D
Deleted member 4601
Guest
AoD is mostly fun, except when it gets too complicated. The four original gamemodes are just nice, but the two new ones are waay too complex. They each have their own currencies and the mechanics are too hard to understand, especially for someone new to the game. Here's a list of things to remove.
1. Remove every single TNT weapon except for the normal TNT and Grenades.
No upgrades. No explosive emeralds. The only two weapons should be a short rage timed weapon and a slightly weaker mid-range instant weapon. This means that the villager shops will be removed, and while TNT can be infinite, grenades can either be infinite too, or gained automatically when you kill someone.
2. Remove every single Mob weapon and add TNTs and Grenades.
Mob is almost completely replicable on singleplayer. There is no point playing it on AoD instead, except for playing on the AoD maps, which to be honest, aren't particularly unique. TNT and Grenades are too overpowered in mob if they're infinite, so they could be given in fixed quantities based on the wave.
3. Remove armour in Mob.
Having the player manage both their weapons and their protection is just way too hard for a beginner to grasp. We could just remove that and increment a player's health (by half a heart?) whenever a mob dies within, say, 5 blocks of a player.
There are plenty of suggestions in the staff forums, but this is coming from an AoD noob who, like many others, simply can't wrap my head around the new gamemodes before getting absolutely destroyed by the regulars. The things I've suggested shouldn't be too difficult to implement and are, for the most part, aimed to make the game simpler to understand.
1. Remove every single TNT weapon except for the normal TNT and Grenades.
No upgrades. No explosive emeralds. The only two weapons should be a short rage timed weapon and a slightly weaker mid-range instant weapon. This means that the villager shops will be removed, and while TNT can be infinite, grenades can either be infinite too, or gained automatically when you kill someone.
2. Remove every single Mob weapon and add TNTs and Grenades.
Mob is almost completely replicable on singleplayer. There is no point playing it on AoD instead, except for playing on the AoD maps, which to be honest, aren't particularly unique. TNT and Grenades are too overpowered in mob if they're infinite, so they could be given in fixed quantities based on the wave.
3. Remove armour in Mob.
Having the player manage both their weapons and their protection is just way too hard for a beginner to grasp. We could just remove that and increment a player's health (by half a heart?) whenever a mob dies within, say, 5 blocks of a player.
There are plenty of suggestions in the staff forums, but this is coming from an AoD noob who, like many others, simply can't wrap my head around the new gamemodes before getting absolutely destroyed by the regulars. The things I've suggested shouldn't be too difficult to implement and are, for the most part, aimed to make the game simpler to understand.