off they will fall inside the water under it. And most likely not taking any fall damage. And they can get up via roads/watervators.

All across the map there are floating dirt/grass islands connected to roads. They are not that big, and have vines growing under them. Most of those contain a chest with several items. Sometimes much, sometimes only little. Some of them contain written books, made by the map makers.
so have fun reading! What else is in them, find out yourself!
Also are there 3 "mini-games". Where you have to shoot 5 or 7 wooden pressure plates to activate them, once activated there will fall an item out of the roof. Anyone can pick it up! =P

Download Link: Well, its in my cubicle. No idea what to do with it, I found out you can do /warp notty on BuildBox to see it.
To be added....

Input File:

Code:
Mapname: Water falls
Author: Nottycat
BuildTime: 180
GameTime: 600
WorldTime: 0
SpawnProtectTime: 0
WorldWeather: 0
Team0:
Spawntype: 0
SpawnLocation:
==: Vector
x:
y:
z:
 
ChooseKit: false
OneKitPerRound: false
KitResetTime: 0
Boxchance: 0
 
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x:
y:
z:
 
Choosekit: false
Centre:
==: Vector
x:
y:
z:
 
Worldsize:
Skylimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
 
 
SurvivorRestrictedPlaceAll: To be decided
SurvivorRestrictedBreakAll: To be decided
HunterRestrictedPlaceAll: To be decided
HunterRestrictedBreakAll: To be decided
 
Kit:
 
HunterFree:
Marksman:
 
- LEATHER_CHESTPLATE
- LEATHER_LEGGINS
- ARROW|32
- BREAD|4
 
 
Juggernaut:
Titan:
 
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- STONE_SWORD
- BOW
- ARROW|64
 
 
HunterLeader:
Leader:
- IRON_CHESTPLATE
- IRON_LEGGINS
- LEATHER_BOOTS
- ARROW|16
- BREAD|8
Note that I am a noob and might possibly have done some of the format wrong, or just messed everything up. So if you notice anything wrong, tell me.
And some things I do not know yet I left open for further edit.