When they were initially added, I helped test them out and those were my exact words, however I believe (if I'm wrong feel free to hunt me down and stab me multiple times) that inf tried to do these things and couldn't for some... technical reason unbeknownst to me. But honestly at this point I'd far prefer if they were removed completely, as even if used once, they are easily the most powerful traitor weapon being able to KO anyone in the impact, and do huge damage to those in the surroundings. As an avid player on the server, and user of the molotov I can say I have experience .I say, if there's a way to make them a limited buy, or make them cost more credits than usual that they should be kept. I agree it's a very powerful item, and can one-shot if it lands directly on you, and will keep you burning for a fair while. It also can turn against you very easily. And it is relatively easy to avoid if you aren't near the initial explosion. Though I do think the fire particles are a bit off from time to time, so it's kinda hit-and-miss as to the range of it sometimes.
I say, if there's a way to make them a limited buy, or make them cost more credits than usual that they should be kept.
Yup, unfortunately I still can't figure out how to edit the files of addons we have linked to our Workshop FastDL, so I'm still unable to adjust the price etc. So if it's kept in it will stay the same as it is now until I can find a way to edit it!When they were initially added, I helped test them out and those were my exact words, however I believe (if I'm wrong feel free to hunt me down and stab me multiple times) that inf tried to do these things and couldn't for some... technical reason unbeknownst to me.
Nice server, kappa, keepo, kappachinoYup, unfortunately I still can't figure out how to edit the files of addons we have linked to our Workshop FastDL, so I'm still unable to adjust the price etc. So if it's kept in it will stay the same as it is now until I can find a way to edit it!
I know this is a late response so sorry D:I have never been killed by a molotov and I feel I've been directly hit several times.
They share a common identity with Incendiaries which is very regrettable but at least manageable because Incins are available to all players and Molotovs are only for Traitors, so they maintain uniqueness that way.
Keep em' is my vote