Colors

TubaRiver

Masterful
Donor
Joined
Aug 6, 2011
Messages
278
Reaction score
317
Points
43
Map Name: Colors
Map Author: TubaRiver
Size: 180x190
Map Boundary 200x200 from center. (spawn)

Kits:
Humans:
Squirrels - Bow, 32 arrows, 3 cookies, 1 minecart, leather boots.

Hunters: In the input file, im not sure how to do minecart with tnt. so if someone could do that for me, for im sure i have it wrong.
Tediz - Bow, 64 arrows, leather armor, leather boots, 1 minecart, 1 minecart with TNT.

Download Link: http://www.mediafire.com/?b5as44d27o6cdcd
Pic:

Notes:
Okay, first off, this map has alot of redstone. Nothing complex at all, just alot of redstone to power rails for rollercoasters. So hopefully it wont hurt the server.

This map allows players to literally choose their destination.
Obviously the main method of travelling is only by rails, which means it is highly advised to move by minecarts instead of walking if you wish to travel faster. There are no swords, the only weapons are TNT, and bows. Plenty of them as well.

Some areas you may think you can camp in and be safe..... no not really. Activator rails are within all those areas to allow minecarts with TNT to asplode people!!

The castles themselves are not that large, i did not want them to be. I figure people could find a spot in or outside on a rail and snipe enemies, or push TNT carts to enemies. Each color castle comes with a beacon effect for as long as you remain within the castle. No block placing or breaking.

Only 1 kit for humans and hunters, starting hunter gets nothing special amongst the rest of the hunters. No need i believe.
last but not least; fun fact! Kit names are based off of "Colors" from "Conkers bad fur day." :D

I also plan to make a copy of this and submit for TNT.

TNT map dmg off.

Input file:
Code:
MapName: Colors
Author: TubaRiver
BuildTime: 90
GameTime: 600
WorldTime: 0
SpawnProtectTime:
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 400
y: 1
z: -350
ChooseKit: False
OneKitPerRound: True
KitResetTime: 0
BoxChance: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 400
y: 1
z: -350
ChooseKit: False
Centre:
==: Vector
x: 400
y: 1
z: -350
WorldSize: 100
SkyLimit: 40
ResetInventory: True
CanUseLocate: False
SurvivorRestrictedPlaceAll: True
SurvivorRestrictedBreakAll: True
HunterRestrictedPlaceAll: True
HunterRestrictedBreakAll: True
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
HunterRestrictedBreak:
HunterRestrictedPlace:
Kit:
HunterFree:
- BOW
-ARROW|64
-MINECART|1
-MINECARTWITHTNT|1
-LEATHER_CHESTPLATE
-LEATHER_BOOTS
Juggernaught:
Conker:
- BOW
-ARROW|64
-MINECART|1
-MINECARTWITHTNT|1
-LEATHER_CHESTPLATE
-LEATHER_BOOTS
HunterLeader:
Tediz:
- BOW
-ARROW|64
-MINECART|1
-MINECARTWITHTNT|1
-LEATHER_CHESTPLATE
-LEATHER_BOOTS
HunterStart:
Tediz:
- BOW
-ARROW|64
-MINECART|1
-MINECARTWITHTNT|1
-LEATHER_CHESTPLATE
-LEATHER_BOOTS
SurvivorStart:
Squirrel:
- BOW
-ARROW|32
-MINECART|1
-LEATHER_BOOTS
-COOKIES|3
 

Infected_alien8_

Garry's Mod Admin
Mafia Host
Joined
Jul 29, 2012
Messages
1,760
Reaction score
6,243
Points
138
Okay, first of all thanks for making a map!
Your idea is very creative indeed, and it will offer unique gameplay (pvping whilst in a minecart) however I am not sure it will really work. A map like this got denied before due to that very reason. But I don't believe that one had castles, so people were constantly riding. I like how yours does have castles, so you can stop riding if you wish. This aspect pushes me to liking it.

I honestly think that you should hide the redstone, though. I think it looks a bit messy.
Also, I noticed a few holes in the tracks. Is this on purpose? It's just it will be very annoying as there isn't really a way to stop yourself from falling into the void.

Also, I would recommend more arrows for the kits. 10 isn't enough, and I didn't see tons of arrows in chests; just a few with about 6 arrows in. I feel that, with this map, a stack will be appropriate, seen as there is no melee weapon.

The minecart with tnt doesn't seem to be there on the list... I will try and search for it for you.
O for now, but I am leaning towards a +1 if the things mentioned are taken care of.
 

TubaRiver

Masterful
Donor
Joined
Aug 6, 2011
Messages
278
Reaction score
317
Points
43
I honestly would like to hide the red stone better, however, i cannot build anything lower than y=1. (i didn't really notice this when i was first customizing a flatmap at the beginning.) Which is what most of the rails are at. I decided to allow them to be apart of the map, If you can guess for certain tracks it would be faster to use the rails, however for paths that go back and forth within 1 block actual distance to their destination, there is actually a path to walk for said areas. Also, it allows extra paths to try and dodge Minecarts with TNT. Which means the players really need to think about where they are and the blocks with and without rails next to them.

For the holes, yes this is definitely apart of the map. Kind of like a troll. If you don't pay attention, you will die. I again added this aspect as sort of a funny trap/troll. Which people might hate me for, cause i know plenty of people do not pay attention, nor would be fast enough to eject from the minecart in time to save themselves. :D

Hmm, i made sure to add plenty of arrows, in fact each castle just by themselves have approx 30?-ish? But i could definitely add more if need be, i was thinking i had actually added too many.

and if Minecart with TNT isn't on the list, i'll just add a minecart, and a tnt. To the kits and allow the players to use crafting benches.
 
  • Informative
Reactions: Infected_alien8_

TubaRiver

Masterful
Donor
Joined
Aug 6, 2011
Messages
278
Reaction score
317
Points
43
Yes and no. You see, shooting a minecart with TNT will only slightly push it back, however if the MWT. passes over an activator rail, thus starting the countdown for TNT explosion. Shooting arrows will go through it without touching the cart or having it break or pushed back.

As for hunters/humans in carts. You need to be good with your aim and shoot the cart, in order to make them get off it. However, they will not fall into void just like that, they will land on the rail with their minecart pickup entity right next to them.

There are punch/fire bows also available within the map which may help in your quest to shoot them into the void.

[EDIT] oh btw, kits have been edited slightly with more arrows.