Unless there are restrictions on the types of items that people can make, this economy will only function around the rarest things like diamonds or metals. Theres no point to spending money I could save up for diamonds unless I cannot get that item myself.
Like in Primordia, I focused on selling mob items because animal spawns really only happened in remote forests and they were only in farms. People sold disks because they were hard-to-achieve luxeries.
If people had to choose masteries to craft certain items, this would work beautifully. Otherwise this plug-in will, even though its the sexiest idea since sliced bread, will not be all that used.
I hope it works out though, sorry for being so morbid about it xc
That's not 'morbid' but actually a valid argument I have also already brought forward.
We had a dynamic economy on one of our SMP servers once, that worked like this one, and we had to stop using it after a while since people abused it left and right.
I am quite sure though that superstein and the team have a cunning plan to make it sexy this time round.
(I personally loved the webshop market most that we had once)