IC Blocktopia Wasteland Powers

Jolterino

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This is a roleplay/game. Scroll down past the story to see more.

Civilization has existed for a long time. Not long in the cosmic sense, not in the sense of the lifetime of the Earth, maybe not even in the timeline of human evolution. But in the mind of modern man, humans have long thrived in what we know as civilization. Man has accomplished great things in this time; agriculture, the wheel, writing, the great monuments of the ancient age, science, medicine, the eradication of disease, control of the atom, flight. Man even went to the moon. In many ways, man had come to tame the Earth, able to endure all but the greatest threats, the most lethal dangers.

But that time has passed. For all his glory, all his accomplishments, man was never ever to overcome his greatest challenge; himself.

Let’s take a step back, to when man went to the moon. This was the product of the Space Race. The First Space Race. The result of rivalry between two mighty super-powers, the United States and the USSR. It was a sideshow in a greater game; the arms race and international competition that was the Cold War. For nearly 4 and a half decades, man sat on the brink of his own destruction, the constant threat of nuclear war hanging over a world rushing full-speed into the modern era. Ultimately, the Cold War died on its own; the collapse of the Soviet Union in 1991 spelled the end of the Cold War and the tension that had long seemed poised to tear the world apart.

Man had survived his great challenge. His greatest threat. And he had learned, for once, a lesson.

Or had he?

Despite the triumph of the end of the Cold War, the threat of global war would rear its ugly once more. Following the Russian Federation’s annexation of the Ukraine in June 2016 and the integration of Belarus that September, the United States and its NATO alliance looked once again with fear and concern to the East. Tensions flared as Russia announced its intention to marginalizing the power and perceived hegemony of the West; transforming the Shanghai Cooperation Organization into a formal military alliance like NATO and like the Warsaw Pact before it, uniting Russia, China, and India in common defense. The Cold War arms race began anew, and mankind once again began his march towards Armageddon. A new demon had been born in the heat of this new global friction, KEM, orbital kinetic weaponry, made possible by advances in space launch technology made, ironically, in the period of space cooperation between the US and Russia following the first Cold War.

KEM was a truly fearsome weapon, dropping simple metal rods at high velocity from orbit to the Earth’s surface, yielding unimaginable devastation to any point on the Earth’s surface, anytime, and without a moment’s notice. Unlike the nuclear deterrent of the first Cold War, there was no forewarning, no time period between launch and impact that attacks could be detected. Only the destruction of the target signalled its use. Mankind’s already quick trigger finger seemed to grow even more restless.

The US was the first to militarize space, putting a number of KEM satellites into service by 2021. Russia quickly followed suit with its own fleet, followed in short order by NATO support for the US mission. China opted to equip its terrestrial forces with anti-satellite missiles in hopes of knocking out KEM stations in event of conflict, and India focused its efforts on a system to intercept KEM, or as some had begun to call it “Thor’s Hammer”.

The Space Arms Race, a demented child of the Space Race from the era before, was still but a slideshow to the growing global tension. Russia federalized the Central Asian republics in April 2022, nearly completely reestablishing the former Soviet Union. Galvanized by this development, the European Union voted to federalize itself the following August, establishing a sovereign authority over the rest of Europe. Japan, Australia, South Korea, Israel, Taiwan, New Zealand, and Brazil had all joined a reorganized NATO by the beginning of 2023, and the global strife resulted in the disbandment of the United Nations on July 16th, 2023. In an effort to secure their own well-being, the Arab states of North Africa and the Middle East formed a non-aligned Arab Confederation, drawing the ire of both the SCO and NATO. By 2024, tensions between the Arab Confederation and Iran had erupted into full-scale war; Iran, supported by China, pushed deep into the Arabian Peninsula, reaching the Red Sea by August of 2024. By January 2025, the Arabs had managed to repel the Iranian invaders, but in a last-ditch effort to secure victory the Iranians set fire to the Saudi oil fields, causing a worldwide shortage, before a peace was agreed to in May 2025. The burning of the Saudi oil fields set a global rush in motion; nations with oil supplies quickly depleted much of their available reserves, oil exploration and the building of new wells hardly keeping up with the panic.

The oil shortage really set the dominoes in motion; in November, 2025, a military coup in an India crippled by the lack of oil removed the world’s most populous democracy and replacing it with a pseudo-fascist state. In China, the oil shortage sparked nationwide anti-government protest, and in the United States oil rationing created a heated debate in Congress and calls for war, grinding the American government to a halt. In April 2026, American tanks under an executive order, rolled across the border into Mexico in an effort to secure a new source of petroleum, prompting a mass exodus of Latin American states into the SCO, only Colombia and Peru remaining aligned with the US. By October, border skirmishes had begun to break out along the EU-Russia border. Remaining oil reserves in other countries were quickly exhausted by their owners, drawing aggression towards less-developed nations with remaining oil reserves. In December, Pakistan formally announced entry to NATO, threatened by the SCO nations India, Iran, and China surrounding them on all sides. Fascist India openly condemned the induction, escalating tensions to their highest since the first deployment of KEM. Diplomatic overtures failed, and by Fall 2027, military forces worldwide were mobilized at high alert, the two blocs reaching deep into their strategic oil reserves to give their militaries one last breath of life. The world had become a powder keg. Much like during the Cuban Missile Crisis of 6 decades before, mankind stared down the barrel of his own destruction.

