(Suggestion) Improving shop

Unusual_Dood

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So there is a few things that I think can be improved with our current shop.

The first thing that needs to be changed is the prices for many of the items. If these doesnt get nerfed I think the shops will continue to be unused. Some of them are really pathetic like enderpearls, which costs 500 orbs each. I made a list of what I think could be a fair price for each item.

I have added some items like golden apples, tnt, firecharges,.. etc. They are nice to have because you can stack them. Thats the reason I removed unnessesary stuff like shears and potions. If its possible to make these stackable please do. Another thing that annoys me is the fireworks which almost is invisible. They should be easier to see from far away.

Infection

[xtable=skin1|440x150]
{tbody}
{tr}
{td}Item:{/td}
{td}Ammount:{/td}
{td}New price:{/td}
{td}Old price:{/td}
{/tr}
{tr=@x17}
{td=@x17}Fireworks{/td}
{td=@x17}16{/td}
{td=@x17}16.oo orbs{/td}
{td=@x17}16.oo orbs{/td}
{/tr}
{tr=@x17}
{td=@x17}Jump boost II(1:30min){/td}
{td=@x17}1{/td}
{td=@x17}50.oo orbs{/td}
{td=@x17}200.oo orbs{/td}
{/tr}
{/tbody}
[/xtable]
Zombie


[xtable=skin1|437x170]
{tbody}
{tr=@x15}
{td=@x15}Item:{/td}
{td=@x15}Ammount:{/td}
{td=@x15}New price:{/td}
{td=@x15}Old price:{/td}
{/tr}
{tr=@x46}
{td=@x46}Splash potion of regeneration II (22 secs{/td}
{td=@x46}1{/td}
{td=@x46}50.oo orbs{/td}
{td=@x46}150.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Fireworks{/td}
{td=@x15}16{/td}
{td=@x15}16.oo orbs{/td}
{td=@x15}16.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Firecharges{/td}
{td=@x15}4{/td}
{td=@x15}20.oo orbs{/td}
{td=@x15}70.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Bread{/td}
{td=@x15}8{/td}
{td=@x15}20.oo orbs{/td}
{td=@x15}6.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Cobweb{/td}
{td=@x15}1{/td}
{td=@x15}15.oo orbs{/td}
{td=@x15}75.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Arrows{/td}
{td=@x15}8{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}10.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Enderpearl{/td}
{td=@x15}1{/td}
{td=@x15}50.oo orbs{/td}
{td=@x15}500.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Shears{/td}
{td=@x15}1{/td}
{td=@x15}10.oo orbs{/td}
{td=@x15}250.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}(tower) Tent{/td}
{td=@x15}1{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}50.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}(tower) Simple tower{/td}
{td=@x15}1{/td}
{td=@x15}75.oo orbs{/td}
{td=@x15}150.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}(tower) Up tower{/td}
{td=@x15}1{/td}
{td=@x15}125.oo orbs{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Bow{/td}
{td=@x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{tr}
{td}Tnt{/td}
{td}1{/td}
{td}25.oo orbs{/td}
{td}------------------{/td}
{/tr}
{tr=@x15}
{td=@x15}Golden Apple{/td}
{td=@x15}1{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}------------------{/td}
{/tr}
{/tbody}
[/xtable]
Capture the flag

[xtable=skin1|435x150]
{tbody}
{tr=@x15}
{td=181x15}Item:{/td}
{td=64x15}Ammount:{/td}
{td=@x15}New price:{/td}
{td=@x15}Old price:{/td}
{/tr}
{tr=@x46}
{td=181x46}Apollos sword (Sharpness 15, 1-hit kill){/td}
{td=64x46}1{/td}
{td=@x46}250.oo orbs{/td}
{td=@x46}200.oo orbs{/td}
{/tr}
{tr=@x46}
{td=181x46}Splash potion regenation II (22 secs){/td}
{td=64x46}1{/td}
{td=@x46}------------------{/td}
{td=@x46}150.oo orbs{/td}
{/tr}
{tr}
{td=181x@}Speed potion II (1:30min){/td}
{td=64x@}1{/td}
{td}50.oo orbs{/td}
{td}200.oo orbs{/td}
{/tr}
{tr=@x15}
{td=181x15}Shears{/td}
{td=64x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}250.oo orbs{/td}
{/tr}
{tr=@x15}
{td=181x15}Cobweb{/td}
{td=64x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}75.oo orbs{/td}
{/tr}
{/tbody}
[/xtable]
Free for all

