[Server suggestion] Premium zombies

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Da Jinks

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So, I know alot of people are coming into this and are already ready to post: AoD = premium zombies. Well, as much as I do love AoD, its not true.

AoD is a PvP server based off of premium PvP logic. Find the best stuff, find the best spot on the map, and most important of all: Be good at PvP.

Zombes was based off of running and hiding, taking strategic routes to avoid being tagged and finding the best spot on the map to live.

Which is why I want to suggest a more zombie-esqe server, without any PvP but simply running and hiding, parkour and the full nine yards zombies was. Yes, I know zombies lost activity but maybe, while learning off of the mistakes made from classic zombies and with it now being premium/more widely used version of minecraft it can be made full again.

Thanks for reading, reply now!
Jinks.
 

Da Jinks

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I was thinking the same thing but we use real zombies and you can kill players to survive and find hidden chests like with food, kinda like a mix of zombies and hunger games
Honestly don't really like that idea personally! It reminds of of a trouble in terrorist town servers in Garrys Mod, where you figure out who around you is the terrorist (out to kill you) and who is friend. I know alot of people would enjoy this type of server (why TTT is a extremely popular GMod gamemode) but zombies is about running from the zombies and hiding with friends, not being paranoid about every stranger around the corner.
 

Sploorky

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I actually find the best way to survive on aod is by hiding!

I honestly don't feel it is worth the server spot making a premium zombie, as aod does have the same basic workings as zombie(the method of surviving changes, but the core idea of the server is the same). If we could have another server after classic shuts down, I'd personally prefer something with no resemblance to the other servers!
 

Prizyms

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I actually find the best way to survive on aod is by hiding!

I honestly don't feel it is worth the server spot making a premium zombie, as aod does have the same basic workings as zombie(the method of surviving changes, but the core idea of the server is the same). If we could have another server after classic shuts down, I'd personally prefer something with no resemblance to the other servers!
I'd actually love to see Adventure & Tournaments return if possible. With AdvenTour being out for 1.5 it could work. Maybe we could even convince Dragosh to come back and staff it if it did come back!
 

Baker93

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2.a. Could the idea be implemented in an already existing server?
Each of our servers has its own subforum specifically for suggestions. We value user input and are always willing to listen (unles u talk liek dis lol). Consider suggesting it as an addition to a relevant server instead of as its own separate one; not only will it be more likely to be implemented, but it would also let the game mode get more initial exposure.
It could be reasonable to suggest this as an AoD gamemode. A whole new server? Not so much. I really don't see the point in adding a whole new server, when it would be far more simple (not to mention cheaper) to simply intergrate this. This probably sounds like I am just trying to protect and cuddle AoD like it is my favourite toy, but having two zombie survival servers just makes little to no sense to me.

As Guinessis metioned:
All of the mechanics are in place - AoD even has some of the same maps. If the classic zombie playerbase wants to make a few maps that encourage zombie mechanics, I'll be more than happy to help with the configs to make them work. Turn off fall damage, make hunters unkillable, and give hunters Strength X for one-shot kills.
The amount of things you can do with AoD maps is phenomenal and although it may not feel the same, you need to consider how viable putting all this effort in for an exact copy of a dead server really is.
 

Xfolo

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2.a. Could the idea be implemented in an already existing server?
Each of our servers has its own subforum specifically for suggestions. We value user input and are always willing to listen (unles u talk liek dis lol). Consider suggesting it as an addition to a relevant server instead of as its own separate one; not only will it be more likely to be implemented, but it would also let the game mode get more initial exposure.
It could be reasonable to suggest this as an AoD gamemode. A whole new server? Not so much. I really don't see the point in adding a whole new server, when it would be far more simple (not to mention cheaper) to simply intergrate this. This probably sounds like I am just trying to protect and cuddle AoD like it is my favourite toy, but having two zombie survival servers just makes little to no sense to me.

As Guinessis metioned:
All of the mechanics are in place - AoD even has some of the same maps. If the classic zombie playerbase wants to make a few maps that encourage zombie mechanics, I'll be more than happy to help with the configs to make them work. Turn off fall damage, make hunters unkillable, and give hunters Strength X for one-shot kills.
The amount of things you can do with AoD maps is phenomenal and although it may not feel the same, you need to consider how viable putting all this effort in for an exact copy of a dead server really is.
Good idea baker :D!
 

