(COMP) WindyHills

Q

Qube

Guest
For the competition!




Name of Map: WindyHills


Author: TheQube
Size: A full Cubicle
Map Boundary: the boundary of my cube, in /warp Qube
Kits:
Hunters
Archer:
-Bow
-Arrow:30
-Leather_chestplate
-Leather_Boots
-Bread:12
SellSword:
-Stone_Sword
-Leather_Leggings
-Chainmail_chestplate
-Ender_Pearl:2
-Bread:10
Rebel:
-Wood_Sword
-Bread:10
-Leather_Leggings
-Leather_Chestplate

Survivor
Knight:
-Stone_sword
-Leather_leggings
-Chainmail_Chestplate
-Ender_pearl:2
-Bread:10
Farmer:
-Wood_Sword
-Leather_Chestplate
-Leather_Boots
Guard:
-Bow
-Arrow:30
-Leather_Boots
-Leather_Leggings

Random or Choose kit: Random.

Screenshots: Here is an album http://imgur.com/a/qFZpU#4
I really suggest checking the map out on BB tho, the screenshots are not that great!
Edit: overview pic: http://i.imgur.com/inN2i.jpg

Notes: The map is completely NoBuild and almost completely None-Destroyable, you will only be able to break crops, leaves, flowers, tall grass and Vines. Its a hilly map, with a few buildings and a couple of chests spread across the map!

Download link: Got none, but the map is located at my Cube on BB, use /warp Qube. I'm sure staff will be able to get a hold of it tho!

Input file: Im stupid and cant write this, and i should probably feel bad about it.
Baker said he would deal with that tho, so i guess i'l talk with him about spawn locations and such!

A bit confused with everything you need to do when submitting an AoD map, if you need anything more from me, let me know!
 

Guinessis

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Joined
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Messages
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Input
Code:
MapName: WindyHills
Author: TheQube
BuildTime: 120
GameTime: 600
WorldTime: 10000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 22.0
    y: 24.0
    z: -2.0
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 30
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 22.0
    y: 24.0
    z: -2.0
  ChooseKit: false
Centre:
  ==: Vector
  x: 5.0
  y: 50.0
  z: 5.0
WorldSize: 85.0
SkyLimit: TBD
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- IRON_BLOCK
- LOG
- WOOD
- FENCE
- STONE
- COAL_ORE
- WOOL
- DIRT
- GRASS
- GRAVEL
- COBBLESTONE
- MOSSY_COBBLESTONE
- TRAP_DOOR
- SMOOTH_STONE
- WOOD_STEP
- WOOD_DOUBLE_STEP
- WOOD_STAIRS
- STEP
- DOUBLE_STEP
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
- RED_ROSE
- YELLOW_FLOWER
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_BLOCK
- LOG
- WOOD
- FENCE
- STONE
- COAL_ORE
- WOOL
- DIRT
- GRASS
- GRAVEL
- COBBLESTONE
- MOSSY_COBBLESTONE
- TRAP_DOOR
- SMOOTH_STONE
- WOOD_STEP
- WOOD_DOUBLE_STEP
- WOOD_STAIRS
- STEP
- DOUBLE_STEP
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
    - MILK_BUCKET|16
  HunterLeader:
    Leader:
    - BOW
    - ARROW|30
    - STONE_SWORD
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    - ENDER_PEARL|1
    - BREAD|10
  HunterStart:
    SellSword:
    - STONE_SWORD
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - ENDER_PEARL|2
    - BREAD|10
    Archer:
    - BOW
    - ARROW|30
    - LEATHER_BOOTS
    - LEATHER_CHESTPLATE
    - BREAD|12
    Rebel:
    - WOOD_SWORD
    - BREAD|10
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
  SurvivorStart:
    Knight:
    - STONE_SWORD
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - ENDER_PEARL|2
    Guard:
    - BOW
    - ARROW|30
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    Archer:
    - WOOD_SWORD
    - BREAD|10
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE