Map Name: LanternSQ_Pottery
Map Authors: Catcocomics
Game Type: Mob
Map Worldborder: Self-Contained (don't even bother with the world border unless you're THAT determined to thwart cheaters, or unless the system needs it).
Download: /warp LanternSQpottery
Game Time: midnight
Screenshots: (At bottom of post)
Maximum amount of players: 5
Jump pads: All jump pads are located in the water. I wish for them all to be strong enough to launch players to the top of the map (if possible, otherwise just get them some air).
Notes:
*This would be a good map to bring guardians back with.
*The banners and shulker boxes on top of the map to please be removed in final version.
*One of these things doesn't belong... (see the on-land decorations).
*An endless water-breathing effect would be very useful here...
Wave time: Standard Duration
Shop Locations: All of the shulker boxes within the area of play (not the ones on the ceiling).
Mob spawn locations: All the glowstone pads (they tend to be in the corners, both on land and under water)
Player spawn location(s): The Central glowstone pad on the bottom center of the map.
Kits: See the shulker box on top of the map with a sign labelled "mob" next to it.
Fall damage: No, I'd much like to not break my ankle just because I took a short-cut out of the water, thanks.
End Wave: 26 (that is to say, it ends after the completion of 25) for now...
Mobs which can spawn:
Zombies (until something else can spawn on wave 1)
Spiders
Ghasts
Vexes
Skeltals (Skeletons)
Extra-tall doot-doots with swords (with skeletons)
Zombie Pigs
Ghosts (Ghasts)
Guardians (if/when they make a comeback)
Slimes
Magma Cubes
Blazes wait, no, those basically insta-die in water... hmm...
Let me know if this can work as a short zombie map.
Map Authors: Catcocomics
Game Type: Mob
Map Worldborder: Self-Contained (don't even bother with the world border unless you're THAT determined to thwart cheaters, or unless the system needs it).
Download: /warp LanternSQpottery
Game Time: midnight
Screenshots: (At bottom of post)
Maximum amount of players: 5
Jump pads: All jump pads are located in the water. I wish for them all to be strong enough to launch players to the top of the map (if possible, otherwise just get them some air).
Notes:
*This would be a good map to bring guardians back with.
*The banners and shulker boxes on top of the map to please be removed in final version.
*One of these things doesn't belong... (see the on-land decorations).
*An endless water-breathing effect would be very useful here...
Wave time: Standard Duration
Shop Locations: All of the shulker boxes within the area of play (not the ones on the ceiling).
Mob spawn locations: All the glowstone pads (they tend to be in the corners, both on land and under water)
Player spawn location(s): The Central glowstone pad on the bottom center of the map.
Kits: See the shulker box on top of the map with a sign labelled "mob" next to it.
Fall damage: No, I'd much like to not break my ankle just because I took a short-cut out of the water, thanks.
End Wave: 26 (that is to say, it ends after the completion of 25) for now...
Mobs which can spawn:
Zombies (until something else can spawn on wave 1)
Spiders
Ghasts
Vexes
Skeltals (Skeletons)
Extra-tall doot-doots with swords (with skeletons)
Zombie Pigs
Ghosts (Ghasts)
Guardians (if/when they make a comeback)
Slimes
Magma Cubes


Let me know if this can work as a short zombie map.