Integer

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TheWeakGuy48_

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Name of map: Integer
Author: theWeakGuy48
Size: 79x155
Map boundary: Center is at (- 1570, 396)
Kits:

Code:
Survivors
Radon:
- IRON_HELMET
- GOLDEN_CHESTPLATE
- GOLDEN_LEGGINGS
- IRON_BOOTS
- STONE_SWORD
- BOW
- ARROWS|32
- POTATOES|10
- GOLDEN_APPLE|2
- POTION:373:8229
 
Dark Hunter
Electrode:
- GOLDEN_CHESTPLATE
- GOLDEN_LEGGINGS
- IRON_BOOTS
- STONESWORD.SHARPNESS:1
- BOW.PUNCH:2
- ARROWS|40
- GOLDEN_APPLE
- POTION:373:16428
 
Hunter
Pulsar:
- GOLDEN_CHESTPLATE
- GOLDEN_LEGGINGS
- IRON_BOOTS
- STONE_SWORD
- BOW.PUCH:2
- ARROWS|24
- GOLDEN_APPLE
- POTION:373:8229
- INK_SAC
 
Blaster:
- GOLDEN_CHESTPLATE
- GOLDEN_LEGGINGS
- WOOD_SWORD
- BOW.PUCH:2
- ARROWS|24
- GOLDEN_APPLE
- POTION:373:16428
- INK_SAC
 
Scavenger:
Neutron:
- LEATHER_TUNIC
- GOLDEN_LEGGINGS
- IRON_BOOTS
- STONE_SWORD
- BOW
- ARROWS|24
- POTATOES|10
- GOLDEN_APPLE|2
 
Juggernaut
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- ARROWS|64
- STEAKS|6
- POTION:373:8229
- POTION:373:8257












/warp this_is_my_map

Jivvi will get the rest of it
 
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JayJay

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I would love this map to be tested out, I was flying round it this moring with weak and I belive this map could be a good deal of fun, me and weak tested the kits and they do seem pretty fair. Combined with the loot in the chests aswell as their skills and teamwork, the survivors do have a balanced chance of survival. -Jay
 

Jivvi

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http://ge.tt/2tuGyk12/v/0
Code:
MapName: 'Integer'
Author: 'theWeakGuy48'
BuildTime: 60
GameTime: 540
WorldTime: 600
WorldWeather: 0
 
 
 
 
Team0:
  SpawnType: 2
  SpawnLocation:
	==: Vector
	x: -1570
	y: 64
	z: 440
  ChooseKit: false
  OneKitPerRound: false
  CanDrown: true
  FallReduction: 0
  KitResetTime: 0
 
 
 
 
Team1:
  SpawnType: 2
  SpawnLocation:
	==: Vector
	x: 1570
	y: 64
	z: 440
  ChooseKit: false
  CanDrown: true
  FallReduction: 0
 
 
 
 
Centre:
  ==: Vector
  x: -1570
  y: 64
  z: 396
WorldSize: 200
SkyLimit: 82
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
SurvivorRestrictedPlace:
	- ICE
	- OBSIDIAN
	- WOOL
 
 
 
 
Kit:
  HunterFree:
Neutron:
	- LEATHER_TUNIC
	- GOLDEN_LEGGINGS
	- IRON_BOOTS
	- STONE_SWORD
	- BOW
	- ARROWS|24
	- POTATOES|10
	- GOLDEN_APPLE|2
 
 
 
 
  Juggernaut:
	Juggernaut
	- DIAMOND_HELMET
	- DIAMOND_CHESTPLATE
	- DIAMOND_LEGGINGS
	- DIAMOND_BOOTS
	- DIAMOND_SWORD
	- BOW
	- ARROWS|64
	- STEAKS|6
	- POTION:373:8229
	- POTION:373:8257
  HunterLeader:
	Electrode:
	- GOLDEN_CHESTPLATE
	- GOLDEN_LEGGINGS
	- IRON_BOOTS
	- STONESWORD.DAMAGE_ALL:1
	- BOW.PUNCH:2
	- ARROWS|40
	- GOLDEN_APPLE
	- POTION:373:16428
 
 
 
 
  HunterStart:
  Pulsar:
	- GOLDEN_CHESTPLATE
	- GOLDEN_LEGGINGS
	- IRON_BOOTS
	- STONE_SWORD
	- BOW.ARROW_KNOCKBACK:2
	- ARROWS|24
	- GOLDEN_APPLE
	- POTION:373:8229
	- INK_SAC
   Blaster:
	- GOLDEN_CHESTPLATE
	- GOLDEN_LEGGINGS
	- WOOD_SWORD
	- BOW.ARROW_KNOCKBACK:2
	- ARROWS|24
	- GOLDEN_APPLE
	- POTION:373:16428
	- INK_SAC
 
 
 
 
 
  SurvivorStart:
Radon:
	- IRON_HELMET
	- GOLDEN_CHESTPLATE
	- GOLDEN_LEGGINGS
	- IRON_BOOTS
	- STONE_SWORD
	- BOW
	- ARROWS|32
	- POTATOES|10
	- GOLDEN_APPLE|2
	- POTION:373:8229
Effects:
  Hunter:
	Starting:
	- NIGHT_VISION|800|3
  Survivor:
	Starting:
	- NIGHT_VISION|800|3
 
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Naoh

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Well, someone better kick this off. :p

First off, I want to say that I think the fact that this map has a very classic feel, just reminds me of CZS or CTNT. The kits look alright from what I can see. I would be interested on seeing how it would play out on the server. Don't see anything against it, +1 from me.
 
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Y

YouWould

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Being it that the map is creative and well built, and on top of that the kits are well balanced, I have to go with a +1
(Under normal circumstances, I would write much more, however I am afraid that I'm pressed for time today.)
Good luck!
 
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Dess

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I'd have to agree with both katman and naoh about how I like this map's overall feel and aesthetic value. However while exploring I did notice something that I'm not sure was intentional or not. In the center of the map there is a hole to void that is rather hard to see due to the surrounding black wool and lack of light there. There is an easy fix to this though (from what I know at the least) and that is what time you want this map set at. I, personally, would recommend that you have it start at day or at least provide some nightvision potions. Other than these though, I say a +1
 
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asaechao

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I'd have to agree with both katman and naoh about how I like this map's overall feel and aesthetic value. However while exploring I did notice something that I'm not sure was intentional or not. In the center of the map there is a hole to void that is rather hard to see due to the surrounding black wool and lack of light there. There is an easy fix to this though (from what I know at the least) and that is what time you want this map set at. I, personally, would recommend that you have it start at day or at least provide some nightvision potions. Other than these though, I say a +1
The hole is an easy fix if it becomes a problem if the author had it there for a reason.

The theme is pretty interesting as it was never done before (or atleast submitted with something like this.) The map's pretty big in the sense that there are areas people can move around to and can hide in if they wish to.

+1
 
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TheWeakGuy48_

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The hole is supposted to be there, but if it is an big problem with it, its just to put 13 glass blockes there. As for what dessern said about the time, the Hunters and Survivors was actully meant to have night vision when they spawned(like they dosent need to drink, they already has it on when they spawn).

EDIT: Can you please add the night vision to the input file Jivvi?
 
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Jivvi

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I'd have to agree with both katman and naoh about how I like this map's overall feel and aesthetic value. However while exploring I did notice something that I'm not sure was intentional or not. In the center of the map there is a hole to void that is rather hard to see due to the surrounding black wool and lack of light there. There is an easy fix to this though (from what I know at the least) and that is what time you want this map set at. I, personally, would recommend that you have it start at day or at least provide some nightvision potions. Other than these though, I say a +1
The hole is supposted to be there, but if it is an big problem with it, its just to put 13 glass blockes there. As for what dessern said about the time, the Hunters and Survivors was actully meant to have night vision when they spawned(like they dosent need to drink, they already has it on when they spawn).

EDIT: Can you please add the night vision to the input file Jivvi?
yes i did forget that

ok it's fixed now
i gave both teams nv 3 because that makes it more fun
 
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Airkid

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I'm really liking the look of this map. I don't think I've seen something similar to this before so it's nice seeing something a bit different. I personally find 9 minutes a bit too long to survive but it's something that can easily be changed if it needs shortening. Besides that, I haven't got any complaints so it'll be a +1
 
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ShadeSlayer98

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Sorry for the late response. I've been busy all week with school work.

Ok let's get started. Kits and chest are even all around. Map has team death match feel to it, which I really like. Everything else has been said so far.
+1
 
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