Was just thinking about jumpcourses and new ways of going about them. I came up with this kind of design, that balances 2*1 jumps with 1*1 jumps. Jump from 1 to 2, 2 to 3 and so on.
The problem with having 2*1 jumps is that, given enough zombies, they'll all eventually chain up enough blocks that they can cover over the gaps, like the blue block below.
The benefit of using this kind of design is that every zombie following up with have to delete the blocks placed by the zombie that went before them, ensuring that there is never more than 3 2*1 gaps bridged(what with the 3 block limit for zombies).
Chain up a few of these and you end up with a very good jumpcourse like that shown below.
Pros:
Uses an optimal amount of blocks and space
Ensures that max 3 of your 2*1s get bridged
Cons:
Falling from the 2*1 doesnt drop you down very far(might be remedied by a large amount of zombies stacking and pushing one another off though).
Thoughts? Also, any tips or tricks that you've thought up that go beyond the usual "flanking is a zombie's best friend" advice?
The problem with having 2*1 jumps is that, given enough zombies, they'll all eventually chain up enough blocks that they can cover over the gaps, like the blue block below.
The benefit of using this kind of design is that every zombie following up with have to delete the blocks placed by the zombie that went before them, ensuring that there is never more than 3 2*1 gaps bridged(what with the 3 block limit for zombies).
Chain up a few of these and you end up with a very good jumpcourse like that shown below.
Pros:
Uses an optimal amount of blocks and space
Ensures that max 3 of your 2*1s get bridged
Cons:
Falling from the 2*1 doesnt drop you down very far(might be remedied by a large amount of zombies stacking and pushing one another off though).
Thoughts? Also, any tips or tricks that you've thought up that go beyond the usual "flanking is a zombie's best friend" advice?