Map Update Thread

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This thread is to document the changes to the AoD map list. They're organized by month, followed by the type of change, then additional categories. The list will be updated monthly. Please note that small changes such as removing mobs inside walls, adding barrier blocks, fixing borders and others, may not be mentioned.
Edits are made by the AoD staff and selected map helpers.

Thread maintainer: None at the moment

Staff
- ComputerGuy_
- HKCaper

Map Helpers
- Iggish
- Unusual_dude
- Poeo

[BCOLOR=transparent]March 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]Zombie[/BCOLOR]

[BCOLOR=transparent]Campus[/BCOLOR]
[BCOLOR=transparent]- Removed diamond pick[/BCOLOR]
[BCOLOR=transparent]- Removed diamond ore[/BCOLOR]
[BCOLOR=transparent]- Removed Protection I iron chestplate[/BCOLOR]
[BCOLOR=transparent]- Removed anvils[/BCOLOR]
[BCOLOR=transparent]- Added Unbreaking I to all iron armor in chests and kits[/BCOLOR]
[BCOLOR=transparent]- Replaced iron sword (materials to craft it in a chest) with a gold sword [did the same in another room with furnaces][/BCOLOR]
[BCOLOR=transparent]- Removed some golden apples[/BCOLOR]
[BCOLOR=transparent]- Removed lava bucket[/BCOLOR]
[BCOLOR=transparent]- Replaced Protection III leather cap with chain cap[/BCOLOR]
[BCOLOR=transparent]- Replaced Sharpness II stone axe with Sharpness I axe[/BCOLOR]

[BCOLOR=transparent]Create[/BCOLOR]
[BCOLOR=transparent]- Removed a lot of spawn eggs[/BCOLOR]

[BCOLOR=transparent]Desert[/BCOLOR]
[BCOLOR=transparent]- Added more stairs, tunnels, and made some areas less cramped[/BCOLOR]
[BCOLOR=transparent]- Added interiors and villagers to some rooms[/BCOLOR]

[BCOLOR=transparent]Siege[/BCOLOR]
[BCOLOR=transparent]- Added obsidian under the tnt entrances and re-added enchant tables at Hunter spawns and in the lava room[/BCOLOR]

[BCOLOR=transparent]Western Nightmare[/BCOLOR]
[BCOLOR=transparent]- Removed some arrows (left 4 or 5 in each chest that had arrows)[/BCOLOR]
[BCOLOR=transparent]- Replaced prot X gold chestplate with chain chestplate[/BCOLOR]
[BCOLOR=transparent]- Relocated items[/BCOLOR]
[BCOLOR=transparent]- Chain chestplate in a chest with iron, moved chain chestplate[/BCOLOR]
[BCOLOR=transparent]- Scattered gold all located in the same building to other buildings[/BCOLOR]
[BCOLOR=transparent]- Golden apple with iron, moved golden apple[/BCOLOR]
[BCOLOR=transparent]- Scattered bows[/BCOLOR]

[BCOLOR=transparent]Whittleton Junction[/BCOLOR]
[BCOLOR=transparent]- Added fence posts to indicate where barrier blocks are[/BCOLOR]
[BCOLOR=transparent]- Invisibility potion replaced with night vision[/BCOLOR]

[BCOLOR=transparent]Infection[/BCOLOR]
[BCOLOR=transparent]Grand Prix[/BCOLOR]
[BCOLOR=transparent]- Added ladders to checkpoints that previously had water in classic (marked by cyan)[/BCOLOR]

[BCOLOR=transparent]CTF[/BCOLOR]
[BCOLOR=transparent]Isles[/BCOLOR]
[BCOLOR=transparent]- Flags are now the proper colours[/BCOLOR]
[BCOLOR=transparent]- Made the route out of spawn more obvious[/BCOLOR]

[BCOLOR=transparent]Prison Camp[/BCOLOR]
[BCOLOR=transparent]- Added an alternative way out of spawn[/BCOLOR]
[BCOLOR=transparent]- Made the upper area of spawn less campy[/BCOLOR]
[BCOLOR=transparent]- Removed most cobwebs[/BCOLOR]

[BCOLOR=transparent]Pipeway Panic[/BCOLOR]
[BCOLOR=transparent]- Moved spawn back and added walls to prevent spawn killing[/BCOLOR]

[BCOLOR=transparent]Seaspray Rig[/BCOLOR]
[BCOLOR=transparent]- Switched flag locations so that they match other CTF maps[/BCOLOR]
[BCOLOR=transparent]- Added walls to prevent spawn killing[/BCOLOR]
[BCOLOR=transparent]- Added additional paths to campy areas[/BCOLOR]
[BCOLOR=transparent]- Replaced ladders with jump pads[/BCOLOR]

[BCOLOR=transparent]Snowfight[/BCOLOR]
[BCOLOR=transparent]- Jump pads are now at least 2 blocks wide, so people shouldn't get stuck on them any more[/BCOLOR]

[BCOLOR=transparent]TNT[/BCOLOR]
[BCOLOR=transparent]CompMap[/BCOLOR]
[BCOLOR=transparent]- Added other ways into the core area[/BCOLOR]
[BCOLOR=transparent]- Moved the core slightly forward[/BCOLOR]

[BCOLOR=transparent]Hamster Cage[/BCOLOR]
[BCOLOR=transparent]- Moved spawn slightly to put behind iron doors so people can't spawn kill[/BCOLOR]
[BCOLOR=transparent]- Added another way into the core from the spawn[/BCOLOR]
[BCOLOR=transparent]- Replaced 3x3 interactive blocks (crafting tables, furnaces, etc.) in core rooms to non-interactive blocks[/BCOLOR]

[BCOLOR=transparent]Turbine[/BCOLOR]
[BCOLOR=transparent]- Raised roof of stairs + core rooms so that they're not as easily camped[/BCOLOR]

[BCOLOR=transparent]FFA[/BCOLOR]
[BCOLOR=transparent]N/A[/BCOLOR]

[BCOLOR=transparent]Mob[/BCOLOR]
[BCOLOR=transparent]Canyon[/BCOLOR]
[BCOLOR=transparent]- Added stairs to spawn to allow mobs to reach players who stay in spawn[/BCOLOR]

[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Configs/Options[/BCOLOR]
[BCOLOR=transparent]Updates to min/max player count[/BCOLOR]

[BCOLOR=transparent]Min:[/BCOLOR]
[BCOLOR=transparent]Pool Hall[/BCOLOR]
[BCOLOR=transparent]: 3+ players[/BCOLOR]
[BCOLOR=transparent]Academy, Aerodash, Dourbridge, Iron Lake, Western Nightmare[/BCOLOR][BCOLOR=transparent]: 4+ players[/BCOLOR]
[BCOLOR=transparent]Donut, Sumo, Relic[/BCOLOR][BCOLOR=transparent]: 6+ players (ensures that there will be 2+ Hunters)[/BCOLOR]

[BCOLOR=transparent]Fall damage[/BCOLOR]
[BCOLOR=transparent]Removed[/BCOLOR][BCOLOR=transparent]:[/BCOLOR] [BCOLOR=transparent]Wild Dead[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]
[BCOLOR=transparent]: [/BCOLOR][BCOLOR=transparent]Whittleton Junction[/BCOLOR]

[BCOLOR=transparent]Drop Rate[/BCOLOR]
[BCOLOR=transparent]Campus[/BCOLOR][BCOLOR=transparent]: Hunter item drop rate [/BCOLOR][BCOLOR=transparent]100%[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]50%[/BCOLOR]

[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]

[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Grow House[/BCOLOR][BCOLOR=transparent] (Mob)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Penance[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Dragon Islands[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Twickel Castle[/BCOLOR][BCOLOR=transparent] (CTF)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Duel Island[/BCOLOR][BCOLOR=transparent] (FFA)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Grand Prix[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]

[BCOLOR=transparent]Removed[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Farmland[/BCOLOR][BCOLOR=transparent] (Mob)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Safari[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Desert Ops[/BCOLOR][BCOLOR=transparent] (Zombie)[/BCOLOR]

[BCOLOR=transparent]April 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]Zombie[/BCOLOR]

