As most of are familiar with why AoD came about was presumably the shutdown of 'classic zombies'.
With that shutdown and move onto premium, AoD was then born from the concept of classics 'tag' but instead became a survival PvP server.
Tweaks here and there; not keeping your inv between rounds, the lightning change effect, tracking players and so on. The server has really come to set itself apart from what the Zombie was (is).
Keeping to the theme that this was Zombie's replacement the currency was then named Brains.
Now I feel as though with the revival of a Zombie server into the premium era that the reward for killing another player in AoD should give another currency rather than 'Brains' to solidify this depart.
As the theme dictates that is in an Army of Darkness, why not name the currency Souls. As this would tie directly to the act of killing.
Rather if you want to be more literal and correct how more than one brain can be awarded (after all a human killed would only have one brain) you can then even say a player is rewarded with Darkness.
Now onto the second part! This could make matches much more exciting and risk vs. reward.
Turning currency into a physical item that can be converted via command or as the round ends.
As has been seen on RoF the 'Super cookie' isnow a physical item that will have future applications. Apply this to the currency that is rewarded to a player after a kill.
This could turn the currency system into two fold operation, allowing those with the physical item at the end of the round to receive their currency bonus and associate a reward per number of kills. The kill reward being significantly less than having the physical currency.
Turning the game into a risk vs. reward PvP, making players have to think more tactically instead of run and rampage. As even a strong human player could amass a fair amount of currency just by surviving while killing and not simply playing hide and seek.
However that leaves the system of how the physical item moves after death, the preferred method would be instant inv transfer as the item hitting the ground could lead to arguments about 'that was mine' and so on.
On the flip side the item hitting the ground can discourage a player from not being fully involved in the fight. After all the reward goes to the taker, not simply the killer.
Thank you for your time, thought and queries.
With that shutdown and move onto premium, AoD was then born from the concept of classics 'tag' but instead became a survival PvP server.
Tweaks here and there; not keeping your inv between rounds, the lightning change effect, tracking players and so on. The server has really come to set itself apart from what the Zombie was (is).
Keeping to the theme that this was Zombie's replacement the currency was then named Brains.
Now I feel as though with the revival of a Zombie server into the premium era that the reward for killing another player in AoD should give another currency rather than 'Brains' to solidify this depart.
As the theme dictates that is in an Army of Darkness, why not name the currency Souls. As this would tie directly to the act of killing.
Rather if you want to be more literal and correct how more than one brain can be awarded (after all a human killed would only have one brain) you can then even say a player is rewarded with Darkness.
Now onto the second part! This could make matches much more exciting and risk vs. reward.
Turning currency into a physical item that can be converted via command or as the round ends.
As has been seen on RoF the 'Super cookie' isnow a physical item that will have future applications. Apply this to the currency that is rewarded to a player after a kill.
This could turn the currency system into two fold operation, allowing those with the physical item at the end of the round to receive their currency bonus and associate a reward per number of kills. The kill reward being significantly less than having the physical currency.
Turning the game into a risk vs. reward PvP, making players have to think more tactically instead of run and rampage. As even a strong human player could amass a fair amount of currency just by surviving while killing and not simply playing hide and seek.
However that leaves the system of how the physical item moves after death, the preferred method would be instant inv transfer as the item hitting the ground could lead to arguments about 'that was mine' and so on.
On the flip side the item hitting the ground can discourage a player from not being fully involved in the fight. After all the reward goes to the taker, not simply the killer.
Thank you for your time, thought and queries.