I don't really see the use honestly. You already have a game where you run and hide, then FIGHT. Why would you just want a watered down version where you held to just running? I could understand with the classic stuff holding it back, but not when working with premium.
I don't understand what you mean or are talking about at all.
It is true, Zombie probably isn't going to achieve status as a Stand-Alone server, and I believe after the discussion people have come to realize that to a degree.
The thing is, no, Zombie isn't a watered down version, and AoD is hardly anything but "run, hide, and fight."
AoD was motioned and created in the idea of PvP, it was like that in that first beta week, and it has been since. Running and hiding (essentially avoid the Infected) are really not supported styles of play.
YES, you could run, but normally, why are you running?
Welp, in my experience, I run because I want to get or share all the good loot in chests first before the start of the round! Either that, or I'm running from Zombies because I'm low on health. (though of course I probably won't escape because I can't run for very long without eating, resulting in me dying!....)
And YES, you can hide, but what are the current maps designed for? PVP of course. You cannot expect to sneakily hide in a house on town-like maps because they are filled with chests in which people will be looking for things to use either against the Infected or Survivors depending on the team.
And there is still the rule in place in which you can't hide by sneaking if you close yourself off in a set area (which kind of ruins the point of hiding like that in the first place, though its really only justified/suited due to the way the server works currently with PvP as its focus)
AND there is still the location command which again, as I stated before, really feels like it takes away from the point of hiding if you prefer hiding.
(And hiding is nice, especially when everyone else already knows where all the loot is and you aren't able to get any yourself, or you are not well versed or cannot handle PvP either due to lag or skill or the like!)
I stayed addicted to Minecraft all these years thanks to Zombies. I may have joined on Lava, and though I never stuck around to that individual server for long, Zombies brought me into the community. I believe both servers have a special place in many of Blocktopias member's hearts, and seeing as Lava has already been transferred to a successful server Premium-wise, as well as TNT, both essentially encompassing the same spirit as its predecessors with easy transitions due to such similar styles of play...
AoD, as it is currently, it isn't a Premium Zombie that can really be what Classic players, if they decide to switch over to premium, will (at least in my experience), can transition into, because the mechanics are fairly different.
Because of that, and again, based on the discussion already put into place and many thanks to wonderful
Guinessis for his suggestions/examples, if supported by a good number of people and the community tries to possibly expand it,
AoD could include differentiating maps and a gamemode more focused on the style of Zombie, which I think many people will probably like. (of course--- If said gamemode can be acceptable and such. I don't know cause I still not entirely certain of the inner-workings of AoD

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Oh, I have to get this out, because as a proud Zombies player, I must say, how dare you say Zombies is a "watered down" AoD.

(since that is essentially what I am assuming based on your wording) It can easily be tactical if you use the terrain to your advantage, and flanking is normally required if humans know the map well enough, because not doing so normally makes catching humans difficult, which feels much better than merely zerging and mobbing a group of humans with swords hoping they die or run at some point.
Zombies is a very good server considering its Classic routes, and it certainly feels like a cause worth fighting for, at least in certain areas.
EDIT:
Also why not just add some sort of mode to AoD that only lets hunters use weapons?
I'm pretty sure that's the...well... general idea that's seems to be passing around in this thread at least (from what I'm seeing): Which is having sort of a different gamemode and styled maps to fit that Zombie/Avoid Infected/Hide n Seek, Tag style of gameplay people enjoy.
Though "just giving the Infected weapons" and not the Humans isn't quite the same point, but's I guess its roughly around those lines.