FutureAnubis

GOODYSMOODY

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Name of your map: FutureAnubis
Creator(s): RyanDodd, Superstein and GOODYSMOODY
Map size: 64x32x64
Round time [in seconds]: 300 seconds
Teams [Red/Blue/Yellow/Green/None]: Blue/Red
Game type [KOTH/CTF/FFA/MvM/PLR/PL/TDM]: Team Deathmatch
Time of Day: Midday
Biome [Forest/Desert/Plains/Swampland/Jungle/IcePlains/Taiga/ExtremeHills/Ocean/MushroomIsland/Hell/Sky]:plains

Which blocks need to be ob [cannot be destroyed]?: all

Cannons [obsidian]: 4 cannons
Jumppads [endportal]: 8 Jump pads
Boosters [daylight sensor]: None
Item Spawners [chiseled stone brick]: None

# of 'None' Spawns: 0
# of 'Red' Spawns: 2
# of 'Blue' Spawns: 2
# of 'Green' Spawns: 0
# of 'Yellow' Spawns: 0


Screenshots: http://imgur.com/IR4NHEW,OL2OUJR,nmikV6V,1s0TzUZ,SSm3kGG,1VcqTC4
Download link: http://www.mediafire.com/?7d8d77647e1bdi1Additional comments: The map has been improved from the classic version. There is now a 'screen' in front of the cannons, to stop cross map cannon-ing so to speak. We have also made it look a tad better.
The map is set in a futuristic garbage dump, hence why there are bins 'littering' the map.