All RPGs have health regeneration.
In Primordia stuff is unpredictable:
While you are saturated, you are virtually invulnerable to any damage, but only as soon as you run out of saturation you don't regenerate anymore and quickly melt under nastier spells such as chain lightning or eviscerate.
Instead we could get some hunger plugin that gives 2 flat rates of regeneration:
10% of total health per second as long as you have any saturation, and 5% per second after saturation runs out but you must have more than 3 units of hunger.
This way good armor (not legendary, at least all iron) and huge health pool (over 200 HP) would mean you are can survive at least minute under heaviest fire from single person, that mastered T3 skill.
So this way we could have tanks taking a lot of damage.
In Primordia stuff is unpredictable:
While you are saturated, you are virtually invulnerable to any damage, but only as soon as you run out of saturation you don't regenerate anymore and quickly melt under nastier spells such as chain lightning or eviscerate.
Instead we could get some hunger plugin that gives 2 flat rates of regeneration:
10% of total health per second as long as you have any saturation, and 5% per second after saturation runs out but you must have more than 3 units of hunger.
This way good armor (not legendary, at least all iron) and huge health pool (over 200 HP) would mean you are can survive at least minute under heaviest fire from single person, that mastered T3 skill.
So this way we could have tanks taking a lot of damage.