Friendy

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you need to consider how viable putting all this effort in for an exact copy of a dead server really is.
Wasn't it dead simply because nobody could connect, and there was many issues with connecting? AoD is empty a lot and could do with the extra players..

I personally like this idea, maybe not a new server as It'd then be competing with AoD. The classic Hide 'n seek tag that was Classic Zombie attracted a lot of players, and I personally think a lot of people in this community would like a type of game-mode similar to that.
 

JKangaroo

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I actually find the best way to survive on aod is by hiding!

I honestly don't feel it is worth the server spot making a premium zombie, as aod does have the same basic workings as zombie(the method of surviving changes, but the core idea of the server is the same). If we could have another server after classic shuts down, I'd personally prefer something with no resemblance to the other servers!
Yes! Hiding on AoD is indeed--- Actually kind of alright in terms of Survivability.

The thing is, yes, hiding can be effective, but it only really works for half of a round.
Normally, nobody is looking for hidden survivors, because normally, survivors are huddled together off in a defensible position awaiting a possible PvP scenario between the survivors and the infected.
I've found that this always seem to occur in the first half of the round.
Usually, hunters would have dwindled down the majority of the survivors to a few, and if there are no survivors readily known, hunters will begin to actually look for humans.
AoD I recall has a /locate(something along those lines) command that roughly maps out some coords on a specific survivors location.
An as hunters are able to use said command, really it feels like hiding is worthless as long as that is there.

I recall hiding hiding on dirt mansion in a small alcove under a tree. This tree was near the edge of the map and couldn't have been viewed unless you were essentially probing the direct boundary of the map(as I was shifting).
A player joins, and about a minute or so of waiting in my hiding spot, a hunter directly comes at me without me expecting it. I can easily assume this was used, because it has happened on a number of maps as well, for hunters tend to look in the general area after given said rough coords. (which, even though rough, are normally accurate enough to pinpoint the general area)

PvP has never really been a pinpoint of Minecraft, and has normally been extremely janky in my experience.
Hiding has always been a nice change of playstyle if one does not want to PvP, especially in a, in concept, much like a "spiritual successor" to the classic zombies, though I've never really considered it to be Premium Zombie, its too PvP orientated, and shows itself as just that, the maps and gameplay don't exactly give room to those styles as the server currently is now.
The actual lack of support for different playstyles mainly put me off of AoD, which I primarily go on now for silly and fun maps like Buildbox or ...Blocks? I believe its called (a kit is named Twonkie, the 4-different coloured cubed map with jump and speed boost).

If there was any way that a gamemode or just side-concept that could possibly improve different playstyles then that would probably be amazing and extremely appreciative for the work to go into it. I've wanted to make a AoD map for awhile, and If implemented, I could probably be able to do it since normally the kind of maps feel more hiding and Classic Zombie orientated.
And really... Switching up the gameplay style will actually take away from the quick interest lost when continually having PvP-styled maps.

If you could possibly implement it with all its differentiating mechanics, once again, I think it would be quite fantastic.
 
D

DarkHender

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I'm in the middle.. Yes premium zombies sounds nice, but also pointless. :L Hard saying that, but we have AoD with hunters and such. They could always add a gameplay addition like "hide and seek" to AoD.
(I hide in AoD all the time c:)
 
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Guinessis

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Quick comments:

/locate can be disabled per map in the config files - I've turned it off for bootcamp. The purpose was to prevent people from hiding deep underground while nobody was online, as well as allowing for much larger maps with fewer people. Blocks take much much longer to break, so forcing hunters to dig through the dirt looking for survivors would have backfired in a major way. One way to circumvent this would be to give players mining haste buffs.

Actual content:

There are zombie-styled maps on AOD (Abyss). More people hated them than loved them, because at the time our playerbase consisted of the premium PVP crew. Because of this the server has focused on straight-forward PVP, but that is entirely driven by the players. If classic zombie players want to mix things up a bit (which I encourage), go for it. Make suggestions, start threads like this one, make maps, collaborate, etc. Now is the perfect time to do it.

I agree with JKangaroo that multiple game types are great and break things up a bit. Currently we have:

BuildBox -> Everyone builds a fort!
ExplosiveArea -> Premium TNT before Premium TNT existed.
Cubism -> Low gravity shootout with infinity punch bows.
PoolHall -> Play billiards with survivors as the unlucky victims.
Abyss -> Classic parkour map from zombie with a void below.
OctopusofLove -> Snowball fight on precarious platforms.
Ascendant -> King of the Hill
Cobwebs -> Maze map (from Complex)

Lots of room for expansion.
 

nitasu987

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I actually find the best way to survive on aod is by hiding!

I honestly don't feel it is worth the server spot making a premium zombie, as aod does have the same basic workings as zombie(the method of surviving changes, but the core idea of the server is the same). If we could have another server after classic shuts down, I'd personally prefer something with no resemblance to the other servers!
I think A/T Should be brought back, but with something more out of a normal MMO game where you can have different 'servers' for different Adventure Maps
 

Zeus42000

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So, I know alot of people are coming into this and are already ready to post: AoD = premium zombies. Well, as much as I do love AoD, its not true.

AoD is a PvP server based off of premium PvP logic. Find the best stuff, find the best spot on the map, and most important of all: Be good at PvP.

Zombes was based off of running and hiding, taking strategic routes to avoid being tagged and finding the best spot on the map to live.

Which is why I want to suggest a more zombie-esqe server, without any PvP but simply running and hiding, parkour and the full nine yards zombies was. Yes, I know zombies lost activity but maybe, while learning off of the mistakes made from classic zombies and with it now being premium/more widely used version of minecraft it can be made full again.

Thanks for reading, reply now!
Jinks.
I would most certainly agree with this idea! A premium zombies server would be worth a try. Take a look at RoF and TNT. Based off classic and quite successful servers. But, would it be called Zombie Survival or something else?
 

JKangaroo

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I don't really see the use honestly. You already have a game where you run and hide, then FIGHT. Why would you just want a watered down version where you held to just running? I could understand with the classic stuff holding it back, but not when working with premium.
I don't understand what you mean or are talking about at all.


It is true, Zombie probably isn't going to achieve status as a Stand-Alone server, and I believe after the discussion people have come to realize that to a degree.
The thing is, no, Zombie isn't a watered down version, and AoD is hardly anything but "run, hide, and fight."
AoD was motioned and created in the idea of PvP, it was like that in that first beta week, and it has been since. Running and hiding (essentially avoid the Infected) are really not supported styles of play.

YES, you could run, but normally, why are you running?
Welp, in my experience, I run because I want to get or share all the good loot in chests first before the start of the round! Either that, or I'm running from Zombies because I'm low on health. (though of course I probably won't escape because I can't run for very long without eating, resulting in me dying!....)

And YES, you can hide, but what are the current maps designed for? PVP of course. You cannot expect to sneakily hide in a house on town-like maps because they are filled with chests in which people will be looking for things to use either against the Infected or Survivors depending on the team.
And there is still the rule in place in which you can't hide by sneaking if you close yourself off in a set area (which kind of ruins the point of hiding like that in the first place, though its really only justified/suited due to the way the server works currently with PvP as its focus)
AND there is still the location command which again, as I stated before, really feels like it takes away from the point of hiding if you prefer hiding.
(And hiding is nice, especially when everyone else already knows where all the loot is and you aren't able to get any yourself, or you are not well versed or cannot handle PvP either due to lag or skill or the like!)

I stayed addicted to Minecraft all these years thanks to Zombies. I may have joined on Lava, and though I never stuck around to that individual server for long, Zombies brought me into the community. I believe both servers have a special place in many of Blocktopias member's hearts, and seeing as Lava has already been transferred to a successful server Premium-wise, as well as TNT, both essentially encompassing the same spirit as its predecessors with easy transitions due to such similar styles of play...

AoD, as it is currently, it isn't a Premium Zombie that can really be what Classic players, if they decide to switch over to premium, will (at least in my experience), can transition into, because the mechanics are fairly different.
Because of that, and again, based on the discussion already put into place and many thanks to wonderful Guinessis for his suggestions/examples, if supported by a good number of people and the community tries to possibly expand it,
AoD could include differentiating maps and a gamemode more focused on the style of Zombie, which I think many people will probably like. (of course--- If said gamemode can be acceptable and such. I don't know cause I still not entirely certain of the inner-workings of AoD ;))
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Oh, I have to get this out, because as a proud Zombies player, I must say, how dare you say Zombies is a "watered down" AoD. ;) (since that is essentially what I am assuming based on your wording) It can easily be tactical if you use the terrain to your advantage, and flanking is normally required if humans know the map well enough, because not doing so normally makes catching humans difficult, which feels much better than merely zerging and mobbing a group of humans with swords hoping they die or run at some point. ;)

Zombies is a very good server considering its Classic routes, and it certainly feels like a cause worth fighting for, at least in certain areas.

EDIT:
Also why not just add some sort of mode to AoD that only lets hunters use weapons?
I'm pretty sure that's the...well... general idea that's seems to be passing around in this thread at least (from what I'm seeing): Which is having sort of a different gamemode and styled maps to fit that Zombie/Avoid Infected/Hide n Seek, Tag style of gameplay people enjoy.

Though "just giving the Infected weapons" and not the Humans isn't quite the same point, but's I guess its roughly around those lines.
 

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Although I do feel sorry for those whom have lost a very important server to them, I must disagree with the suggestion of a new server to recreate class zombies. As it is right now, AoD is losing people quickly due to the recent TnT opening. Another server would completely ruin AoD's chance for survival and it might have to suffer the same fate as your zombies server. In my opinion, some classic people are rushing into the idea of a recreation of their beloved server way too fast, even before the server is actually closed. The same effect of a "new" server could be achieved with a gamemode in AoD as was stated before, and not only would that increase AoD "population" but it would also prevent the other servers from facing the detrimental effects of a new server. Not only this, but it would also cost more to run which is never a really good thing. I do hope that those who were deeply affected by the close will find condolences, but a recreation is not the way to go.
 

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I guess the idea of another server isn't going to pass, especially if it's just a game of tag... But I would greatly appreciate it.

I loved Zombie. I hate AoD. There's a big difference.

The whole reason I loved Zombie Survival as a classic server was the whole aspect of tag. You could make parkour courses, you could run away, or you could hide. There was no way in fighting the zombies, so you had no other choice but to run away. There were no weapons available for them to fight from long distance, or to kill you. All they had to do was touch you, or bite you, or in reality, tag you. AoD feels nothing like this.

From my experiences of AoD, the idea is that you're supposed to find chests, or find a nice place to hide. I've always seen an inevitable fight, usually one sided. It's very difficult to find a nice place to hide, as I do not know the maps too well. "Well, play the game more often, then you'll learn the maps." I don't quite like Minecraft PvP, so I can't really stay. AoD is obviously not for me, as I'm not one for PvP. :c

Sure, I left Zombie Survival after some time, and didn't come back all that much. The whole reason I didn't go back was that it felt different. Playing Alpha, Beta, and Premium Minecraft is a completely different set of controls and experiences, making me feel that it was tough for me to go back to Classic. It was all very personal to me as to why I didn't want to play on Minecraft Classic.

Although I doubt the creation of a new server made around Zombie Survival, for what it really is played like, I am all for it. If anything, we could have it as an event server, to see how it goes, and if we'll like it. It will surely require more programming, which I've yet to start learning, but it would bring back a server that most enjoyed, but essentially creating a new one.

This post is of my opinion on AoD and Zombie Survival. I do not wish to start a flame war, or become apart of one. Considering this was mentioning Premium Zombies, I felt that my word should be heard.

Edit: Also, my take on the reason the classic servers were dead, is because most of the Minecraft players have moved from Classic to Premium.

Making a Premium server would not bring the same justice! A Premium Zombies would not instantly die, as it's not going to be played on an old version of Minecraft, full of many problems. Making it on Premium would only bring back players, as well as continue to bring old ones.

All in all, I believe this should be considered. Classic Zombies was dead due to the playerbase of Classic Minecraft to be dying in general.
 
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