[BCOLOR=transparent]Aquatica[/BCOLOR]
[BCOLOR=transparent]- Added a pair of Frost Walker boots[/BCOLOR]
[BCOLOR=transparent]- Added an additional entrance to a campy spot[/BCOLOR]

[BCOLOR=transparent]Campus[/BCOLOR]
[BCOLOR=transparent]- Reworked potions room[/BCOLOR]
[BCOLOR=transparent]- Removed some enderpearls[/BCOLOR]
[BCOLOR=transparent]- Removed a blaze rod[/BCOLOR]

[BCOLOR=transparent]Colourido[/BCOLOR]
[BCOLOR=transparent]- Switched the iron sword chest with another chest[/BCOLOR]

[BCOLOR=transparent]Create[/BCOLOR]
[BCOLOR=transparent]- Added Unbreaking I to bows[/BCOLOR]
[BCOLOR=transparent]- Removed some arrows[/BCOLOR]

[BCOLOR=transparent]Crop Circles[/BCOLOR]
[BCOLOR=transparent]- Added enchantment table to the Hunter spawn[/BCOLOR]
[BCOLOR=transparent]- (Re)added passive mobs[/BCOLOR]
[BCOLOR=transparent]- Added loot to chests (Knockback I stone sword, iron boots, fire resistance pots, a speed II lingering potion, a jump boost II lingering potion and some night vision potions)[/BCOLOR]

[BCOLOR=transparent]Desert[/BCOLOR]
[BCOLOR=transparent]- Reworked chests (Leather armor, emeralds, wood and stone swords, bread, arrows, bows)[/BCOLOR]
[BCOLOR=transparent]- Hunters have leather armor now[/BCOLOR]

[BCOLOR=transparent]Dourbridge[/BCOLOR]
[BCOLOR=transparent]- Added barrier blocks to prevent players from enderpearling to the balloons[/BCOLOR]

[BCOLOR=transparent]Outset Island[/BCOLOR]
[BCOLOR=transparent]- Lowered and relocated Survivor spawn[/BCOLOR]

[BCOLOR=transparent]Pool Hall[/BCOLOR]
[BCOLOR=transparent]- Moved Survivor spawn[/BCOLOR]
[BCOLOR=transparent]- Removed ladder area (with the knockback hoe)[/BCOLOR]
[BCOLOR=transparent]- Gave Survivors speed I and regeneration I[/BCOLOR]

[BCOLOR=transparent]Whittleton Junction[/BCOLOR]
[BCOLOR=transparent]- Replaced Dark Hunter flame bow with punch I bow[/BCOLOR]

[BCOLOR=transparent]Windy Hills[/BCOLOR]
[BCOLOR=transparent]- Strength (3:00) replaced with Regeneration (1:30)[/BCOLOR]

[BCOLOR=transparent]Infection[/BCOLOR]
[BCOLOR=transparent]Abyss[/BCOLOR]
[BCOLOR=transparent]- Edited several jumps that allowed players to be illegal[/BCOLOR]

[BCOLOR=transparent]Darkness[/BCOLOR]
[BCOLOR=transparent]- Gave Hunters invisibility[/BCOLOR]

[BCOLOR=transparent]CTF[/BCOLOR]
[BCOLOR=transparent]Pipeway Panic[/BCOLOR]
[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Added ladders to parkour[/BCOLOR]

[BCOLOR=transparent]Twickel Castle[/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]-Replaced some barrier blocks with stone brick[/BCOLOR][/BCOLOR]

[BCOLOR=transparent]TNT[/BCOLOR]
[BCOLOR=transparent]Claymore City[/BCOLOR]
[BCOLOR=transparent]- Moved core locations[/BCOLOR]

[BCOLOR=transparent]FFA[/BCOLOR]
[BCOLOR=transparent]Duel Island[/BCOLOR]
[BCOLOR=transparent]- Removed shields, Prot [/BCOLOR][BCOLOR=transparent]V[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]II[/BCOLOR][BCOLOR=transparent], Sharp [/BCOLOR][BCOLOR=transparent]V[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]III[/BCOLOR][BCOLOR=transparent], removed infinity from bows, reduced amount of harming arrows, included 5 regular arrows[/BCOLOR]

[BCOLOR=transparent]Mob[/BCOLOR]
[BCOLOR=transparent]Ranch[/BCOLOR]
[BCOLOR=transparent]- Removed fence gates and crafting tables[/BCOLOR]


[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Configs/Options[/BCOLOR]
[BCOLOR=transparent]Updates to min/max player count[/BCOLOR]

[BCOLOR=transparent]Min:[/BCOLOR]
[BCOLOR=transparent]Clockwork[/BCOLOR][BCOLOR=transparent]: [/BCOLOR]
[BCOLOR=transparent]2[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]4+ players[/BCOLOR]
[BCOLOR=transparent]Max:[/BCOLOR]
[BCOLOR=transparent]Last Man Standing[/BCOLOR]
[BCOLOR=transparent]: 12 -> 10 players[/BCOLOR]
[BCOLOR=transparent]Pagoda Madness[/BCOLOR][BCOLOR=transparent]: 0 -> 12 players[/BCOLOR]
[BCOLOR=transparent]Buildbox, Create, Close Quarters, Colourido, Desert, House of Terror, Pacman, Sumo, Donut, Pool Hall, Whittleton Junction, Hide and Seek, Nobuild, Octopus of Love, Penance, Runners Resort, Laser Tag, Pipeway Panic, Trenches, CompMap, Hamster Cage, Narrows[/BCOLOR][BCOLOR=transparent]: 0 -> 14 players[/BCOLOR]

[BCOLOR=transparent]Modified Game Modes[/BCOLOR]
[BCOLOR=transparent]2Fort[/BCOLOR][BCOLOR=transparent]: [/BCOLOR][BCOLOR=transparent]TNT[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]CTF [/BCOLOR][BCOLOR=transparent][[/BCOLOR][BCOLOR=transparent]Note[/BCOLOR][BCOLOR=transparent]: This was originally a CTF map, modified for TNT, then changed back to CTF][/BCOLOR]

[BCOLOR=transparent]Mob Updates[/BCOLOR]
[BCOLOR=transparent]Ranch:[/BCOLOR][BCOLOR=transparent] Removed vexes and strays, added skeletons to the mob list[/BCOLOR]
[BCOLOR=transparent]Airship:[/BCOLOR][BCOLOR=transparent] Replaced strays with skeletons, adjusted shop items and prices, and adjusted the amount of spawn points[/BCOLOR]
[BCOLOR=transparent]Lantern Square:[/BCOLOR] [BCOLOR=transparent]60[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]30[/BCOLOR][BCOLOR=transparent] waves, set to night time[/BCOLOR]

[BCOLOR=transparent]Juggernaut Chance[/BCOLOR]
[BCOLOR=transparent]Buildbox, Create, Donut, Sumo, Pool Hall[/BCOLOR][BCOLOR=transparent]: 0%[/BCOLOR]

[BCOLOR=transparent]Build/Breakable Block List[/BCOLOR]
[BCOLOR=transparent]Whittleton Junction:[/BCOLOR] [BCOLOR=transparent]Added[/BCOLOR][BCOLOR=transparent] planks[/BCOLOR]
[BCOLOR=transparent]Windy Hills:[/BCOLOR] [BCOLOR=transparent]Added[/BCOLOR][BCOLOR=transparent] planks[/BCOLOR]


[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]

[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Ranch [/BCOLOR][BCOLOR=transparent](Mob)[/BCOLOR]
[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Sky [/BCOLOR][BCOLOR=transparent](Zombie)[/BCOLOR]
[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Lantern Square [/BCOLOR][BCOLOR=transparent](Mob)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]CompWorld[/BCOLOR][BCOLOR=transparent] (FFA)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Tower[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Grand Prixmium[/BCOLOR][BCOLOR=transparent] (Infection) [[/BCOLOR][BCOLOR=transparent]Note[/BCOLOR][BCOLOR=transparent]: This is a modified version of Grand Prix with sprinting on][/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Royal Graveyard[/BCOLOR][BCOLOR=transparent] (Mob)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Airship[/BCOLOR][BCOLOR=transparent] (Mob)[/BCOLOR]
[BCOLOR=transparent]Removed[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Permafrost[/BCOLOR][BCOLOR=transparent] (CTF)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Grand Prix[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]