[xtable=skin1|435x150]
{tbody}
{tr=@x15}
{td=142x15}Item:{/td}
{td=72x15}Ammount:{/td}
{td=@x15}New price:{/td}
{td=@x15}Old price:{/td}
{/tr}
{tr=@x15}
{td=142x15}Golden apple{/td}
{td=72x15}1{/td}
{td=@x15}25.oo{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{tr=@x15}
{td=142x15}Arrows{/td}
{td=72x15}8{/td}
{td=@x15}------------------{/td}
{td=@x15}10.oo orbs{/td}
{/tr}
{tr}
{td=142x@}Speed potion (8 mins){/td}
{td=72x@}1{/td}
{td}------------------{/td}
{td}75.oo orbs{/td}
{/tr}
{tr=@x15}
{td=142x15}Splash potion of Regeneration II (22 secs){/td}
{td=72x15}1{/td}
{td=@x15}35.oo orbs{/td}
{td=@x15}150.oo orbs{/td}
{/tr}
{tr=@x15}
{td=142x15}Flint and steel{/td}
{td=72x15}1{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}------------------{/td}
{/tr}
{tr=@x15}
{td=142x15}Bow{/td}
{td=72x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{/tbody}
[/xtable]

If the shop items are going to work on capture the flag it must be able to get to use the items more than once(after you died with the item). If it is possible you could for example give a specific ammount of time that you can use the item in. Another option is that you keep the items that you died with when you respawn.


Also,.. currently it seems like you can use some items for all gamemodes when using /locker. I guess this is a bug?

One of the biggest problems with the shop is that almost no one use it, and those who do are stacking up a lot. I think end of the round price would be a good way to let people know about it and get shopitems in rotation even when they havent bought it(this is an old suggestion I had)


http://escaperestart.com/forum/threads/suggestion-end-of-the-round-price.19049/


If I forgot to mention something, or you got any questions please respond!
 
Last edited:
  • Agree
Reactions: Iggish

Iggish

Member
Joined
May 31, 2014
Messages
359
Reaction score
827
Points
93
So there is a few things that I think can be improved with our current shop.

The first thing that needs to be changed is the prices for many of the items. If these doesnt get nerfed I think the shops will continue to be unused. Some of them are really pathetic like enderpearls, which costs 500 orbs each. I made a list of what I think could be a fair price for each item.

I have added some items like golden apples, tnt, firecharges,.. etc. They are nice to have because you can stack them. Thats the reason I removed unnessesary stuff like shears and potions. If its possible to make these stackable please do. Another thing that annoys me is the fireworks which almost is invisible. They should be easier to see from far away.

Infection

[xtable=skin1|440x150]
{tbody}
{tr}
{td}Item:{/td}
{td}Ammount:{/td}
{td}New price:{/td}
{td}Old price:{/td}
{/tr}
{tr=@x17}
{td=@x17}Fireworks{/td}
{td=@x17}16{/td}
{td=@x17}16.oo orbs{/td}
{td=@x17}16.oo orbs{/td}
{/tr}
{tr=@x17}
{td=@x17}Jump boost II(1:30min){/td}
{td=@x17}1{/td}
{td=@x17}50.oo orbs{/td}
{td=@x17}200.oo orbs{/td}
{/tr}
{/tbody}
[/xtable]
Zombie


[xtable=skin1|437x170]
{tbody}
{tr=@x15}
{td=@x15}Item:{/td}
{td=@x15}Ammount:{/td}
{td=@x15}New price:{/td}
{td=@x15}Old price:{/td}
{/tr}
{tr=@x46}
{td=@x46}Splash potion of regeneration II (22 secs{/td}
{td=@x46}1{/td}
{td=@x46}50.oo orbs{/td}
{td=@x46}150.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Fireworks{/td}
{td=@x15}16{/td}
{td=@x15}16.oo orbs{/td}
{td=@x15}16.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Firecharges{/td}
{td=@x15}4{/td}
{td=@x15}20.oo orbs{/td}
{td=@x15}70.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Bread{/td}
{td=@x15}8{/td}
{td=@x15}20.oo orbs{/td}
{td=@x15}6.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Cobweb{/td}
{td=@x15}1{/td}
{td=@x15}15.oo orbs{/td}
{td=@x15}75.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Arrows{/td}
{td=@x15}8{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}10.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Enderpearl{/td}
{td=@x15}1{/td}
{td=@x15}50.oo orbs{/td}
{td=@x15}500.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Shears{/td}
{td=@x15}1{/td}
{td=@x15}10.oo orbs{/td}
{td=@x15}250.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}(tower) Tent{/td}
{td=@x15}1{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}50.orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}(tower) Simple tower{/td}
{td=@x15}1{/td}
{td=@x15}75.oo orbs{/td}
{td=@x15}150.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}(tower) Up tower{/td}
{td=@x15}1{/td}
{td=@x15}125.oo orbs{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Bow{/td}
{td=@x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{tr}
{td}Tnt{/td}
{td}1{/td}
{td}25.oo orbs{/td}
{td}------------------{/td}
{/tr}
{tr=@x15}
{td=@x15}Golden Apple{/td}
{td=@x15}1{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}------------------{/td}
{/tr}
{/tbody}
[/xtable]
Capture the flag

