Nuff said.
Expect random crashes.
and also:
Alternate Universe and Dirty Bombs
Dirty Bombs/Nukes
With so much radioactive fallout around, there must be some way of harnessing it's destructive potential! If you dig up snow, construct snow blocks using 4 snowballs, you will find that you are able to smelt them in a furnace. Normally you will get useless gravel from smelting a snow block, however every so often (once out of 10,000 smelts) you will find that your furnace stops and in the result box lies a layer of snow like you normally see on the ground (sometimes it looks like a normal snow block). This new, previously unattainable block is concentrated fissile material. Carrying this around in your inventory will bless you with an additional 50 Rads/sec for each block of fissile material you carry, even when you travel underground! However, this incredibly deadly material has a more sinister purpose (other than slowly killing you from radiation poisoning).
You can add fissile material to a normal explosion to cause a dirty bomb explosion. In order to do this, you must place a chest close enough to a block of tnt so that the tnt will destroy the chest. Inside this chest you can place fissile material. When the tnt detonates, you will find that it produces a much more powerful explosion (the size of one crater per stack of fissile material), and that radiation has been added to the area! On a more technical level, for each multiple of 64 fissile material in the chest, a brand new radiation crater is formed. For the amount of blocks of fissile material left over after all of the multiples of 64 have been taken care of, the last crater it creates will be 5.3 hours newer than a natural crater. For example, if you have two stacks and 5 blocks of fissile material in the chest(133 blocks, doesn't matter how you arrange them, only total number), you will create a physical crater twice as large as a natural crater, two brand new radiation craters, and one radiation crater that is 316.5 hours old.
Please, please, for the love of your server don't put more than a few blocks of fissile material in a chest to be exploded, or the resulting crater will affect much of the surrounding landscape. And that's not even taking into account the excess radiation. Since radiation affects all players regardless of how far away they are from craters (although the amount of Rads/sec depends on how far away they get, it never completely disappears), the worldwide base radiation rate (the Rads/sec you normally get when you are nowhere near craters of any kind, usually about 1-2 Rads/sec) will go up, almost like global fallout. That, and anyone near the crater after it is created will have such a high radiation dose that they will die unless the tunnel directly underground and wait for a few days.
Alternate Universe
The devastation of the apocalypse on minecraftia has ripped the universe in twain. While the two universes may have the same natural landmarks (being generated with the same seed), the alternate universe does not have fallout shelters or craters automatically generated. The alternate universe worlds are also not supposed to be included in your worlds section of the config.yml file (the server includes apocalypse features in them by default, and including them in the config file will cause alternate-alternate universes to be created). The alternate universe (all players initially spawn in the normal universe) can be accessed through various methods. The first and easiest method is walking into the epicenter of a crater. At the moment you achieve over 50,000 Rads/sec, you will be shunted to the alternate universe in the same position you occupied in the normal universe. 50,000 Rads/sec can be achieved if you are closer than 1 meter from the epicenter of a crater (immediately after it is created). Due to natural radiation decay, this portal will get smaller with time. If you use this route to get to the alternate universe, there are consequences besides massive radiation exposure at the crater's epicenter. Upon entering the alternate universe you will be stricken with the potion effects of blindness, weakness 4, poison 4, hunger 4, mining fatigue 4, and slowness 4. These effects will last an entire minecraft day, or 20 real-time minutes. Due to the hunger 4 and poison 4, if you don't bring massive amounts of food to the alternate universe, you will probably die there. However, dying there will respawn you in the alternate universe, so your journey was not in vain.
A more technology fueled route to the alternate universe exists in the invention of temporal mesh. Temporal mesh (chainmail armor) is made by cooking gold armor in a furnace. If you go through a crater portal to the alternate universe with a full set of temporal mesh on, you will be spared all of the negative effects of crossing dimensions (all of the potion effects). Once you arrive on the other side though, you will find that there exist no natural craters for you to cross back over with. However, with another advancement in technology this hurtle is easily surpassed. This invention is called the temporal flux device (clock).
Using the temporal flux device (clock), one can cross between the two universes at will. The user simply must wear a full set of temporal mesh and right click while holding the temporal flux device and they will cross over. Crossing using this method naturally carries no negative effects upon the user in the form of potion effects. However, the temporal mesh is drained of a little less than half of it's durability each trip, meaning that two trips are possible out of a set of temporal mesh using the temporal flux device. This is no big problem because the temporal mesh is able to be recharged with an energy that is quite abundant in one of the universes: RADIATION! When you are standing near a crater with temporal mesh in your inventory (not in your armor slots), each damage you take to your armor or to yourself from radiation will recharge the temporal mesh a little bit. In this way, one can maintain a set of temporal mesh almost indefinitely.
