Mafia Lite 3

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Prizyms

あんたバカァ~!?
Mafia Host
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Dec 17, 2011
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Mafia Lite 3 has begun, please check your PMs for your roles. Game will begin when all players have replied to this thread (Power roles may send their actions)
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RULES
  • Under no circumstances may you edit your posts. Multi-posting is allowed, however.
  • Inactive players will be given one warning, then kicked and replaced.
  • Please refrain from rating posts if you are not playing or dead.
  • All roles are randomly selected, do not cry to me or Sploorky if you end up getting a role you don't want.
  • Games may take upwards of a month to complete. Please, don't sign up if you can't commit.
  • All game chat must be kept here or in faction conversations.
  • During the daily lynch, bold your vote otherwise it won't count.
  • Factions that talk in conversation may only speak during the night.
  • There is no Last Statement in this game.
  • 'Watch' this thread. This means you'll receive alerts when a new post is made.
  • Do not sign up if you think you won't understand everything or be active throughout the game.
ORDER OF ACTIONS: Mafia Power Roles, Town Power Roles
ROLES
We're using the setup Janitorial 2.0 (slightly customized with 2 extra roles added, role list below). The game starts at night and as usual there are no PMs allowed beyond power roles PMing their targets to me.
Role descriptions are as follows.
  • 3 Villagers: Sided with the Town. Has no power ability but can vote in the daily lynchings.
  • 1 Doctor: Sided with the Town. Every night, the Doctor can choose one person to save from death.
  • 1 Cop: Sided with the Town. Every night, the Cop can choose one player to investigate and see their alignment the following morning.
  • 1 Miller: Sided with the Town. The Miller shows up as a Villager to himself but when investigated by a Cop or lynched will show up as Mafia. If the Miller is killed at night his role will be revealed as a Miller.
  • 1 Oracle: Sided with the Town. The Oracle chooses 1 player per night to target, and if the Oracle was to be killed during the night or lynched during the day the role of the targeted player would be revealed.
  • 1 Fool: Sided with the Town. Secretly wants to get lynched - if the Fool is lynched they instantly win. If they win from a Town-sided victory they also win. Can also select one player a night to target with no effect.
  • 1 Mafia: Sided with the Mafia, will choose 1 player each night to kill. Knows the identity of the Lawyer and but not the Janitor.
  • 1 Driver: Sided with the Mafia, will choose 2 people each night. Any actions taken on those 2 players will be swapped, e.g. if a Cop chooses to investigate player A and they are swapped with player B, the Cop will receive the alignment of Player B. Knows the identity of the Mafia and Lawyer but not the Janitor. (Also takes part in nightly killings)
  • 1 Lawyer: Sided with the Mafia, will choose 1 Mafia-aligned player per night except themself to save from a Cop investigation. If the selected player was to be targeted by the Cop, they would show up as innocent. Knows the identity of the Mafia and the Driver but not the Janitor. (Also takes part in nightly killings)
  • 1 Janitor: Sided with the Mafia. Does not take part in the standard Mafia conversation - instead, the Janitor chooses a target each night. If the Janitor chooses the player who was to die that night, their role is revealed to the Janitor and concealed from the rest of the town. Does not know the identity of the Mafia, the Driver or the Lawyer.
Mafia members (bar Janitor) must decide on one person to eliminate from the game each night. When a decision is reached they will PM the hosts (Prizyms and Sploorky in this case), saying which player to target and which member of the Mafia will carry out that target. All roles except the Villager have an ability that requires a PM to the host.

PLAYERS
 
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