EscapeRestart

Finally got around to making a map based on an old idea - king of the hill! It was a small quick build (minus the tinkering with physics) but hopefully it will play well.

Name: kingofthehill

Author: Guinessis

Size: 64 64 64

Description: It's king of the hill with zombies! There are four towers, one at each corner. Each one has spleefable platforms (doors) and ramps to the next level. These ramps contain two sets of doors. One set of doors are odoors (toggle on and off when the corresponding switch is hit), and they change the ramps from simple matters to 2x1 jumps. The other doors are tdoors, which are controlled by another switch. These are temporary. If both the odoors and tdoors are hit at the same time, the ramp becomes impassable. The player at the top controls both sets, and consequently controls the flow of the game.

However, should players become sick of their current king, a kill switch is located at the very bottom which will cause the doomed king to plummet to their untimely demise. So anyone camping the hill will have to watch their step. Zombies may want to have one of their members camp the switch so they can catch all of the tasty humans.

If physics lag becomes an issue, I'll provide another version with regular spleefing platforms rather than door spleefing.

IMPORTANT NOTES: Requires physics! Also I had to reformat the laptop so a few things are a little screwy. You'll have to manually set the spawn.

Download link: http://www.mediafire.com/?gefxtcrizgzjqbc

Screenshots:
Overview:


The gaps:


The "hill:"


The kill switch: