I thought of this idea while I was in the main lobby. here it goes:
This server slightly resembles servers with maps. However, it is not a round server. The way to get to the places are similar to A&T. There is a spawn, and in that spawn are many portals leading to different dungeons. I don't care if the portals are fancy or basic, or if they are organized into categories, or whatever. Instead of maps, these portals lead to dungeones. If a person enters a portal, they have that own map and, depending on the map, they can invite players (similar to A&T :?). However, this next part sets the server apart.
What you walk into aren't maps. They are dungeons. Dungeons are long grueling tests of skill in a single way or multiple ways. They are mostly indoors, but some dungeon-makers can choose to have outdoor dungeons or outdoor portions. The best way to make a dungeon is to have multiple rooms, each with a different test of ability, getting harder and harder until the end. Depending on the intensity and difficulty of the map, the staff on this server would judge how much finishing the dungeon is "worth." When a player finishes a dungeon, they get teleported back to spawn and their copy of the map is destroyed. However, they are given the amount the staff judged the dungeon to be in the currency, either gold coins, dungeon points, or anything better you guys can come up with. Players can use this to buy items that they can always have in their inventory at the beginning of each dungeon (some overpowered items like diamond swords/armor must be illegal/unable to be bought). You could also spend this currency on ranks and titles, and maybe some other ingame perks, depending on what plugins you would add.
This is obviously an idea that can be slightly built upon, which I have done intentionally :). Please tell me what you think of it, and thank you!
This server slightly resembles servers with maps. However, it is not a round server. The way to get to the places are similar to A&T. There is a spawn, and in that spawn are many portals leading to different dungeons. I don't care if the portals are fancy or basic, or if they are organized into categories, or whatever. Instead of maps, these portals lead to dungeones. If a person enters a portal, they have that own map and, depending on the map, they can invite players (similar to A&T :?). However, this next part sets the server apart.
What you walk into aren't maps. They are dungeons. Dungeons are long grueling tests of skill in a single way or multiple ways. They are mostly indoors, but some dungeon-makers can choose to have outdoor dungeons or outdoor portions. The best way to make a dungeon is to have multiple rooms, each with a different test of ability, getting harder and harder until the end. Depending on the intensity and difficulty of the map, the staff on this server would judge how much finishing the dungeon is "worth." When a player finishes a dungeon, they get teleported back to spawn and their copy of the map is destroyed. However, they are given the amount the staff judged the dungeon to be in the currency, either gold coins, dungeon points, or anything better you guys can come up with. Players can use this to buy items that they can always have in their inventory at the beginning of each dungeon (some overpowered items like diamond swords/armor must be illegal/unable to be bought). You could also spend this currency on ranks and titles, and maybe some other ingame perks, depending on what plugins you would add.
This is obviously an idea that can be slightly built upon, which I have done intentionally :). Please tell me what you think of it, and thank you!