[BCOLOR=transparent]May 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]CTF[/BCOLOR]

[BCOLOR=transparent]Bourg Robinas[/BCOLOR]
[BCOLOR=transparent]- Removed some decoration to reduce lag[/BCOLOR]
[BCOLOR=transparent]- Added wool to indicate flag locations[/BCOLOR]

[BCOLOR=transparent]TNT[/BCOLOR]
[BCOLOR=transparent]Pagoda Madness[/BCOLOR]
[BCOLOR=transparent]- Added alternative ways to reach the core area[/BCOLOR]

[BCOLOR=transparent]FFA[/BCOLOR]
[BCOLOR=transparent]Sword Base[/BCOLOR]
[BCOLOR=transparent]- Added additional spawns[/BCOLOR]

[BCOLOR=transparent]Victoria Square[/BCOLOR]
[BCOLOR=transparent]- Added corner gates[/BCOLOR]

[BCOLOR=transparent]Mob[/BCOLOR]
[BCOLOR=transparent]Mob Arena[/BCOLOR]
[BCOLOR=transparent]- Added anvils[/BCOLOR]

[BCOLOR=transparent]Royal Graveyard[/BCOLOR]
[BCOLOR=transparent]- Added additional armor in shops[/BCOLOR]

[BCOLOR=transparent]- Configs/Options[/BCOLOR]
[BCOLOR=transparent]Updates to min/max player count[/BCOLOR]

[BCOLOR=transparent]Min[/BCOLOR]
[BCOLOR=transparent]Laser Tag:[/BCOLOR]
[BCOLOR=transparent]0[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]4[/BCOLOR]

[BCOLOR=transparent]Updates to Prep/Round time[/BCOLOR]
[BCOLOR=transparent]2Fort, Bourg Robinas:[/BCOLOR] [BCOLOR=transparent]30, 600[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]20, 480[/BCOLOR]
[BCOLOR=transparent]Laser Tag, Prison Camp, Trenches, Zap:[/BCOLOR]
[BCOLOR=transparent]30, 480[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]20, 480[/BCOLOR]
[BCOLOR=transparent]Terminal: [/BCOLOR]
[BCOLOR=transparent]30, 480[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]15, 480[/BCOLOR]
[BCOLOR=transparent]Claymore City: [/BCOLOR]
[BCOLOR=transparent]30, 300[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]15, 300[/BCOLOR]
[BCOLOR=transparent]Colossal, CompMap, Hamster Cage: [/BCOLOR]
[BCOLOR=transparent]30, 420[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]15, 360[/BCOLOR]
[BCOLOR=transparent]Turbine: [/BCOLOR]
[BCOLOR=transparent]30, 420[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]20, 420[/BCOLOR]
[BCOLOR=transparent]Pagoda Madness: [/BCOLOR]
[BCOLOR=transparent]30, 300[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]25, 300[/BCOLOR]

[BCOLOR=transparent]Mob Updates[/BCOLOR]
[BCOLOR=transparent]Royal Graveyard: [/BCOLOR][BCOLOR=transparent]Removed strays, wither skeletons and zombie pigmen[/BCOLOR]

[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]

[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Avirulent [/BCOLOR][BCOLOR=transparent](TNT)[/BCOLOR]
[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Assassination [/BCOLOR][BCOLOR=transparent](Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Linear[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Ikea[/BCOLOR][BCOLOR=transparent] (Zombie)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Gardens of Persia[/BCOLOR][BCOLOR=transparent] (FFA)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Tube v2[/BCOLOR][BCOLOR=transparent] (FFA) [[/BCOLOR][BCOLOR=transparent]Note:[/BCOLOR][BCOLOR=transparent] This is an updated version of Tube][/BCOLOR]
[BCOLOR=transparent]Removed[/BCOLOR]
[BCOLOR=transparent] - [/BCOLOR][BCOLOR=transparent]Tube[/BCOLOR][BCOLOR=transparent] (FFA)[/BCOLOR]
- Pipeway Panic (CTF)
- Desert Ruins (Mob)

