Mario-Kart[Comp]

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TheWeakGuy48_

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Name of map: Mario-Kart
Author: theWeakGuy48
Size: 80
Map boundary:
Kits:
Bowser
Donkey_Kong
Mario
ROB
Scavenger
TnT damageOn: false
Random or choose kits?: Random
Screenshots:







Download Link: /warp mariokartmap in flatland

Input File:
Code (text):

MapName:
Author: theWeakGuy48
BuildTime: 65 secs
GameTime: 300 secs
WorldTime: dawn
SpawnProtectTime: 0
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: - 686
y: 3
z: - 1236
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: - 686
y: 3
z: - 1236
ChooseKit: false
Centre:
==: Vector
x: - 686
y: 7
z: - 1236
WorldSize: 40
SkyLimit: 27
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll:true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- Block_of_lapiz
- Wool
- Stoneslab
- Stonebrickslab
- Stonebrick
- Brick
- Netherbrick

SurvivorRestrictedPlace:

SurvivorRestrictedBreakEx:

HunterRestrictedPlace:

HunterRestrictedBreak:

Kits:

Juggernaut:
ROB:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- APPLE|8
HunterLeader:
Bowser:
- CHAINMAIL_CHESTPLATE.PROTECTION_PROJECTILE:2
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS.PROTECTION_ENVIRONMENTAL:1
- STONE_SWORD
HunterStart:
Donkey_Kong:
- CHAINMAIL_CHESTPLATE.PROTECTION_PROJECTILE:2
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- STONE_SWORD
-
SurvivorStart:
Mario:
- CHAINMAIL_HELMET
- GOLD_CHESTPLATE.PROTECTION_ENVIRONMENTAL:1
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD_SWORD
- APPLE|8
- PIG_EGG:NAMED: Car|1
- SADDLE|1
- CARROT_ON_A_STICK|1

Input file:
Code:
MapName: Mario-Kart
Author: theWeakGuy48
BuildTime: 40
GameTime: 240
WorldTime: 0
SpawnProtectTime: 0
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -686
    y: 3
    z: -1236
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -686
    y: 3
    z: -1236
  ChooseKit: false
Centre:
  ==: Vector
  x: -686
  y: 7
  z: -1236
WorldSize: 40
SkyLimit: 25
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- Block_of_lapiz
- Wool
- Stoneslab
- Stonebrickslab
- Stonebrick
- Brick
- Netherbrick
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
    Scavenger:
    - GOLD_CHESTPLATE
    - GOLD_LEGGINGS
    - GOLD_BOOTS
    - WOOD_SWORD
    - APPLE|8
  Juggernaut:
    ROB:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - APPLE|8
  HunterLeader:
    Bowser:
    - CHAINMAIL_CHESTPLATE.PROTECTION_PROJECTILE:2
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS.PROTECTION_ENVIRONMENTAL:1
    - STONE_SWORD
  HunterStart:
    Donkey_Kong:
    - CHAINMAIL_CHESTPLATE.PROTECTION_PROJECTILE:2
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - STONE_SWORD
  SurvivorStart:
    Mario:
    - CHAINMAIL_HELMET
    - GOLD_CHESTPLATE.PROTECTION_ENVIRONMENTAL:1
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - WOOD_SWORD
    - APPLE|8
    - PIG_EGG:NAMED: Car|1
    - SADDLE|1
    - CARROT_ON_A_STICK|1
I have a craftingtable under ever chests
 
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Infected_alien8_

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Okay, thanks for submitting a map!
However, this map, in my opinion, is very small and looks rushed. I'm going to have to go with a -1, sorry.
I will work on the input file for you too as you seemed to have done some things wrong.
But thanks for trying!
 

Excepted

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Actually I rather like this map. It probably does need to be bigger but I think it would work well as a Tag map. Also I always like this mario kart map. :D
 

ealev

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I'll also be voting a -1.
The map is very small, and it seems like it'd be impossible for survivors to stay alive, especially with a full server. Sorry!
 

Infected_alien8_

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Okay, I took another look at the kits and I noticed that the survivor kit doesn't get food? I suggest adding food. ;)
Also, there can't be separate scavenger kits for hunters and survivors; they get the same one. And hunters won't be able to wear the helmet :p
Which scavenger kit do you wish to keep?
 

Haysagar

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-1 The map is to small and I'm questioning some of the kit's. There's fire resistance in some of them why? It's kinda pointless sense the hunters cant place fire or anything lol.
 

TheWeakGuy48_

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Okay, I took another look at the kits and I noticed that the survivor kit doesn't get food? I suggest adding food. ;)
Also, there can't be separate scavenger kits for hunters and survivors; they get the same one. And hunters won't be able to wear the helmet :p
Which scavenger kit do you wish to keep?
It's the mean that the survivors dont get food, but if they kill a hunter (without if the hunters have throwed the food) or in some chests they will get food.

I wanna keep this scavenger


Scavenger

- GOLDEN_CHESTPLATE
- GOLDEN_LEGGINGS
- GOLDEN_BOOTS
- WOODEN_SWORD
There's fire resistance in some of them why? It's kinda pointless sense the hunters cant place fire or anything lol.
Thats because the survivors can get flame bow in 2 chests.
(x4 bigger? )
Yeah, I will make it bigger.;)
 
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Infected_alien8_

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Input file so far however it may change due to me still figuring out how and trying to get the proper co ords ;):
Code:
MapName: Mario-Kart
Author: theWeakGuy48
BuildTime: 40
GameTime: 240
WorldTime: 0
SpawnProtectTime: 0
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -686
    y: 3.5
    z: -1237
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -686
    y: 3.5
    z: -1237
  ChooseKit: false
Centre:
  ==: Vector
  x: -686
  y: 3.5
  z: -1237
WorldSize: 26
SkyLimit: 25
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - GOLD_CHESTPLATE
    - GOLD_LEGGINGS
    - GOLD_BOOTS
    - WOOD_SWORD
  Juggernaut:
    Bowser:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - COOKED_BEEF|3
    - POTION.8259|1
  HunterLeader:
    Donkey_Kong:
    - CHAINMAIL_CHESTPLATE.PROTECTION_PROJECTILE:2
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS.PROTECTION_ENVIRONMENTAL:1
    - STONE_SWORD
    - COOKED_BEEF|6
    - ENDER_PEARL|6
    - POTION.8259|1
  HunterStart:
    Waluigi:
    - CHAINMAIL_CHESTPLATE.PROTECTION_PROJECTILE:2
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - STONE_SWORD
    - BOW.ARROW_INFINITE:1
    - ARROW|1
  SurvivorStart:
    Mario:
    - CHAINMAIL_HELMET
    - GOLD_CHESTPLATE.PROTECTION_ENVIRONMENTAL:1
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - WOOD_SWORD
Is everything okay?
 

TheWeakGuy48_

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theWeakGuy48 are you still working on the map?
Yea, I am making the map bigger and more interresting. ;)

EDIT: Ok the map is nearly done, but I still need to add stuff in the chests and work with details. I have made the map a bit bigger, added more details (still needs more) and done the map funnier to play.

EDIT AGAIN: Now the submission is done, so now please reply to what I can do with the map. I will make more details in the walls soon.
 
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Baker93

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Apologies for the inexcusably long time it has taken for me to respond to this. The concept is fun and is based on a game which I am sure is familiar to most of us, however the map itself does lack detail. Although it is clear you wanted to keep a close resemblance to the game, adding extra features here and there would make this relatively simple map much more exciting.

Declined for now, sorry!
 
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