[Server Suggestion] Dungeon Raiders

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S_swimmer

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I thought of this idea while I was in the main lobby. here it goes:

This server slightly resembles servers with maps. However, it is not a round server. The way to get to the places are similar to A&T. There is a spawn, and in that spawn are many portals leading to different dungeons. I don't care if the portals are fancy or basic, or if they are organized into categories, or whatever. Instead of maps, these portals lead to dungeones. If a person enters a portal, they have that own map and, depending on the map, they can invite players (similar to A&T :?). However, this next part sets the server apart.
What you walk into aren't maps. They are dungeons. Dungeons are long grueling tests of skill in a single way or multiple ways. They are mostly indoors, but some dungeon-makers can choose to have outdoor dungeons or outdoor portions. The best way to make a dungeon is to have multiple rooms, each with a different test of ability, getting harder and harder until the end. Depending on the intensity and difficulty of the map, the staff on this server would judge how much finishing the dungeon is "worth." When a player finishes a dungeon, they get teleported back to spawn and their copy of the map is destroyed. However, they are given the amount the staff judged the dungeon to be in the currency, either gold coins, dungeon points, or anything better you guys can come up with. Players can use this to buy items that they can always have in their inventory at the beginning of each dungeon (some overpowered items like diamond swords/armor must be illegal/unable to be bought). You could also spend this currency on ranks and titles, and maybe some other ingame perks, depending on what plugins you would add.

This is obviously an idea that can be slightly built upon, which I have done intentionally :). Please tell me what you think of it, and thank you!
 

Awwwyea

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This reminds me of those long dungeon areas that were featured waaay back on Primordia, and they were parkour-like and super difficult. You'd need to post a screenshot on the Forums to claim your prize and whatnot.

It sounds like a good idea that might be a lot of fun if developed deeply enough. :)
 

S_swimmer

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This reminds me of those long dungeon areas that were featured waaay back on Primordia, and they were parkour-like and super difficult. You'd need to post a screenshot on the Forums to claim your prize and whatnot.

It sounds like a good idea that might be a lot of fun if developed deeply enough. :)
I was thinking somewhere along those lines, except that there would be a button or pressure plate of some sort that automatically sends you back and gives you your prize.

Also, I would like to add another thing I forgot: all dungeon rewards will be multiples of 4, so when you complete a dungeon for the 2nd time, you only get 1/4 of the prize.
 

Roobarb Pie

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This reminds me of those long dungeon areas that were featured waaay back on Primordia, and they were parkour-like and super difficult. You'd need to post a screenshot on the Forums to claim your prize and whatnot.

It sounds like a good idea that might be a lot of fun if developed deeply enough. :)
I GOT TO THE TOP OF THE ICE ONE FIRST.

WITHIN TWO HOURS OF IT OPENING.

My claim to fame guys, nbd
 

hihihilolHI

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I really like this idea. I've always wanted to tackle one of Elysium's dungeons but I haven't gotten the chance to get on in a while and I lack the armor and weaponry. I'm thinking it would be fun for players to just run dungeons together. And I don't think it should be by invite only, rather, I think that once a player enters a portal, it creates a world, and anyone can join that world, until the world is full (cap depends on dungeon). Joining late would get you less rewards. When you complete a dungeon you gain exp, but not the in game exp, but exp as in a separate currency thing. You could level up, and gain access to harder dungeons and weapons.
 

Stretford01

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Not to burst this idea completely, but I don't see this as a full-time server. I could see it as an event server, for say, a month. Nice idea, I like it.
 

JKangaroo

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I was in the lobby when I heard it.
I thought the idea sounded really nice and interesting at first;
But... now?

I want to point something out that seems blindingly obvious to me now that I look back upon it, and to note it, you do in fact tie in/remark on a previous server that we no longer have at the beginning of your post, that being A&T, Adventure and Tournaments...
But, isn't this idea, this... "Dungeoneering Server," essentially just A&T rehashed to be merely the "Adventure" part of it without that added PvP or "Tournaments" section of the server removed?

I think of it this way because really... What is a dungeon in this sense? It can be just a plain and simple dungeon featuring just grinding your way through mobs and traps and puzzles like a dungeon is essentially is in any game-like setting; yet...
Is that not just a more simpler or "grindier" version of a custom map that people have indeed created AND were a primary feature of A&T that being apart of the "Adventure" part of it?
Why not just play a custom map and putting it into single player / for multiplayer with friends yourself?
Custom Maps are essentially dungeons just with added story (sometimes), and includes all those essentially dungeon-like elements like puzzle solving and combat.