[xtable=skin1|435x150]
{tbody}
{tr=@x15}
{td=@x15}Item:{/td}
{td=@x15}Ammount:{/td}
{td=@x15}New price:{/td}
{td=@x15}Old price:{/td}
{/tr}
{tr=@x46}
{td=@x46}Apollos sword (Sharpness 15, 1-hit kill){/td}
{td=@x46}1{/td}
{td=@x46}250.oo orbs{/td}
{td=@x46}200.oo orbs{/td}
{/tr}
{tr=@x46}
{td=@x46}Splash potion regenation II (22 secs){/td}
{td=@x46}1{/td}
{td=@x46}------------------{/td}
{td=@x46}150.oo orbs{/td}
{/tr}
{tr}
{td}Speed potion II (1:30min){/td}
{td}1{/td}
{td}50.oo orbs{/td}
{td}200.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Shears{/td}
{td=@x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}250.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Cobweb{/td}
{td=@x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}75.oo orbs{/td}
{/tr}
{/tbody}
[/xtable]
Free for all

[xtable=skin1|435x150]
{tbody}
{tr=@x15}
{td=@x15}Item:{/td}
{td=@x15}Ammount:{/td}
{td=@x15}New price:{/td}
{td=@x15}Old price:{/td}
{/tr}
{tr=@x15}
{td=@x15}Golden apple{/td}
{td=@x15}1{/td}
{td=@x15}25.oo{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Arrows{/td}
{td=@x15}8{/td}
{td=@x15}------------------{/td}
{td=@x15}10.oo orbs{/td}
{/tr}
{tr}
{td}Speed potion (8 mins){/td}
{td}1{/td}
{td}------------------{/td}
{td}75.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Splash potion of Regeneration II (22 secs){/td}
{td=@x15}1{/td}
{td=@x15}35.oo orbs{/td}
{td=@x15}150.oo orbs{/td}
{/tr}
{tr=@x15}
{td=@x15}Flint and steel{/td}
{td=@x15}1{/td}
{td=@x15}25.oo orbs{/td}
{td=@x15}------------------{/td}
{/tr}
{tr=@x15}
{td=@x15}Bow{/td}
{td=@x15}1{/td}
{td=@x15}------------------{/td}
{td=@x15}200.oo orbs{/td}
{/tr}
{/tbody}
[/xtable]

If the shop items are going to work on capture the flag it must be able to get to use the items more than once(after you died with the item). If it is possible you could for example give a specific ammount of time that you can use the item in. Another option is that you keep the items that you died with when you respawn.


Also,.. currently it seems like you can use some items for all gamemodes when using /locker. I guess this is a bug?

One of the biggest problems with the shop is that almost no one use it, and those who do are stacking up a lot. I think end of the round price would be a good way to let people know about it and get shopitems in rotation even when they havent bought it(this is an old suggestion I had)


http://escaperestart.com/forum/threads/suggestion-end-of-the-round-price.19049/


If I forgot to mention something, or you got any questions please respond!
Maybe for ctf you can choose how many rounds you want to have the item for. Stuff like the sword could be like 200 orbs per round. So you buy the sword for 1000 orbs and it lasts you 5 rounds.
 

Friendy

SMP Overlord & Events Manager
Admin
Donor
Survival Staff
Joined
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Messages
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Points
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There is a rework for the shop already in the works, we're happy to take ideas but be glad we've already forseen the shop issue ;)
 
  • Confusing
Reactions: Comp