But this time, he would not get away.

On the morning of February 17th, 2028, an explosion leveled the city of Kazan, Russia. Perhaps it was an industrial explosion. Perhaps a cosmic impact event. Perhaps a KEM test misfire. It really doesn’t matter at this point; it would prove to be the spark the global powder keg needed. Mistaking, perhaps, the destruction of Kazan as a preemptive strike against Russia, the Russian military readied its own retaliatory strike, quickly picked up by US spy satellites. An emergency phone call between the US President and EU Prime Minister to the Russian government yielding no answers, Europe placed its nuclear forces on high alert, lacking a KEM force of its own. Russian TU-142 patrol aircraft, noticing the surfacing of French nuclear missile submarine Le Terrible, radioed the information back to Moscow, “confirming” the Russian suspicion a strategic attack was inbound. Seeking to ensure its own survival, Russia threw the first punch. “Thor’s Hammer” thundered across the sky, KEM projectiles raining down on Europe, North America, and Asia. Minutes later Europe retaliated to this WMD attack with WMD’s of its own, the SLBM’s of its missile submarine fleet set in flight towards Russian and targets. Ballistic missiles attacks being far less subtle than KEM, the volley attracted worldwide attention. China, also without KEM, launched its own missiles, victimizing primarily Asian NATO, followed quickly by India’s nuclear assault on Pakistan and Europe. American KEM began to fire, striking throughout the SCO, followed by American SLBM’s and ICBM’s. In an attempt to halt the counter-attack, Russia let loose its own nuclear stockpile, most exploding as airbursts in an attempt to freeze America and Europe with the use of EMPs. Seeking opportunity in the chaos, Iranian bombers and missiles stuck deep into the Arab Confederation and Israel, but not without a nuclear response from Israel itself. Brazil attempted to mobilize to invade its SCO neighbors, but was stopped short by a surprise barrage of Russian KEM. Only Africa stood truly untouched by the apocalyptic exchange of WMD’s.

All in all, the war lasted around 90 minutes. Nuclear devastated land stretched across the globe, though seeming insignificant in scale compared to efficient destructive power of “Thor’s Hammer.” The global electric grid completely wiped out by EMPs, it was almost like the modern age disappeared into the dark; the electric infrastructure that once lit the world being all but made useless, far worse than the predictions of pre-war science. Nearly 1/3 of the world’s population was wiped out in the barrage, major cities in belligerent countries the worst victims, rural areas far from military bases and major cities faring somewhat better. In the following 30 days, further death occurred, with radiation, disease, and famine causing worldwide casualties reducing the global population to ½ of pre-war levels. With modern civilization all but wiped out, governments collapsed, civil war and uprising became rampant. 3 months after the cataclysm, a strain of influenza ripped through Brazil and most of South America, and without a modern healthcare system to control it, the pandemic began its trip throughout global population. By 1 year after the cataclysm, a nuclear winter had set in, causing further starvation and famine. By 2 years, the population had fallen to 3/8 of pre-war levels. By 30 months after the cataclysm, the influenza pandemic had reached Africa, tearing through its population and causing mass government collapse in the one area of the Earth largely untouched by the global conflict. By 3 years, the last pre-war government in South Africa collapsed, leaving the world mostly to unclaimed, unorganized anarchy, though some local sovereign entities had by then begun to emerge. By 5 years, the nuclear winter had finally settled, the pandemic finally dispersed, food production returning, wildlife thriving, the mighty Earth seeming to have repaired the damage its most troublesome inhabitants had caused. But civilization was not so lucky; with global population having stabilized at 1/5 of pre-war levels, man’s time of dominance seems to have come to an end.

Though for all his weaknesses, man has one strength he shares with the Earth itself; resilience.

Now, 10 years after the cataclysm, that resilience is apparent. Locally sovereign governments have risen, some new, some built in Old War tradition, though most of the world remains unclaimed. Populations have stabilized. The electrical grid has not been restored, electronics still decimated by the EMPs, modern supply chains not able to be established, and oil production nearly impossible due, but man has rediscovered that the old technology steam power still has use. The horse has regained its utility from the car, steam locomotives have begun to labor once more, steam ships again prowling the earth’s waters. The monuments and knowledge of the Old World remain, though, and perhaps these new civilizations of man can learn to use the framework his forefathers left behind.

The future is on our hands. Let us rebuild our planet and ensure mankind’s survival. Let us restore our former glory and undue our predecessors mistakes, using their strengths. Our strengths.

But with fewer of their weaknesses...


Read the next post (25000 character limit)

Please do not post on this thread unless you are roleplaying or joining the game. Take all other discussion to the off-topic thread. Questions and other things are welcome there.
 
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Jolterino

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THIS IS POSTED WITH PERMISSION FROM THE CREATOR.

Rules:
YOU MUST READ THROUGH THESE RULES AND AGREE TO KEEP TO THEM IF YOU WISH TO PARTICIPATE IN THE THREAD! THEY ARE VITAL TO KEEPING THE THREAD FUNCTIONING!


