Name of your suggestion/idea: A variant on the FFA gametype named 'Hitlist.'
What is the purpose of your suggestion/idea: It is a fun little idea I thought up while playing, and decided to target 3 players in general. I had to take them down in order, and had to do so in that 10 minute game. What I was thinking was, "Hey! This could make for a pretty fun gametype!" So here it is:
- The rounds are to be played when there are more than 3 people on the server.
- Each player is randomly assigned 3 players (could change, meh) that they must take down. IN ORDER. #1, to #2, to #3.
- Killing any other player will not be added to your score, KD, or anything - it will not mean anything, just slowing another player down.
- The player that first clears their hitlist will win the game, given they do so in the given roundtime. If nobody is able to do this, there will be a global tie.
- Specifics can be worked out if the interest is there, but that is the general idea of it.
Why should it be implemented into the server: Just something fun I thought up of and thought I'd share. I know certain ideas that have been randomly thought of have been seriously considered, so if people dig this and destroyer has a bit of extra time, it could happen and create a unique gametype! Though I'm not expecting it to be added, it would be quite nice
Thanks!
What is the purpose of your suggestion/idea: It is a fun little idea I thought up while playing, and decided to target 3 players in general. I had to take them down in order, and had to do so in that 10 minute game. What I was thinking was, "Hey! This could make for a pretty fun gametype!" So here it is:
- The rounds are to be played when there are more than 3 people on the server.
- Each player is randomly assigned 3 players (could change, meh) that they must take down. IN ORDER. #1, to #2, to #3.
- Killing any other player will not be added to your score, KD, or anything - it will not mean anything, just slowing another player down.
- The player that first clears their hitlist will win the game, given they do so in the given roundtime. If nobody is able to do this, there will be a global tie.
- Specifics can be worked out if the interest is there, but that is the general idea of it.
Why should it be implemented into the server: Just something fun I thought up of and thought I'd share. I know certain ideas that have been randomly thought of have been seriously considered, so if people dig this and destroyer has a bit of extra time, it could happen and create a unique gametype! Though I'm not expecting it to be added, it would be quite nice
Thanks!