Skill Information and Change Log Notes

Notme

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Umm... I think, that
Players will have SIX gathering skills.

  • Mining: The active skill is Super Breaker. When activated allows you to instantly mine blocks for a period of time depending on your mining level. The passive skill is the slim chance of a double drop depending on the level
  • Wood-Cutting: The active skill is Tree Feller. This skill allows the trees to fall down with a single chop. For the passive skill, there is a slim chance of a double drop of logs depending on level.
  • Herbalism: The active skill is Green Terra. When activated, it allows for a chance of triple drops when harvesting plants. In addition, this skill will allow the transformation of certain blocks to a mossy block. This requires seeds to be in your inventory. For example: Activate green terra + hit a cobble block= Mossy cobble block. The passive skill is Green thumb. It is similar to Green terra’s block transformation; however, its chances on turning the block into mossy are significantly slimmer. Note that seeds must be held in hand.
  • Excavation: The active skill is Giga Drill Breaker. For a short period of time, it will allow you to instantly break any block that is most effective when broken with a shovel. The duration depends on level. The passive skill is Treasure Hunt. There is a chance where you can find random treasures when digging with a shovel.
  • Fishing: There are only passive skills for fishing. There is Treasure/Magic hunting. This is similar to excavation’s passive skill. But the only thing different is the ability to capture some enchanted items. Furthermore, there is the passive skill called Shake. This skill allows players to shake items loose from mobs by casting their pole directly at the target.
  • Unarmed: It's only passive ability is Berserk-mode which allows for instant breaking of blocks for a brief duration.
Players will have TWO Combat skills:

  • Swords: The active skill is Serrated Strikes. It is activated by right-clicking while holding a sword then slashing a mob or player. This skill causes enemies to bleed for a short amount of time. Also, the bleed effect can affect players/mobs in a small radius. The passive skill is similar to serrated strikes, but it’s significantly less effective. The bleed duration and chance depends on level.
  • Archery: There are only passive skills for Archery. These skills are: Daze and Arrow Retrieval. For the daze skill, there is a chance to cause a target player the status daze by firing an arrow at the target player. He/she will be forced to look up or down for some time. Arrow retrieval allows the archer to pick up arrows from a fallen enemy. All these passive abilities’ chance depends on the level of the user.

thing needs to be updated ;).
Anyway yay new skill.
 

Fatalis

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We need a shearing skill.

Level it up by shearing sheep. Higher levels allow you to get more wool per shear and have a chance of instantly regrowing sheep wool.