Class Patch Notes

Jolterino

'_>'
Mafia Host
Joined
Aug 11, 2011
Messages
1,090
Reaction score
1,931
Points
113
Patch 1.1

Alchemist
Fixed some tooltip errors
Plague
• Fixed cooldown applying inconsistently
Venom Cask
• Cooldown reduced: 8 > 7
Untested Concoction
• Cooldown reduced: 60 > 45

Pyromancer
Combustion
• Increased cooldown: 6 > 7
• Increased duration between damage ticks: 1 > 1.33
Inferno
• Changed hitbox to match visual effect

Frostbringer
Ice Tomb
• Holding shift while casting the skill will now cast it on yourself.

Hunter
Serpent Sting
• Replaced with Tracking

Slayer
Charge
• Increased duration: [2/2.25/2.5/2.75/3] > [2.5/2.75/3/3.25/3.5]

Cleric
Smite
• Decreased cooldown: 3 > 2.25
 
Last edited:
  • Like
Reactions: HyP3r and Araidian

Jolterino

'_>'
Mafia Host
Joined
Aug 11, 2011
Messages
1,090
Reaction score
1,931
Points
113
Patch 1.2

Archer (Hunter/Acrobat)
– Wilderness Training
• Now also grants an arrow if you hit an entity with an arrow.

Acrobat
– Explosive Charge
• Delay decreased: 3 > 2
• Dexterity scaling increased: 50% > 60%
• Cooldown decreased: 14 > 12
– Disengage
• Vertical launch distance slightly decreased
• Cooldown decreased: 15 > 14

Hunter
– Lead Arrow

• Dexterity scaling increased: 20% > 30%
• Cooldown decreased: 6 > 5
– Prowl
• Now emits particles while active
– Tracking
• Entities Tracked now have 20% less Physical Defense

Justicar
– Judgement
Reworked to: Blast an enemy with radiant energy, dealing (6/10/14/18/22 + 40% of Intelligence) Light damage and Stunning everything in an area around it for 1/1.2/1.4/1.6/1.8 seconds.
– Spirit Bind
Reworked to: Your supporting spells also affect the 1/1/1/1/2 closest allies to you.
– Her Radiance
Now functions in a cone-shaped area.
No longer illuminates from your Spirit Bound
• Intelligence scaling increased: 25% > 45%

Cleric
– Holy Water
• Intelligence scaling increased: 30% > 50%
– Light Shield
• Shield duration increased: 2/2.5/3/3.5/4 > 3/4/5/6/7
– Urgency
• Intelligence buff increased: 10/14/18/22/26 > 20/25/30/35/40
 
Last edited:

Jolterino

'_>'
Mafia Host
Joined
Aug 11, 2011
Messages
1,090
Reaction score
1,931
Points
113
Patch 2.0

General changes
– General
• Hunger now lasts longer but heals for less
• Amount of Class accounts increased to 15

Acrobat
– General
• Health per level increased: 4 > 5.25

Hunter
– General
• Health per level increased: 4.5 > 5.5

Juggernaut
– General
• Health per level increased: 6 > 8
– Skull Bash
• Stun duration now scales with level: 1.5 > 1.2/1.4/1.6/1.8/2
• Strength scaling increased: 20% > 30%

Slayer
– General
• Health per level increased: 5.5 > 6.5
– Carnage
• Strength scaling decreased: 40% > 35%
– Crimson Slash
• Now instead adds damage to your next melee attack
• Strength scaling decreased: 60% > 40%
– Cleave
• Strength scaling decreased: 50% > 35%

Frostbringer
– General
• Health per level increased: 4 > 5
– Frostbolt
• Intelligence scaling reduced: 40% > 35%
– Ice Spear
• Intelligence scaling reduced: 50% > 40%
– Blizzard
• Intelligence scaling reduced: 80% > 55%

