Discussion in 'Minecraft' started by Notme, Jul 3, 2014.
A new level of the game. At least a new level of creating the world
Snapshot 18w09a is out.
Further additions for oceans!
Added hostile water mob and more underwater stuff.
pssst, raxo, there is a new update out
Snapshot 18w14a is out.
Phantom (1.13 flying mob) will drop membrane - special item used to fix elytra and brew potion, that slows down falling.
Notme new snapshot version out! Stop sleeping on the job m8
But I posted link to snapshot changelog cookie
We're on 18W14B now though, gotta keep updated
Eh I don't post changes for letter change snapshots.
You can already go to letter snapshot in wiki with ease.
Snapshot 18w15a is out.
They added dolphins, blue ice and they made light go much farther in water.
Snapshot 18w16a is out.
New snapshot after three weeks.
Prereleases are close.
Snapshot 18w20a/b is out.
Snapshot 18w21a/b is out.
18w22c finally fixed water being impossible to spread
Snapshot 18w22a/b/c is out.
First prerelease of 1.13 is out!
Second prerelease is out.
Third prerelease is out.
Fourth prerelease is out.
I wonder if Danni122112 is going to update SMP to 1.13 before releasing it.
As in "SFDGFDHFDHFH Mojang now I have to update things" ?
They said sometime in Q2, right? about two and a half days left of Q2, depending on time zone.
Heh, but I'll probably be busy coaxing my dad into something else that releases this Friday.
Fifth prerelease of 1.13 is out.
Sixth prerelase is out.
They want to release 1.13 by end of July.
Seventh prerelease is out.
Eighth prerelease is out.
1.13 is going to be released 18th July.
Ninth prerelease is out.
1.13 is released tomorrow.
1.13 going to be released today.
There are a lot of water related changes.
Air got nice things too.
Phantoms are air mobs, they spawn if player haven't sleep enough. This means in Mulltiplayer busy cities are best places to hunt phantoms.
They added Phantom Membrane (item dropped by Phantoms) - used to repair elytra and to make potion of slow falling, which slows down falling - perfect emergency when elytra breaks while high in air.
In Nether Slow Falling together with Fire Resistance means you can GTFO from danger easily.
Potion of Slow Falling allows to sprint jump six block long gaps.
Also it makes elytra firework launches easier.
There is bug: It slows down horizontal speed while wearing Elytra.
You can make potion of Turtle Master from turtle shells.
Those give you you Slowness IV/VI and Resistance III/IV on normal and buffed (glowstone) version.
That is 60% or 80% damage reduction
1.13 is out!
Snapshot of 13.1 is out.
13.1 will fix bugs.
Another snapshot - 18w31a
18w32a is out.
Snapshot 18w33a and prerelease 1 for 13.1 are out.
Second prerelease is out.
Have they fixed release 1.13's obnoxious entity lag for LAN hosting yet?
Then again, it may be game tick lag, but still...
13.1 is out.
Lots of bugfixes.
13.2 snapshots are here.
By the way 14 is already under development.
They will add crossbows and some nice upgrades to taiga and jungle (pandas and bamboo)
First snapshot of 1.14 is out.
They added crossbows.
Stronger but slower than bows.
Can shoot fireworks - YAY makeshift rocket launcher.
Fireworks with firework star and crossbow with Quick Charge III + Multishot.
fireworks ignore multishot enchantment.
Additional cons to using fireworks (as of right now):
*they aren't strapped to an arrow and completely ignore all entities (they don't explode on impact with anything, nor do they damage on direct hit)
-this means that to actually damage anything with them, you have to do some very specific spacing, and you'll want to attack with a variant of all 3 durations.
*they don't do significant damage unless you use 6 or 7 stars, and spamming even 1-star fireworks will cause most framerates to tank unless Mojang reoptimizes fireworks particles.
-And due to the nature of how fireworks splash damage works, you'll almost never do full damage, and thus, might still do peck-all damage with a 7 star anyways.
*they don't provide kill credit, which means mobs don't drop xp if you do manage to defeat them, players will have simply "gone off with a bang" (which won't secure xp in AoD), and if for whatever reason you kill something like a phantom with them, you're not getting their player-kill-exclusive drop, such as the phantom membrane.
-this also means that you can accidentally kill a team member even if friendly fire is disabled for your team.
Hopefully, if they really plan on weaponizing fireworks (which seems like they might be trying to do, what with 1.9 fireworks damage and 1.14 fireworks crossbow ammo), they'll actually optimize fireworks for proper combat and not just gimp people out with a Tacticool weapon that isn't really effective.
Snapshot 18w44a is out.
They added various crafting related blocks - great for our upcoming RPG-ish SMP.
They aren't functional yet.
Hey there. I love the new snapshot, specifically because there was a feature that has been broken since 1.9, called seamless teleportation. If you teleported a person relatively, they wouldn't notice. That means you can do non-euclidean stuff bending the rules of the 3D world.
With that in mind, I just wanted to share two super cool things I made.
Yeah, it isn't as impressive as I imagined.
Definitely fireworks should detonate on impact when fired from crossbow.
New snapshot - 18w45a.
Fireworks can be multishot now.
Still its nice way to announce yourself
New snapshot: 18w46a
They broke SMP twice and it wasn't even released