[BCOLOR=transparent]June 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]Zombie[/BCOLOR]

[BCOLOR=transparent]Colourido[/BCOLOR]
[BCOLOR=transparent]- Modified a parkour path that led nowhere[/BCOLOR]

[BCOLOR=transparent]Close Quarters[/BCOLOR]
[BCOLOR=transparent]- Added Unbreaking I to all non-Infinity bows[/BCOLOR]
[BCOLOR=transparent]- Changed Demolitionist’s wood sword to a stone sword[/BCOLOR]
[BCOLOR=transparent]- Added Projectile Protection (I and II) to leather armor in chests and Hunters’ kits[/BCOLOR]
[BCOLOR=transparent]- Added Feather Falling II to leather boots in chests and Hunters’ kits[/BCOLOR]
[BCOLOR=transparent]- Reduced amount of arrows[/BCOLOR]

[BCOLOR=transparent]Ikea[/BCOLOR]
[BCOLOR=transparent]- Replaced weakness potions with damage potions[/BCOLOR]

[BCOLOR=transparent]House of Terror[/BCOLOR]
[BCOLOR=transparent]- Changed the invisibility potion to an effect[/BCOLOR]

[BCOLOR=transparent]Infection[/BCOLOR]
[BCOLOR=transparent]Chompland[/BCOLOR]
[BCOLOR=transparent]- Removed vines and added blocks for an alternative path[/BCOLOR]

[BCOLOR=transparent]FFA[/BCOLOR]
[BCOLOR=transparent]Tube[/BCOLOR]
[BCOLOR=transparent]- Replaced weakness potions with damage potions[/BCOLOR]


[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Removed[/BCOLOR]

[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Avirulent[/BCOLOR][BCOLOR=transparent] (TNT)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Seaspray Rig[/BCOLOR][BCOLOR=transparent] (CTF)[/BCOLOR]

[BCOLOR=transparent]July 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]Zombie[/BCOLOR]

[BCOLOR=transparent]Outset Island[/BCOLOR]
[BCOLOR=transparent]- Removed leather leggings from regular Hunter kits[/BCOLOR]

[BCOLOR=transparent]Sky[/BCOLOR]
[BCOLOR=transparent]- Made the kits more snowball based[/BCOLOR]

[BCOLOR=transparent]CTF[/BCOLOR]
[BCOLOR=transparent]All[/BCOLOR]
[BCOLOR=transparent]- Replaced light blue wool with dark blue wool due to the colors update[/BCOLOR]

[BCOLOR=transparent]Snowfight[/BCOLOR]
[BCOLOR=transparent]- Edited doorways for accessibility[/BCOLOR]

[BCOLOR=transparent]TNT[/BCOLOR]
[BCOLOR=transparent]Pagoda Madness[/BCOLOR]
[BCOLOR=transparent]- Edited Pagodas for accessibility[/BCOLOR]

[BCOLOR=transparent]FFA/TDM[/BCOLOR]
[BCOLOR=transparent]Nightmare Garden[/BCOLOR]
[BCOLOR=transparent]- Removed the ladder and reworked map borders[/BCOLOR]


[BCOLOR=transparent]- Configs/Options[/BCOLOR]
[BCOLOR=transparent]Updates to min/max player count[/BCOLOR]
[BCOLOR=transparent]Min[/BCOLOR]
[BCOLOR=transparent]TDM maps with a FFA version have been updated so that the minimum player limit is the max player limit of FFA +1[/BCOLOR]

