Hi. I've compiled some useful commands/parameters/techniques (from the Fawe wiki) that some of you may not know about.
You might not be eager to look through all of these, but I encourage checking them out so you can build better!
Legend:
Masks:
Patterns:
Cool techniques using these:
You might not be eager to look through all of these, but I encourage checking them out so you can build better!
Legend:
- <arg> - A required parameter
- [arg] - An optional parameter
- <arg1|arg2> - Multiple parameters options
- <arg=value> - Default or suggested value
- -a - A command flag e.g. //<command> -a [flag-value]
- /fillr <pattern> <radius> [depth]
- /fall [replace] [-m]
- /setblocklight
- //caves [size] [freq] [rarity] [minY] [maxY] [sysFreq] [sysRarity] [pocketRarity] [pocketMin] [pocketMax]
- /savebrush <name>
- /brush catenary <pattern> [lengthFactor=1.2]
- /br shatter
- /br blendball
- /br pull
- /br splatter
- /brush spline <pattern> [lengthfactor] [size]
- /br circle
- /br rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50]
- /br scatter <pattern> [radius=5] [points=5] [distance=1] [-o]
- /br height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
- /br cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
- /br flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
- /br layer <radius> [color|<pattern1> <patern2>...]
Desc: Fill a hole recursively
- /fall [replace] [-m]
Desc: Make the blocks in the selection fall
- /setblocklight
Desc: Set block lighting in a selection
- //caves [size] [freq] [rarity] [minY] [maxY] [sysFreq] [sysRarity] [pocketRarity] [pocketMin] [pocketMax]
Desc: Generates a cave network
- /savebrush <name>
Desc: Save your current brush
- /brush catenary <pattern> [lengthFactor=1.2]
Desc: Create a hanging line between two points.
The lengthFactor controls how long the line is
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -s flag selects the clicked point after drawing
Desc: Creates uneven lines separating terrain into multiple pieces
- /br blendball
Desc: Smooths and blends terrain
Desc: Pull terrain towards you
- /br splatter
Desc: Sets a bunch of blocks randomly on a surface.
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
- /brush spline <pattern> [lengthfactor] [size]
Desc: Create a hanging line between two points.
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
- /br circle
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
- /br rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50]
Desc: Creates a distorted sphere
- /br scatter <pattern> [radius=5] [points=5] [distance=1] [-o]
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
The -o flag will overlay the block
- /br height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
Desc: This brush raises and lowers land.
The -r flag enables random off-axis rotation
The -l flag will work on snow layers
The -s flag disables smoothing
Note: Use a negative yscale to reduce height
The -r flag enables random off-axis rotation
The -l flag will work on snow layers
The -s flag disables smoothing
Note: Use a negative yscale to reduce height
- /br cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
Desc: This brush flattens terrain and creates cliffs.
The -r flag enables random off-axis rotation
The -l flag will work on snow layers
The -s flag disables smoothing
The -r flag enables random off-axis rotation
The -l flag will work on snow layers
The -s flag disables smoothing
- /br flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
Desc: Flatten brush flattens terrain
The -r flag enables random off-axis rotation
The -l flag will work on snow layers
The -s flag disables smoothing
The -r flag enables random off-axis rotation
The -l flag will work on snow layers
The -s flag disables smoothing
- /br layer <radius> [color|<pattern1> <patern2>...]
Desc: Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
%
Desc: percentage chance
#id
Desc: Restrict to initial id
#surface
Desc: Restrict to surfaces (any solid block touching air)
$ <biome>
Desc: in a specific biome. For a list of biomes use //biomelist
! <mask>
#existing
Desc: If there is a non air block
#data
Desc: Restrict to initial data
\ <min> <max>
Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below
#region
Desc: inside the provided selection
#solid
Desc: If there is a solid block
#skylight <min> <max>
Desc: Restrict to specific sky light levels
< <mask>
Desc: below a specific block
> <mask>
Desc: above a specific block
#wall
Desc: Restrict to walls (any block n,e,s,w of air)
#brightness
Desc: Restrict to specific block brightness
#nolight
Desc: Restrict to blocks without light (sky or emitted)
#light <min> <max>
Desc: Restrict to specific light levels
#blocklight <min> <max>
Desc: Restrict to specific block light levels
Desc: percentage chance
#id
Desc: Restrict to initial id
#surface
Desc: Restrict to surfaces (any solid block touching air)
$ <biome>
Desc: in a specific biome. For a list of biomes use //biomelist
! <mask>
#existing
Desc: If there is a non air block
#data
Desc: Restrict to initial data
\ <min> <max>
Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below
#region
Desc: inside the provided selection
#solid
Desc: If there is a solid block
#skylight <min> <max>
Desc: Restrict to specific sky light levels
< <mask>
Desc: below a specific block
> <mask>
Desc: above a specific block
#wall
Desc: Restrict to walls (any block n,e,s,w of air)
#brightness
Desc: Restrict to specific block brightness
#nolight
Desc: Restrict to blocks without light (sky or emitted)
#light <min> <max>
Desc: Restrict to specific light levels
#blocklight <min> <max>
Desc: Restrict to specific block light levels
#buffer <pattern>
Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice
#id
Desc: Only change the block id
#clipboard
Desc: Use the blocks in your clipboard as the pattern
#data <pattern>
Desc: Only change the block data
#biome <biome>
Desc: Set the biome
#simplex <scale> <pattern>
Desc: Use simplex noise to randomize blocks
#lighten
#darken
Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice
#id
Desc: Only change the block id
#clipboard
Desc: Use the blocks in your clipboard as the pattern
#data <pattern>
Desc: Only change the block data
#biome <biome>
Desc: Set the biome
#simplex <scale> <pattern>
Desc: Use simplex noise to randomize blocks
#lighten
#darken
Mix grass/water textures:
//set $jungle,$swampland,$plains
Making unique vines:
/br sphere 175:1 5
/mask <cobble,175:1
Making seaweed:
/br sphere 6:3 5
/mask >sand,6
Remember to get creative and create your own techniques!
//set $jungle,$swampland,$plains
Making unique vines:
/br sphere 175:1 5
/mask <cobble,175:1
Making seaweed:
/br sphere 6:3 5
/mask >sand,6
Remember to get creative and create your own techniques!
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