So again, I raise the question, isn't this just A&T without the Tournament/PvP aspect?

Also:
When a player finishes a dungeon, they get teleported back to spawn and their copy of the map is destroyed. However, they are given the amount the staff judged the dungeon to be in the currency, either gold coins, dungeon points, or anything better you guys can come up with. Players can use this to buy items that they can always have in their inventory at the beginning of each dungeon (some overpowered items like diamond swords/armor must be illegal/unable to be bought). You could also spend this currency on ranks and titles, and maybe some other ingame perks, depending on what plugins you would add.
Isn't the point of going into these dungeons is to get the best loot to then do harder dungeons? :p
I mean, that's what we had to do in MMO's whenever I played them, as well as in RPG's, and in progressive based shooters (ex: Borderlands, get better guns!), and etc.
Why block diamond?

There is a reason why I think dungeons work better on JtE then just as a server all by itself.
I mean, by adding onto what was stated above, what is the point to doing the dungeons to get better items besides that? Normally in ANY game that includes dungeons, while the dungeons can be used to get "loot" and "treasure," as well as a bit of fun while playing it, they normally also affect the game outside of those dungeons, such as progressing a story, leveling skills to be better improved or effective outside of the dungeon (perhaps you are skinning an animal in said dungeon, or it is improving your lockpicking or acrobatic skills for stunts in the overworld).
At least in JtE, though you may loose or need to create your own tools to actually survive the dungeons, the whole point of going into them is to gain any loot in those dungeons, like emeralds, diamonds, or weapons/armour/tools. You can at least use those in the rest of the server, like saving up those pilfered emeralds for a potential chance of getting things in a City application or using diamonds on decor and well--- tools.

A dungeoneering server with purely dungeons and no added feature merely has no lasting value in my opinion now that I look back on it. It can already be integrated into some of the other servers if done correctly anyways,
(and has in JtE--- which is pretty fitting if you ask me)
Yes, it would be--- Fun, yes, possibly. But how long would that fun last? I would estimate no long then a day at the least. I agree with Stret's idea:
Not to burst this idea completely, but I don't see this as a full-time server. I could see it as an event server, for say, a month. Nice idea, I like it.
But maybe more for like--- a week or weekend or something.
 

zezmi

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I think that making a new server would pull people away from the servers they love, and also a full time server like this wouldn't stay active, people would leave pretty fast.
So I think that the idea of making it a weekend thing maybe once or twice a month is a great idea.
 

S_swimmer

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But, isn't this idea, this... "Dungeoneering Server," essentially just A&T rehashed to be merely the "Adventure" part of it without that added PvP or "Tournaments" section of the server removed?
I originally thought of this as a sort of round server, possibly with breaks between rounds, but I thought that you guys wouldn't like that :(


And as to what zezmi and everyone else said about this being a temporary server, I did know that if this idea were to get passed, it would first need to be temporary and we would see how many people stick with it, which could be unlikely.
 

Pick Yer Poison

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I...feel like we've tried this in the past. I'm not sure, though.

At any rate, I don't think this would work out in the long run. If your reward for dungeons is harder dungeons, what happens when you beat the last one? Additionally, difficulty is relative - someone might platform with ease but have trouble fighting mobs, or vice versa. On top of that, to ensure any level of quality or organization, we would need staff checking every map AMD deliberating - meaning new maps would take a long time to add. People could come in, play, get bored, and never come back, long before we'd added new content for them.

While exciting in the short term, this server would not entice players to return frequently, if at all.

And this isn't a democracy, saying you agree or disagree without supporting your argument doesn't help your side one bit.
 
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S_swimmer

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I see your point. Maybe, like raxo said above (and people who told me ingame), we could add this as part of JtE?

If your reward for dungeons is harder dungeons, what happens when you beat the last one?
This is not meant to support this as a full-time server at all, but my idea was to have the reward be a sort of currency boost and possibly harder dungeons.
 

Oak Milk

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The concept of the server is sound, and there are certainly ways to make it work, in a way that would also make people come back.

So whilst I do like and appreciate the idea, we currently don't have the resources or means to work on and/or establish this kind of server.

Sorry.
Yeah well, everyone would be busy helping bring PTNT up to speed wouldn't they :D
(I can't wait for PTNT to come out)
 
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