Proof of video-game concept, in music video form!:
Name of map: SilverEdge
Author: Reyvn_Nova
Size: 150x150
Map boundary: x 287, y 74, z 111
Kits:
Hunters:
Zombie:
Rotten Flesh
Survivors:
Human:
64 Bread
Random or choose kits?: Random
Screenshots: Notes: A [TAG] nobuild map, focused on parkour between several structures. Falling off into the void below means death. This is my first AoD map, so if I made a mistake somewhere be sure to give me a gentle tap with a shovel.
Download Link: http://www.mediafire.com/?aw6d7pi8j764yl2
Input file:
Code:
MapName: SilverEdge
Author: Reyvn_Nova
BuildTime: 20
GameTime: 700
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 276
y: 82
z: 121
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: false
FallReduction: 1000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 276
y: 82
z: 121
ChooseKit: false
FallReduction: 1000
CanDrown: false
Centre:
==: Vector
x: 287
y: 74
z: 111
WorldSize: 150
SkyLimit: 148
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
HunterFree:
Zombie:
- ROTTEN_FLESH
Juggernaut:
Human:
- BREAD|64
HunterLeader:
Zombie:
- ROTTEN_FLESH
HunterStart:
Zombie:
- ROTTEN_FLESH
SurvivorStart:
Human:
- BREAD|64