Expect random crashes.
and also:
Alternate Universe and Dirty Bombs
Dirty Bombs/Nukes
With so much radioactive fallout around, there must be some way of harnessing it's destructive potential! If you dig up snow, construct snow blocks using 4 snowballs, you will find that you are able to smelt them in a furnace. Normally you will get useless gravel from smelting a snow block, however every so often (once out of 10,000 smelts) you will find that your furnace stops and in the result box lies a layer of snow like you normally see on the ground (sometimes it looks like a normal snow block). This new, previously unattainable block is concentrated fissile material. Carrying this around in your inventory will bless you with an additional 50 Rads/sec for each block of fissile material you carry, even when you travel underground! However, this incredibly deadly material has a more sinister purpose (other than slowly killing you from radiation poisoning).
You can add fissile material to a normal explosion to cause a dirty bomb explosion. In order to do this, you must place a chest close enough to a block of tnt so that the tnt will destroy the chest. Inside this chest you can place fissile material. When the tnt detonates, you will find that it produces a much more powerful explosion (the size of one crater per stack of fissile material), and that radiation has been added to the area! On a more technical level, for each multiple of 64 fissile material in the chest, a brand new radiation crater is formed. For the amount of blocks of fissile material left over after all of the multiples of 64 have been taken care of, the last crater it creates will be 5.3 hours newer than a natural crater. For example, if you have two stacks and 5 blocks of fissile material in the chest(133 blocks, doesn't matter how you arrange them, only total number), you will create a physical crater twice as large as a natural crater, two brand new radiation craters, and one radiation crater that is 316.5 hours old.
Please, please, for the love of your server don't put more than a few blocks of fissile material in a chest to be exploded, or the resulting crater will affect much of the surrounding landscape. And that's not even taking into account the excess radiation. Since radiation affects all players regardless of how far away they are from craters (although the amount of Rads/sec depends on how far away they get, it never completely disappears), the worldwide base radiation rate (the Rads/sec you normally get when you are nowhere near craters of any kind, usually about 1-2 Rads/sec) will go up, almost like global fallout. That, and anyone near the crater after it is created will have such a high radiation dose that they will die unless the tunnel directly underground and wait for a few days.
Alternate Universe
The devastation of the apocalypse on minecraftia has ripped the universe in twain. While the two universes may have the same natural landmarks (being generated with the same seed), the alternate universe does not have fallout shelters or craters automatically generated. The alternate universe worlds are also not supposed to be included in your worlds section of the config.yml file (the server includes apocalypse features in them by default, and including them in the config file will cause alternate-alternate universes to be created). The alternate universe (all players initially spawn in the normal universe) can be accessed through various methods. The first and easiest method is walking into the epicenter of a crater. At the moment you achieve over 50,000 Rads/sec, you will be shunted to the alternate universe in the same position you occupied in the normal universe. 50,000 Rads/sec can be achieved if you are closer than 1 meter from the epicenter of a crater (immediately after it is created). Due to natural radiation decay, this portal will get smaller with time. If you use this route to get to the alternate universe, there are consequences besides massive radiation exposure at the crater's epicenter. Upon entering the alternate universe you will be stricken with the potion effects of blindness, weakness 4, poison 4, hunger 4, mining fatigue 4, and slowness 4. These effects will last an entire minecraft day, or 20 real-time minutes. Due to the hunger 4 and poison 4, if you don't bring massive amounts of food to the alternate universe, you will probably die there. However, dying there will respawn you in the alternate universe, so your journey was not in vain.
A more technology fueled route to the alternate universe exists in the invention of temporal mesh. Temporal mesh (chainmail armor) is made by cooking gold armor in a furnace. If you go through a crater portal to the alternate universe with a full set of temporal mesh on, you will be spared all of the negative effects of crossing dimensions (all of the potion effects). Once you arrive on the other side though, you will find that there exist no natural craters for you to cross back over with. However, with another advancement in technology this hurtle is easily surpassed. This invention is called the temporal flux device (clock).
Using the temporal flux device (clock), one can cross between the two universes at will. The user simply must wear a full set of temporal mesh and right click while holding the temporal flux device and they will cross over. Crossing using this method naturally carries no negative effects upon the user in the form of potion effects. However, the temporal mesh is drained of a little less than half of it's durability each trip, meaning that two trips are possible out of a set of temporal mesh using the temporal flux device. This is no big problem because the temporal mesh is able to be recharged with an energy that is quite abundant in one of the universes: RADIATION! When you are standing near a crater with temporal mesh in your inventory (not in your armor slots), each damage you take to your armor or to yourself from radiation will recharge the temporal mesh a little bit. In this way, one can maintain a set of temporal mesh almost indefinitely.