Skyscraper City

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tnm

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Name of map: Skyscraper City

Author: tnmjimbob and Biblius
Size: 125*125
Map boundary: X=927, Z=824
One note: Once the time becomes night, all the city lights come on. This may cause
lag to some users! (This is meant to happen when the hunter is chosen)
Kits:
  • Hunters
    • Terrorist (Lead hunter kit)
      • Stone Sword​
      • Bow
      • 16 Arrows
      • 2 Ender Pearls
      • 1 Flint and Steel
      • 3 Bread
    • Thief
      • Stone Sword
      • 2 Ender Pearls
      • Knockback 2 Stick
      • 3 Bread
    • Bomber
      • 16 TNT
      • 1 Flint and Steel
      • 1 Stone Sword
      • 3 Bread
    • Scavenger (default kit when killed before 1 minute)
      • 1 Wood Sword
      • 1 Bread
  • Survivors
    • Fireman
      • 1 Water Bucket
      • Fire Resistance Potion (3 minutes)
      • Iron Chestplate
      • 3 Bread
      • 1 Stone Sword
    • Guard
      • 1 Stone sword
      • Strength Potion (3 minutes)
      • Chainmail Legs
      • Chainmail Chestplate
      • 3 Bread
    • Doctor
      • 1 Wooden Sword
      • 4 Instant Health Potions
      • Chainmail Legs
      • 3 Bread
  • Juggernaut (if Juggernaut rounds still exist)
    • Juggernaut
      • Diamond Helmet
      • Diamond Chestplate
      • Diamond Legs
      • Diamond boots
      • Diamond sword
      • Bow
      • 16 Bread
      • 64 Arrows
Random or choose kits?: Random.
Screenshots:
http://imgur.com/a/sy4ED
You can take a look round it at /mvtp plots then /warp SkyscraperCity
Download Link: I'll save it to a schematic soon. For now, just look at it on BuildBox.

Input File:
Code:
MapName: Skyscraper City
Author: tnmjimbob & Biblius
BuildTime: 180
GameTime: 10200
WorldTime: 13000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 893
    y: 65.5
    z: 839
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 60
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
 
    x: 893
    y: 65.5
    z: 839
 
  ChooseKit: false
Centre:
  ==: Vector
  x: 927
  y: 100
  z: 824
WorldSize: 50
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- BEDROCK
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
    - BREAD|1
  Juggernaut:
    Juggernaut:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - ARROW|64
  HunterLeader:
    Terrorist:
    - STONE_SWORD
    - BOW
    - ARROW|16
    - ENDER_PEARL|2
    - FLINT_AND_STEEL|1
    - BREAD|3
  HunterStart:
    Thief:
    - STONE_SWORD
    - ENDER_PEARL|2
    - STICK.KNOCKBACK:2|1
    - BREAD|3
    Bomber:
    - TNT|16
    - FLINT_AND_STEEL|1
    - STONE_SWORD|1
    - BREAD|3
    Vandalist:
    - IRON_PICKAXE.SHARPNESS:1|1
    - IRON_SPADE
    - POTION.8204|1
    - POTION.8204|1
    - POTION.8204|1
    - BREAD|3
  SurvivorStart:
    Fireman:
    - WATER_BUCKET
    - BREAD|3
    - POTION.8195|1
    - IRON_CHESTPLATE|1
    - STONE_SOWRD|1
    Guard:
    - STONE_SWORD
    - POTION.8201|1
    - CHAINMAIL_CHESTPLATE|1
    - CHAINMAIL_LEGGINGS|1
    - BREAD|3
    Doctor:
    - WOOD_SWORD|1
    - POTION.16389|1
    - POTION.16389|1
    - POTION.16389|1
    - CHAINMAIL_LEGGINGS|1
    - BREAD|3
Edit: included weapon in fireman kit
 

Infected_alien8_

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Yesyesyes. +1.
I love this map, I think it will be a really fun map to play on. My only issue is that I think the fireman kit should get some kind of weapon - wood sword maybe? That would balance it out with guard a bit more. The time is good for the map size, too. Also, possibly make the insides of the buildings look less empty and bare? Thank you very much for submitting this map! It's really nice in my opinion. ;)
Also, thanks for making an input file!
 
  • Thank You
Reactions: Undefined User 7
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