Commands/parameters you may not know about! (Fawe)

Discussion in 'Guides and Information' started by Robo, Mar 11, 2018.

  1. Robo

    Robo Sup

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    Hi. I've compiled some useful commands/parameters/techniques (from the Fawe wiki) that some of you may not know about.
    You might not be eager to look through all of these, but I encourage checking them out so you can build better!

    Legend:
    • <arg> - A required parameter
    • [arg] - An optional parameter
    • <arg1|arg2> - Multiple parameters options
    • <arg=value> - Default or suggested value
    • -a - A command flag e.g. //<command> -a [flag-value]
    Commands:
    - /fillr <pattern> <radius> [depth]
    Desc: Fill a hole recursively


    - /fall [replace] [-m]
    Desc: Make the blocks in the selection fall


    - /setblocklight
    Desc: Set block lighting in a selection



    - //caves [size] [freq] [rarity] [minY] [maxY] [sysFreq] [sysRarity] [pocketRarity] [pocketMin] [pocketMax]
    Desc: Generates a cave network

    - /savebrush <name>
    Desc: Save your current brush


    - /brush catenary <pattern> [lengthFactor=1.2]
    Desc: Create a hanging line between two points.
    The lengthFactor controls how long the line is
    The -h flag creates only a shell
    The -s flag selects the clicked point after drawing


    - /br shatter
    Desc: Creates uneven lines separating terrain into multiple pieces


    - /br blendball
    Desc: Smooths and blends terrain

    - /br pull
    Desc: Pull terrain towards you


    - /br splatter
    Desc: Sets a bunch of blocks randomly on a surface.
    Example: /br splatter stone,dirt 30 15
    Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.


    - /brush spline <pattern> [lengthfactor] [size]
    Desc: Create a hanging line between two points.
    The lengthFactor controls how long the line is
    The -h flag creates only a shell
    The -s flag selects the clicked point after drawing


    - /br circle
    Desc: Creates a circle which revolves around your facing direction.
    Note: Decrease brush radius, and enabled visualization to assist with placement mid-air


    - /br rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50]
    Desc: Creates a distorted sphere


    - /br scatter <pattern> [radius=5] [points=5] [distance=1] [-o]
    Desc: Set a number of blocks randomly on a surface each a certain distance apart.
    The -o flag will overlay the block


    - /br height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
    Desc: This brush raises and lowers land.
    The -r flag enables random off-axis rotation
    The -l flag will work on snow layers
    The -s flag disables smoothing
    Note: Use a negative yscale to reduce height


    - /br cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
    Desc: This brush flattens terrain and creates cliffs.
    The -r flag enables random off-axis rotation
    The -l flag will work on snow layers
    The -s flag disables smoothing


    - /br flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
    Desc: Flatten brush flattens terrain
    The -r flag enables random off-axis rotation
    The -l flag will work on snow layers
    The -s flag disables smoothing


    - /br layer <radius> [color|<pattern1> <patern2>...]
    Desc: Replaces terrain with a layer.
    Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface

    Masks:
    %
    Desc: percentage chance


    #id
    Desc: Restrict to initial id


    #surface
    Desc: Restrict to surfaces (any solid block touching air)


    $ <biome>
    Desc: in a specific biome. For a list of biomes use //biomelist


    ! <mask>

    #existing
    Desc: If there is a non air block


    #data
    Desc: Restrict to initial data


    \ <min> <max>
    Desc: Restrict to specific terrain angle
    The -o flag will only overlayExample: /[0d][45d]
    Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
    Example: /[3][20]
    Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below


    #region
    Desc: inside the provided selection


    #solid
    Desc: If there is a solid block


    #skylight <min> <max>
    Desc: Restrict to specific sky light levels


    < <mask>
    Desc: below a specific block


    > <mask>
    Desc: above a specific block


    #wall
    Desc: Restrict to walls (any block n,e,s,w of air)


    #brightness
    Desc: Restrict to specific block brightness


    #nolight
    Desc: Restrict to blocks without light (sky or emitted)


    #light <min> <max>
    Desc: Restrict to specific light levels


    #blocklight <min> <max>
    Desc: Restrict to specific block light levels
    Patterns:
    #buffer <pattern>
    Desc: Only place a block once while a pattern is in use
    Use with a brush when you don't want to apply to the same spot twice


    #id
    Desc: Only change the block id


    #clipboard
    Desc: Use the blocks in your clipboard as the pattern


    #data <pattern>
    Desc: Only change the block data


    #biome <biome>
    Desc: Set the biome


    #simplex <scale> <pattern>
    Desc: Use simplex noise to randomize blocks
    Cool techniques using these:
    Mix grass/water textures:
    //set $jungle,$swampland,$plains[​IMG][​IMG]


    Making unique vines:
    /br sphere 175:1 5
    /mask <cobble,175:1
    [​IMG]


    Making seaweed:
    /br sphere 6:3 5
    /mask >sand,6
    [​IMG]


    Remember to get creative and create your own techniques!
     
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