Eh I don't post changes for letter change snapshots.We're on 18W14B now though, gotta keep updated
fireworks ignore multishot enchantment.
Yeah, it isn't as impressive as I imagined.fireworks ignore multishot enchantment.
Additional cons to using fireworks (as of right now):
*they aren't strapped to an arrow and completely ignore all entities (they don't explode on impact with anything, nor do they damage on direct hit)
-this means that to actually damage anything with them, you have to do some very specific spacing, and you'll want to attack with a variant of all 3 durations.
*they don't do significant damage unless you use 6 or 7 stars, and spamming even 1-star fireworks will cause most framerates to tank unless Mojang reoptimizes fireworks particles.
-And due to the nature of how fireworks splash damage works, you'll almost never do full damage, and thus, might still do peck-all damage with a 7 star anyways.
*they don't provide kill credit, which means mobs don't drop xp if you do manage to defeat them, players will have simply "gone off with a bang" (which won't secure xp in AoD), and if for whatever reason you kill something like a phantom with them, you're not getting their player-kill-exclusive drop, such as the phantom membrane.
-this also means that you can accidentally kill a team member even if friendly fire is disabled for your team.
Hopefully, if they really plan on weaponizing fireworks (which seems like they might be trying to do, what with 1.9 fireworks damage and 1.14 fireworks crossbow ammo), they'll actually optimize fireworks for proper combat and not just gimp people out with a Tacticool weapon that isn't really effective.
Now all we need is to make spamming them not tank the fps on most/all computers (i.e. pecking optimize your particle abuse, Mojang) and fireworks will finally be a potent means of offense (damage of a direct-hit seven-star tops even a str-2 sharp 5 diamond axe, not including axe crit).Fireworks now explode when colliding with entity.