Accepted [Suggestion] Deathrun highscore

  • Thread starter Deleted member 4601
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Deleted member 4601

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Basically in every deathrun map there would be a startpoint region and an endpoint region - when a player goes through the startpoint a stopwatch goes off, which stops when the player reaches the endpoint. Highscores (Fastest times) are recorded and if you perhaps reach within 5% of the highscore, which will be considered fast, you'd get extra rewards for the round.

This might work differently for maps such as DR_Butamou due to the teleportation button thing - maybe when the player presses the button a predefined amount of time is added to the stopwatch counter, or when it's pressed the player's attempt at beating the highscore is forfeited.
 
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SirComputer

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I could probably have it so we could config whether it has a highscore or not. Rewards thing might need a tiny bit of discussing, but I like the idea of having a leaderboard and people trying to beat it etc.