[BCOLOR=transparent]Max[/BCOLOR]
[BCOLOR=transparent]CompWorld:[/BCOLOR]
[BCOLOR=transparent]None[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]5[/BCOLOR]
[BCOLOR=transparent]Gardens of Persia:[/BCOLOR]
[BCOLOR=transparent]None[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]7[/BCOLOR]
[BCOLOR=transparent]Lockdown:[/BCOLOR]
[BCOLOR=transparent]None[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]3[/BCOLOR]
[BCOLOR=transparent]Mahjong:[/BCOLOR]
[BCOLOR=transparent]None[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]5[/BCOLOR]
[BCOLOR=transparent]Narrows:[/BCOLOR]
[BCOLOR=transparent]14[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]5[/BCOLOR]
[BCOLOR=transparent]Nightmare Garden:[/BCOLOR]
[BCOLOR=transparent]None[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]5[/BCOLOR]
[BCOLOR=transparent]Tube:[/BCOLOR]
[BCOLOR=transparent]None[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]5[/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]Victoria Square:[/BCOLOR] [/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]None[/BCOLOR][/BCOLOR][BCOLOR=transparent][BCOLOR=transparent] -> [/BCOLOR][/BCOLOR][BCOLOR=transparent][BCOLOR=transparent]7[/BCOLOR][/BCOLOR]


[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Shooting Gallery[/BCOLOR][BCOLOR=transparent] (Mob)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Colour Clash[/BCOLOR][BCOLOR=transparent] (TDM)[/BCOLOR]
[BCOLOR=transparent]Removed[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Crypt64[/BCOLOR][BCOLOR=transparent] (Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Hide and Seek [/BCOLOR][BCOLOR=transparent](Infection)[/BCOLOR]
[BCOLOR=transparent]- [/BCOLOR][BCOLOR=transparent]Woodlands [/BCOLOR][BCOLOR=transparent](Infection)[/BCOLOR]

[BCOLOR=transparent]August 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]Zombie[/BCOLOR]

[BCOLOR=transparent]House of Terror[/BCOLOR]
[BCOLOR=transparent]- Changed the Sharp I Iron Sword behind a puzzle to a regular Iron Sword[/BCOLOR]

[BCOLOR=transparent]- Configs/Options[/BCOLOR]
[BCOLOR=transparent]Updates to Prep/Round time[/BCOLOR]

[BCOLOR=transparent]CompWorld (FFA): [/BCOLOR][BCOLOR=transparent]30, 360[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]15, 360[/BCOLOR]
[BCOLOR=transparent]CompWorld (TDM): [/BCOLOR]
[BCOLOR=transparent]30, 510[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]15, 510[/BCOLOR]
[BCOLOR=transparent]Victoria Square (FFA): [/BCOLOR]
[BCOLOR=transparent]30, 360[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]20, 360[/BCOLOR]
[BCOLOR=transparent]Victoria Square (TDM): [/BCOLOR]
[BCOLOR=transparent]30, 540[/BCOLOR][BCOLOR=transparent] -> [/BCOLOR][BCOLOR=transparent]20, 540[/BCOLOR]

[BCOLOR=transparent]September 2017[/BCOLOR]
[BCOLOR=transparent]- Items (Maps/Kits)[/BCOLOR]
[BCOLOR=transparent]Zombie[/BCOLOR]

[BCOLOR=transparent]Donut[/BCOLOR]
[BCOLOR=transparent]- Changed Survivors’ knockback I hoes to knockback II[/BCOLOR]
[BCOLOR=transparent]- Gave Hunters iron armor so it’s easier to tell them apart[/BCOLOR]

[BCOLOR=transparent]Infection[/BCOLOR]
[BCOLOR=transparent]Grand Prixmium[/BCOLOR]
[BCOLOR=transparent]- Adjusted jump pads[/BCOLOR]


[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]

[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] Rainbow Run [/BCOLOR][BCOLOR=transparent](Infection)[/BCOLOR]
[BCOLOR=transparent]- Cascade (CTF)[/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]October 2017[/BCOLOR][/BCOLOR]
[BCOLOR=transparent]- Added/Removed Maps[/BCOLOR]
[BCOLOR=transparent]Added[/BCOLOR]

[BCOLOR=transparent]-[/BCOLOR][BCOLOR=transparent] October Woods [/BCOLOR][BCOLOR=transparent](Mob)[/BCOLOR]
[BCOLOR=transparent]- Spirit Hollow (Zombie)[/BCOLOR]

[BCOLOR=transparent]Didn't make a new post since there aren't that many changes this month.[/BCOLOR]

No changes.
 
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