[Builder tutorial] How to raise a mountain in only a few minutes?

Numberplay

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So you finally applied to builder or nobility and were accepted, but something you might not know is that you are now allowed to use most of the WorldEdit mod commands in the creative side of the server. I could go on and make a detailed description of the commands you can use but it would be very long and hard to understand. That is why I'll simply show you some useful methods to build quickly and easily with WorldEdit in Primordia.

Before, you would have to place blocks one at a time and rethink your mountain over and over to finally get a shape that you like. Most of you would also abandon the idea since it was boring and very long. But this tutorial will show you how to build a mountain in only a few steps. It took me around 10 minutes from the first step until the last one and with some practice, you could do it as fast as me.

Do not use any command shown here to ruin other people's stuff. This is a bannable offense.

Step 1 : Choose a location
I know this might sound stupid, you probably already know where you want to build your mountain, but have you though about biomes? Take for example the swamp biome, it will make the grass look darker but it will also make the trees darker. So make sure you avoid that except if you really want that effect on your mountain.

Here I took a simple plot with no color change on the grass :


Step 2 : Shape the mountain
For this step, you will need a tool made with WorldEdit. Tools are made from an item that doesn't naturally place a block. I suggest you take a round shaped item like the slimeball first. You must wield your item and enter this command :
Code:
/brush sphere sand 5
/brush is the command to bind a tool on an item, sphere is the tool that makes balls from the material (here sand). I use sand for its physic in Minecraft. You don't want to see your mountain have ball shaped cliffs right? and 5 is the ball radius. With WorldEdit 5 is the limit.

Now that your tool is made, right click on the surface you want a sphere made. You can do this from far away. Do this until most of the mountain is made.


You might also want to make the base smoother. This can easily be done in 2 steps.
First, make a smaller sphere brush. You can overwrite your current brush too.
Code:
/brush sphere sand 2
simply change the radius in the code. You're not forced to take 2 like I did. You can go gradually with 3 then 1. Now use this tool to complete the shape of your mountain.


Then, make a new tool specifically made for smoothing a region.
Code:
/brush smooth
I usually use another item to make this tool. This tool will level blocks in a 5x4 region around where you right-click. Avoid using this on cliffs and also on structures, the result will look ugly. Type //undo if you do a mistake.


Step 3 : stone and grass
For this part, it's best to let you know that Primordia have a limit at how many blocks you can change at once (100000). If your mountain is too big, do this one region at a time.

You need to select a region here, preferably your whole mountain. To do this, you will need the wand. What is the wand? it's a pre-made tool in WorldEdit set on the wooden axe. Just take one from the inventory or type //wand to get it.

Right-click on a block to set the first position and left-click on another block the set the second position, both positions will be opposites corners in an imaginary rectangular prism. That prism is your selected region.

Sadly you can't select air with the wand, and for our mountain, we need to. You might want to type either //pos1 or //pos2 to set your current position as a region position, preferably on one corner of your plot and over the top of the mountain. Then use the wand for the second position on the floor or underground on the other corner of the plot.

now change all the blocks to stone
Code:
//replace sand,grass stone
replace will change the first set of blocks into the second set.
sand,grass are the blocks we want to change. Note that you need to separate the block names (or ID's) with a comma without spaces.
stone is the block i want to have. You could put many blocks here with the comma, each single block will then either be changed into one of the given block randomly.


Now overlay everything with grass.
Code:
//overlay grass
You could also move everything down here to the grass level it was before if your mountain isn't too big.
Code:
//move 1 down


Step 4 : Details
Now you are finally on the final step. You can do anything from here but if you want a normal mountain first then you can add trees.

Thankfully, WorldEdit have a tree tool. The command works like /brush.
Code:
/tree
It simply binds the tree tool on an item. But this one forces you to right-click on blocks from close to put trees. You will see a message if your selected region can't allow a tree there.


And now you do whatever you want. For my final picture, I added tall grass and flowers with bonemeal, changed some of the grass into gravel manually and made a very small pond with a waterfall. Pretty much everything here is made manually.


Now have fun making your mountain. But don't leave it behind if you don't do anything with it afterwards.
 

Numberplay

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Don't worry. I'll keep this and repost it somewhere else for AoD map makers for example. I might make a few more tutorials too.