Euro Rail

Leahbender

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Name of map: Euro Rail
Author: Leahbender, Swirlyhermet
Size: 200 by 200
Map boundary: y55 x5
Kits:
SURVIVORS:
  • 1st Class- Stone sword, gold chestplate, 5 apples,
  • 2nd Class- wood sword, leather chestplate, leather pants, 3 bread
DARK HUNTER
  • Conductor- leather cap, Iron chestplate, stone sword,
HUNTERS-
  • Ticket Collector- stone sword, leather chestplate, map,
  • Food trolley- Wooden Sword, leather pants, 5 apples
Random or choose kits?: random
Screenshots: http://imgur.com/a/smWKa
Notes: This map was inspired by the cross country European railways. It's a lot of fun to run across the train tops X)
Weather is clear, Game starts at dawn, last 10 minutes, build time is 3 min, all blocks are breakable.
Download Link: http://www.mediafire.com/?88ejdar5isppfag
 

radman573

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It is a very nice map, and I congratulate you on your effort :D

I did notice that there was a VERY large number or iron (armor, swords, ores) which although is good in some ways, is a problem with your current player items. The hunters would not stand a chance against full iron survivors with iron swords. Also, there is a very large area to run around which might not be so good for hunters that lack a bow, which I could see to be a common problem, as survivors would most likely get the bows first, and just run away. Personally, just to mix things up, I would suggest that you give hunters a power like triple jump height or something of the sort. This would be able to suppress the item inbalancing and it would make this map more memorable :D

Good luck with your submission :D

P.S: The books are a nice touch :)
 

Leahbender

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It is a very nice map, and I congratulate you on your effort :D

I did notice that there was a VERY large number or iron (armor, swords, ores) which although is good in some ways, is a problem with your current player items. The hunters would not stand a chance against full iron survivors with iron swords. Also, there is a very large area to run around which might not be so good for hunters that lack a bow, which I could see to be a common problem, as survivors would most likely get the bows first, and just run away. Personally, just to mix things up, I would suggest that you give hunters a power like triple jump height or something of the sort. This would be able to suppress the item inbalancing and it would make this map more memorable :D

Good luck with your submission :D

P.S: The books are a nice touch :)
Thanks for the input :)
 

Guinessis

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Haven't been able to look at the map yet, but the dimensions must be square (same length in both x and z), unless you border the map with adminium/void/something players can't break.
 

Infected_alien8_

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First of all, thank you for submitting a map for us!
However, sadly I do not feel that this is up to AoD standard just yet.
I think the map is too small and closed in, and there isn't really much places to run to if you need to heal. The map also seems quite empty, and just focused on a small, tight spaced train; I don't think this will really work for AoD.
Furthermore, hunters cannot have helmets, so the Dark hunter can't have a leather cap ;)
Also, hunters don't need food :p (unless this food is just for the survivors for when they kill a hunter). If you are going to get rid of the food, remember to make sure to replace it with something else that will make it as balanced as the other kit!
Overall, I think the map needs to be bigger, with more places to go, and maybe focus on a bit more than just a small train. Perhaps a train station, or a number of trains together? I just think people will get annoyed with such a tight spaced map - I know you can get outside the train but there are only a couple of buildings out there; it seems very empty and rushed.
-1 for now. Sorry!
 

ealev

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After looking at it a little more, Infected's words sum this up very well.
I would suggest, perhaps, adding more of an actual town along the side of the train, which could definitely add more to the map.
-1 from me for now. Good luck on the modifications!
 

Infected_alien8_

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Here is the input file so far:
Code:
MapName: EuroRail
Author: Leahbender and Swirlyhermet
BuildTime: 180
GameTime: 600
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 59
    y: 73
    z: 34.9
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 59
    y: 73
    z: 34.9
  ChooseKit: false
Centre:
  ==: Vector
  x: 5
  y: 55
  z: 5
WorldSize: 100
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Conductor:
    - STONE_SWORD
    - IRON_CHESTPLATE
    - ARROW|8
  HunterStart:
    Ticket Collector:
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - MAP
    Food trolley:
    - WOOD_SWORD
  SurvivorStart:
    1st Class:
    - STONE_SWORD
    - GOLD_CHESTPLATE
    - APPLE|5
    2nd Class:
    - WOOD_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - BREAD|3
But obviously it's subject to change, depending on what you decide to do with the feedback given.
Just thought I would give it a go, seen as I understand input files now :D (I hope)
You didn't specify spawn, so I put it on top of the train. Is that okay?
Also, could you please give me the Z co-ordinates for the center of the map?
Thanks.
 

edudew

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First of all, thank you for submitting a map for us!
However, sadly I do not feel that this is up to AoD standard just yet.
I think the map is too small and closed in, and there isn't really much places to run to if you need to heal. The map also seems quite empty, and just focused on a small, tight spaced train; I don't think this will really work for AoD.
Furthermore, hunters cannot have helmets, so the Dark hunter can't have a leather cap ;)
Also, hunters don't need food :p (unless this food is just for the survivors for when they kill a hunter). If you are going to get rid of the food, remember to make sure to replace it with something else that will make it as balanced as the other kit!
Overall, I think the map needs to be bigger, with more places to go, and maybe focus on a bit more than just a small train. Perhaps a train station, or a number of trains together? I just think people will get annoyed with such a tight spaced map - I know you can get outside the train but there are only a couple of buildings out there; it seems very empty and rushed.
-1 for now. Sorry!
I feel like it's rare when infected gives +1 :D
 

Infected_alien8_

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First of all, thank you for submitting a map for us!
However, sadly I do not feel that this is up to AoD standard just yet.
I think the map is too small and closed in, and there isn't really much places to run to if you need to heal. The map also seems quite empty, and just focused on a small, tight spaced train; I don't think this will really work for AoD.
Furthermore, hunters cannot have helmets, so the Dark hunter can't have a leather cap ;)
Also, hunters don't need food :p (unless this food is just for the survivors for when they kill a hunter). If you are going to get rid of the food, remember to make sure to replace it with something else that will make it as balanced as the other kit!
Overall, I think the map needs to be bigger, with more places to go, and maybe focus on a bit more than just a small train. Perhaps a train station, or a number of trains together? I just think people will get annoyed with such a tight spaced map - I know you can get outside the train but there are only a couple of buildings out there; it seems very empty and rushed.
-1 for now. Sorry!
I feel like it's rare when infected gives +1 :D
Nah, not that rare ;)
I just want the best for AoD, and I feel that this map won't really be much fun at the moment ;)