Duck_Castle

x3Ally_Cat

Member
Joined
Feb 15, 2013
Messages
5
Reaction score
106
Points
28
Name of Map: Duck_Castle
Creators: x3Ally_Cat & AwYeshLastOne
Dimensions: 96 x 96 x 96
Round Time: 7 minutes
Diggable Depth of the Map: The island [the main part of the map] is two layers thick and leads into water. The base of the water has a diggable depth of 1
Physics : (off) standard
Which Server Did You Build Your Map On?: Caznowl Freebuild & Map Making - AbcDogShiz.5
Number of Secrets: 1 (Although it's uncovered.)
.lvl file: http://www.mediafire.com/?qcgxc1hzrc6731n
Description of Map: It's a brightly colored castle on an island.:]
Screenshots of Map: http://imgur.com/a/LNeSr
 

Awwwyea

Ghast Hunter
Joined
Aug 6, 2011
Messages
488
Reaction score
960
Points
93
Anyway, x3Ally_Cat, your spawn isn't right. You can just dig out through the wool. It has to be an adminium box, with player-sized holes to jump out of, it helps catch people using custom physics. Your spawn is also off-center, I think. By a block or two.

Other than that, it looks like a good map to me. The castle walls look kind of plain, being just cobblestone. It has a fairly good balance of running/hiding, doesn't seem too pro-human/zombie to me. ;)
 

ReyvnNova

"Come buy our orchard fruits, Come buy, come buy~"
Joined
Aug 6, 2011
Messages
437
Reaction score
1,382
Points
93
I think the map could use a little more detail, but it actually looks like it would be very enjoyable to play. Deserves a run.
 

Damer_Flinn

Resident Asha'man
Joined
Aug 6, 2011
Messages
888
Reaction score
975
Points
243
Anyway, x3Ally_Cat, your spawn isn't right. You can just dig out through the wool. It has to be an adminium box, with player-sized holes to jump out of, it helps catch people using custom physics. Your spawn is also off-center, I think. By a block or two.
Doesn't really matter, I have to edit all spawns slightly anyway. I can just fix any flaws then.
 
  • Like
Reactions: Awwwyea