Declined [TnT] Sandy

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D2theJ

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[BCOLOR=transparent]Map Name: [/BCOLOR][BCOLOR=transparent]Sandy[/BCOLOR]
[BCOLOR=transparent]Map Authors:[/BCOLOR][BCOLOR=transparent] D2thej200, MechanicalDog[/BCOLOR]
[BCOLOR=transparent]Game Type:[/BCOLOR] TnT
[BCOLOR=transparent]Map Worldborder:[/BCOLOR]
[BCOLOR=transparent] 75x75.[/BCOLOR]
[BCOLOR=transparent]Download: [/BCOLOR][BCOLOR=transparent]/warp RedSpawn1 /warp RedSpawn2 /warp BlueSpawn1 /warp BlueSpawn2[/BCOLOR]
[BCOLOR=transparent]Round Time: [/BCOLOR]7:00
[BCOLOR=transparent][Optional] Minimum amount of players: [/BCOLOR][BCOLOR=transparent][BCOLOR=transparent]4[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent][Optional] Maximum amount of players:[BCOLOR=transparent][BCOLOR=transparent]10[/BCOLOR][/BCOLOR][/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent]Screenshots:[/BCOLOR][/BCOLOR][/BCOLOR][/BCOLOR][BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent] [/BCOLOR][/BCOLOR][/BCOLOR][/BCOLOR]
 

Friendy

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Thanks for submitting the map D2!

Now, I love the concept of the map however game-play wise it won't be great. The map is too thin and narrow with not much room to dodge shots and hide, the long, narrow corridors provide little to no cover for flag runners and makes the map very easy to get killed on :(

I suggest branching out a few of the sides and making new routes, extra protection for flag carriers and better cover in general rather than having the map so narrow!

With those edits, I'm sure the map will be much better :)
 
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Iggish

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Thanks for submitting the map D2!

Now, I love the concept of the map however game-play wise it won't be great. The map is too thin and narrow with not much room to dodge shots and hide, the long, narrow corridors provide little to no cover for flag runners and makes the map very easy to get killed on :(

I suggest branching out a few of the sides and making new routes, extra protection for flag carriers and better cover in general rather than having the map so narrow!

With those edits, I'm sure the map will be much better :)
psst, it's TNT!
 
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Friendy

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psst, it's TNT!
JUST A PRANK BRO.

Excuse my error! However my point still stands in regards to the tnt, as it is very easy to camp corners and corridors with bows and whatnot.

I still recommended the changes listed above, thanks!
 

3nd3rslayer

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Hey, thanks for submitting this map.

The corridors are too narrow in my opinion, and not only could you get bow spammed but if a guy places tnt in one of the corridors (even worse large tnt) there's a low probability of survival as you can only run in two directions. Friendy pretty much sums it all.

sorry, it's a 0 for now
 

Iggish

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I would like to point out that with the corridors not being wide, someone could just block them off with c4 and the other team wouldn't be able to get through.
 

Friendy

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Hey D2, it's been a while and there's been no response, have you made the changes on the map like suggested?
 

Comp

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Apologies for the delay in responding to this. You haven't modified the map from the recommendations made, and I don't think this style of map is suited to TnT, so I'll be declining it.
- Declined
 
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