D
Deleted member 4601
Guest
I'm suggesting that we bring something old back onto RoF. I'm not talking about physical entities as player pets here, but a chat-based game that involves battling creatures. Here's an excerpt from the wiki:
I remember that everyone loved these, and it wouldn't be too hard to implement, so why not?
Creatures
Creatures are text based pets advbuilder+ can buy from the super store. They are used to battle other creatures, and can be trained and leveled up to become more powerful. They are fully customizable, you change your creature's name, name color, special attack name, and type. These changes do not effect it's fighting ability.
Creatures have five stats that can be advanced: Att, or attack, Def, or defense, Str, or strength, Spd, or speed, and Spc, or special. Attack determines how much damage you can do per attack. Defense determines how much damage is deflected per attack. Strength x five determines how much health your creature has. Speed determines whether or not your creature will attack first, as the creature with the higher speed will. Special x Attack determines how strong your special attack is. You can spend cookies to train your creature and gain between 1-5 points to advance your stats, or you can level up when you have enough experience and get free points. You gain experience every time you battle another creature.
Other factors that effect a creature's fighting ability include whether or not the creature has eaten that day or whether or not that creature has trained that day. Hunger dimishes the value of it's stats, and a weakened creature, or one that has trained recently, has it's attack value cut in half. Commands involved with creature use are:
Creatures are text based pets advbuilder+ can buy from the super store. They are used to battle other creatures, and can be trained and leveled up to become more powerful. They are fully customizable, you change your creature's name, name color, special attack name, and type. These changes do not effect it's fighting ability.
Creatures have five stats that can be advanced: Att, or attack, Def, or defense, Str, or strength, Spd, or speed, and Spc, or special. Attack determines how much damage you can do per attack. Defense determines how much damage is deflected per attack. Strength x five determines how much health your creature has. Speed determines whether or not your creature will attack first, as the creature with the higher speed will. Special x Attack determines how strong your special attack is. You can spend cookies to train your creature and gain between 1-5 points to advance your stats, or you can level up when you have enough experience and get free points. You gain experience every time you battle another creature.
Other factors that effect a creature's fighting ability include whether or not the creature has eaten that day or whether or not that creature has trained that day. Hunger dimishes the value of it's stats, and a weakened creature, or one that has trained recently, has it's attack value cut in half. Commands involved with creature use are:
- /c - Displays creature menu.
- /ci [name] - Displays [name]'s creature's stats, level, and other information.
- /c heal - Heals your creature back to full health, but costs five cookies.
- /c train - Trains your creature to gain 1-5 points to advance it's stats, but costs 50 cookies.
- /battle [name] [y or n] - Sends a battle request to [name] if they have a creature. /battle y accepts the challenge and /battle n declines it.
- /cc - Displays the Creature Configuration menu.
- /ce - Displays the Creatue Evolve menu.
- /cc name [name] - Changes the creature's name for 10 cookies.
- /cc color [color] - Changes the creature's color for 10 cookies.
- /cc type [type] - Changes the creature's type for 10 cookies (There are no defined types, so it can be whatever you want it to be)
- /cc ability [ability] - Changes the creature's special attack for 10 cookies. (Like types, there are not defined special attacks, so it can be whatever you want it to be)
- /cc kill - Deletes your creature
- /ce evolve - Advances you to the next level if you have enough experience
- /ce stat [stat] [amount] - Puts [amount] of points into your creature's [stat]
- /ce reset - Removes all points from your creature's stats and gives them back to you to upgrade differently, costs 50 cookies.
I remember that everyone loved these, and it wouldn't be too hard to implement, so why not?