Pyromancer
– General
• Health per level increased: 4 > 4.5
– Fireblast
• Intelligence scaling reduced: 35% > 30%


Nightcloak
– General
• Health per level increased: 4 > 5
– Backstab
• Strength scaling reduced: 25% > 15%
– Night Slash
• Strength scaling reduced: 50% > 30%
• Fixed a bug where Night Slash could be applied multiple times
– Esper Blade
• Strength scaling reduced: 60% > 45%


Alchemist
– General
• Health per level increased: 4 > 5.25

Cleric
– General
• Health per level increased: 4 > 5.25
– Holy Water
• Now damages enemies for as much as it heals allies.
– Blinding Light
• Blind duration increased: 2/2.5/3/3.5/4 > 3/3.5/4/4.5/5


Justicar
– General
• Health per level increased: 2.7 > 6
 
Last edited:

Jolterino

'_>'
Mafia Host
Joined
Aug 11, 2011
Messages
1,090
Reaction score
1,931
Points
113

New Classes and Reworks [Patch 2.1]
coming this weekend!!!

Justicar
– General
• Various tooltip fixes
– Blind Justice
• Renamed from "Might"
• Scaling (finally) changed from Strength to Intelligence
• Now also grants Spirit Bound effect to nearest ally
– Judgement
• Damage and intelligence scaling increased
• Stun duration slightly reduced: 1/1.2/1.4/1.6/1.8 > 1/1.15/1.3/1.45/1.6
– Holy Bolt
• Renamed from "Her Radiance"
• Moved to Level 1
• Now fires a single projectile that explodes into holy light on contact, damaging all nearby enemies.
– Bastion
• New Level 10 skill
• Grants 10/12.5/15/17.5/20 Vitality to you and your Spirit Bound ally
– Guardian Angel
• You can now move around during the skill's channel.

Dragoon (Warrior)
– Draconic Fury
• Gain 40% of Strength as bonus Physical damage on your melee attacks.
– Flame Lance
• Conjure a lance made of flame and thrust it forward, dealing (9/12/15/18/21 + 55% of Strength) Fire damage to the first enemy struck and Silencing them for 1.2/1.5/1.8/2.1/2.4 seconds if hit from the front.
– Dragon Breath
• Breath a bellow of fire, dealing (10/14/18/22/26 + 40% of Strength) Fire damage in a cone.
– Impresence
• Enemies facing you have 10/12.5/15/17.5/20% reduced Fire Resistance
– Dragon Dive
• Leap upwards then dive down, dealing 20/15/10/5/0% true damage to yourself.
– Hardened Scales
• You have 20/25/30/35/40% Fire and 10/12.5/15/17.5/20% Physical Resistance.
– Ascension
• Awaken the dragon inside, scorching all enemies near you for (8/16/24/32/40 + 60% of Strength) Fire damage over 4 seconds.


Arcanist (Mage)
– Corrupt Magic
• Your spells burn Wither and Blind for 2 seconds.
– Mana Bolt
• Fire a fast moving projectile of pure magic, dealing (6/9/12/15/18 + 35% of Intelligence) Void damage.
– Arcane Blast
• Release a pure arcane blast, dealing (10/14/18/22/26 + 50% of Intelligence) Void damage.
– Warp
• Instantly blink 10/12/14/16/18 blocks forward.
This cannot go through walls.
– Surge
• Dealing Void damage reduces all active skill cooldowns by 1/1.25/1.5/1.75/2 seconds.
– Consuming Dark
• Gain a stacking 5% increased Void Damage for 10/12/14/16/18 seconds when you kill an enemy
Gain a stacking 20% increased Void Damage for 60/70/80/90/100 seconds when you kill a player.
– Unstable Void
• Fire a projectile that explodes, dealing (8/10/12/14/16 + 40% of Intelligence) damage, then implodes, constantly dragging enemies into the center for 3/3.5/4/4.5/5 seconds.
 
Last edited: