EscapeRestart

Name of map: Skyscraper City

Author: tnmjimbob and Biblius
Size: 125*125
Map boundary: X=927, Z=824
One note: Once the time becomes night, all the city lights come on. This may cause
lag to some users! (This is meant to happen when the hunter is chosen)
Kits:
  • Hunters
    • Terrorist (Lead hunter kit)
      • Stone Sword​
      • Bow
      • 16 Arrows
      • 2 Ender Pearls
      • 1 Flint and Steel
      • 3 Bread
    • Thief
      • Stone Sword
      • 2 Ender Pearls
      • Knockback 2 Stick
      • 3 Bread
    • Bomber
      • 16 TNT
      • 1 Flint and Steel
      • 1 Stone Sword
      • 3 Bread
    • Scavenger (default kit when killed before 1 minute)
      • 1 Wood Sword
      • 1 Bread
  • Survivors
    • Fireman
      • 1 Water Bucket
      • Fire Resistance Potion (3 minutes)
      • Iron Chestplate
      • 3 Bread
      • 1 Stone Sword
    • Guard
      • 1 Stone sword
      • Strength Potion (3 minutes)
      • Chainmail Legs
      • Chainmail Chestplate
      • 3 Bread
    • Doctor
      • 1 Wooden Sword
      • 4 Instant Health Potions
      • Chainmail Legs
      • 3 Bread
  • Juggernaut (if Juggernaut rounds still exist)
    • Juggernaut
      • Diamond Helmet
      • Diamond Chestplate
      • Diamond Legs
      • Diamond boots
      • Diamond sword
      • Bow
      • 16 Bread
      • 64 Arrows
Random or choose kits?: Random.
Screenshots:
http://imgur.com/a/sy4ED
You can take a look round it at /mvtp plots then /warp SkyscraperCity
Download Link: I'll save it to a schematic soon. For now, just look at it on BuildBox.

Input File:
Code:
MapName: Skyscraper City
Author: tnmjimbob & Biblius
BuildTime: 180
GameTime: 10200
WorldTime: 13000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 893
    y: 65.5
    z: 839
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 60
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
 
    x: 893
    y: 65.5
    z: 839
 
  ChooseKit: false
Centre:
  ==: Vector
  x: 927
  y: 100
  z: 824
WorldSize: 50
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- BEDROCK
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
    - BREAD|1
  Juggernaut:
    Juggernaut:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - ARROW|64
  HunterLeader:
    Terrorist:
    - STONE_SWORD
    - BOW
    - ARROW|16
    - ENDER_PEARL|2
    - FLINT_AND_STEEL|1
    - BREAD|3
  HunterStart:
    Thief:
    - STONE_SWORD
    - ENDER_PEARL|2
    - STICK.KNOCKBACK:2|1
    - BREAD|3
    Bomber:
    - TNT|16
    - FLINT_AND_STEEL|1
    - STONE_SWORD|1
    - BREAD|3
    Vandalist:
    - IRON_PICKAXE.SHARPNESS:1|1
    - IRON_SPADE
    - POTION.8204|1
    - POTION.8204|1
    - POTION.8204|1
    - BREAD|3
  SurvivorStart:
    Fireman:
    - WATER_BUCKET
    - BREAD|3
    - POTION.8195|1
    - IRON_CHESTPLATE|1
    - STONE_SOWRD|1
    Guard:
    - STONE_SWORD
    - POTION.8201|1
    - CHAINMAIL_CHESTPLATE|1
    - CHAINMAIL_LEGGINGS|1
    - BREAD|3
    Doctor:
    - WOOD_SWORD|1
    - POTION.16389|1
    - POTION.16389|1
    - POTION.16389|1
    - CHAINMAIL_LEGGINGS|1
    - BREAD|3
Edit: included weapon in fireman kit