[FFA]Green Arches

chris360kss

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Name of your map: Green Arches
Creator(s): Myself and with some help/advice from JKangaroo
Map size: 63*63
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Forest


Which blocks need to be ob [cannot be destroyed]?:
#126 (Oak Slab)
#17:1 (Spruce Log)
#1 (stone)
#85 (Fence)
#16 (Coal Ore)


# of 'None' Spawns: 5
The spawns I would like to be random in the sky, like in some maps on the classic server, if this is not possible I have placed some glass blocks in the sky for which I would like to be the spawns.


EDIT: I would like the map to start at midnight (18000)
Screenshots: http://imgur.com/a/7K1ht
Download link: It can be found at my plot on BuildBox plot at the warp of /ChrisPlot1. The schematic is saved under the name of ChrisTnT1
 

GOODYSMOODY

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Very nice, it's a good concept.
Something just seems to bug me about it though, maybe the width of the walkways. Just a personal opinion.
Apart from that, I think it looks great :D
 

GOODYSMOODY

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Yeah, I understand that completely. Built plenty of maps in my time, but not many have had that good TNT game flow that yours seems to have. Looks like great fun.
 

DJJonosound

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This map looks great. I really like the concept of it and the design - looks kinda like vanilla, but I would highly recommend getting rid of the bedrock walls like pikmon2 suggested.
 

SparklyMuffinz

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Good looking map.
Personally I don't mind the walkway size - you'll get knocked off regardless if hit with a sword/grenade/etc.
It's the adminium walls that aren't needed. :p We set the map bounds so people cannot jump out of the map so it's not a worry.

Will be added for testing
 

Sephhh

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Green Arches has been added to the rotation however it causes a lag overload so it had to be removed from the rotation, though I'm not sure if there are any further plans for it.
 

chris360kss

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Green Arches has been added to the rotation however it causes a lag overload so it had to be removed from the rotation, though I'm not sure if there are any further plans for it.
What kind of lag? Low FPS? Or server lag?

I have no idea why, I might check some stuff out in MCedit :/
There's no redstone involved with the map or any other typical source of lag, so probaby something to do with chunk loading or lighting errors.
 

SparklyMuffinz

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It is a fun map - it's just a matter of this map causing a ton of lag... I think I know why and I will test it to see if it's fixed. If so then it'll be approved. Thanks for the submission. :)

EDIT: It seems the problem is still there, as well as the gameplay is not as diverse as it could be (not due to the fault of the map maker - certain areas always receive attention more then others and on this map, it's only the ground.) And for those reasons, going to have to deny the submission. Sorry!