[PTNT] Bellum

EggNog

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Name of your map: Bellum
Creator(s): NogTrog and hrjyuuyt12
Map size: 65x65
Round time: 8:00
Teams [Red/Blue/Yellow/Green/None]: Red Blue
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: TDM
Time of Day: Morning
Biome: End
Which blocks need to be ob [cannot be destroyed]?:
44
98
121
155
44:5
109
35:10
35:14
35:11
101
Cannons [obsidian]: # of cannons on your map 0
Jumppads [endportal]: 2
Boosters [daylight sensor]: 2
Item Spawners [chiseled stone brick]: 2 (Speed pots)
# of 'None' Spawns: 0
# of 'Red' Spawns: 1 (In the corner of the map on the red side on top the red wool)
# of 'Blue' Spawns: 1 (In the corner of the map on the blue side on top the blue wool)
# of 'Green' Spawns: 0
# of 'Yellow' Spawns: 0
Please clearly indicate where all necessary spawns are located on the map.
Screenshots: http://imgur.com/a/Dr8S7
Download link: Its in my plot on BuildBox the warp is /warp Bellum. The schematic is Bellum
Additional comments: Thanks for taking time to consider our map! We look forward to possibly seeing it on the server soon!
 

smokingkills

The Friendly DoD VetOp
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It looks good! Very aesthetically pleasing and the design should provide a good game. Like what you have done with the spawns, they should be alright but if not we will tweak them a bit.

Very well done!
 
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SparklyMuffinz

H2H: Here to Help
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Accepted, tested, beautiful.
Only thing is I had replace the lava on Red's side - as I get the intention but it was causing many many deaths for red, giving an unfair advantage to blue.
 
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