In-Game Time


  • 24 hours in real time is equivalent to 1 month in-game.
  • Sunday is null in relation to in-game time, for all intents and purposes it is a six day week which is equivalent to half a year in game time.
  • Please use in-game time in your posts.
  • Only two actions can be submitted per day, be it CLAIM, EVENT, EXPANSION, or CONFLICT.

Submissions


CLAIM


  • A CLAIM post can be submitted in order to lay claim to a country which has no player.
  • If you wish to claim a country which does not yet exist, ensure that its territory is at least three territories away from the next country and designate three individual, contiguous provinces which will form the initial borders of your new country.
  • Moderators reserve the right to reject any claims even if they abide by these rules, in the interests of balancing the game for all players.

EVENT


  • An EVENT post can be submitted when an alliance, coalition, agreement, important trade or other diplomatically significant event takes place between two or more countries. EVENT is also used to indicate that a mechanically significant event has occurred.
  • If any treaty is made, all signatories listed in the original post must state their agreement in the comments or treaty will be considered void, in official terms.
  • More detail on what treaties entail can be found in the Alliances & Treaties section.

EXPANSION


  • An EXPANSION post can be submitted when a country expands into a province which is unoccupied and unclaimed.
  • Only one province can be taken per expansion.
  • If two countries expand into the same province then precedence will be given to the country which submitted their expansion first. Conflict may be engaged for control for the region.
  • Expansion can only occur twice per week.

CONFLICT (off limits till 3/11/14)


  • A CONFLICT thread can be submitted when a country declares war or dispatches its armed forces into foreign territory.
  • Until more rigorous methods are designed for dealing with conflict and the new countries headed by players have established themselves, war and conflict is off limits.

NEWS


  • A NEWS post will be used to indicate stories inside of a country. It could indicate an election, passage of new laws, press conferences, hold a diplomatic summit, or any other important events for your country.
  • Individual countries are encouraged to post their own NEWS posts on Sunday to recap the weeks happenings in their nations, but Sunday alone.

OFF-TOPIC:


  • All out of character and off topic posts must be posted in the official Off-Topic thread posted by me.

Alliances & Treaties


You are free to discuss potential treaties with parties in public or in secret, but there are essentially two types of treaties for the purposes of play: Secret Treaties or Open Treaties. An Open Treaty will be posted as an EVENT submission along with the signatures of all parties involved. If a party is invited to sign, but fails to sign, they are not forced into the treaty. If they are not invited to sign, countries may not voluntarily sign on to treaties. For example: ”[EVENT]Northern Union and Republic of Detroit Form Great Lakes Agreement”. The benefits of this type of treaty are that it is public, so all countries are aware of the treaty and that subsequent approval by moderators means that it will be taken it into consideration when planning events or calculating trade.

Open Treaties require separate events to withdraw from said treaty, for example: “[EVENT]Northern Union Withdraws from Great Lakes Agreement”. Certain types of agreements must be Open Treaties, such as trade agreements. This is so moderators can see that these things are occurring and take them into account. If you want a moderator to know this is occurring, it must be an Open Treaty. If anything relevant to the treaty should happen (war or similar events) moderators will assume the parties act according to the clauses and sentiment of the treaty unless the signatory specifies otherwise. For example if country A and B sign a defensive alliance to protect against country C and D, it will be assumed that country B will aid country A in the event of an attack by C or D.

A Secret Treaty will not be posted to the subreddit. It is the equivalent of a handshake. If two states wish to secretly align themselves to one another, they will create a Secret Treaty.

The benefits of a secret treaty are that in the event of conflict you may surprise your opponent or diplomatically maneuver in ways which would be restricted with an Open Treaty. In contrast to an Open Treaty, moderators are unaware of these agreements and thus are not taken into account for random events or trading. Involved parties must use an EVENT action to enact their agreement, particularly in cases involving secret alliances. Or they may decline to honor their secret agreement. Once this submission has been made the parties in question must agree and the treaty effectively functions as an Open Treaty. For example: “[EVENT]Northern Union Joins Winter Republic’s War Against Manhattan Federation”.

Moderators reserve the right to reject irrational treaties and their consequences: Clearly one sided, unrealistic action will not be accepted. A country may not give all its territory to its friend because the player is no longer interested.

Inactivity


For a game like this activity is important. As thus, we ask that you make a submission at least once every two weeks.

If a country fails to post once every two weeks it will be declared inactive. As a result, it may be claimed by any new applicants. Territory it expanded to may be forfeited at the discretion of the moderators.

If you plan an extended absence, inform me and you will, within reason, be exempted from this.

CRISIS events


CRISIS events are mod posted events. They will be mainly used to spice up world politics.

All countries are encouraged to comment and send a report about how their country responds.

Consequences


None of us want to take action against players, but if the code of ethics is not followed the game will devolve into chaos. If you spam the thread with multiple actions a day, do not respect setting, or fail to follow any of the rules action may be taken against you.
Player’s Guide:
Backstory:
  • The global war that caused the collapse of was caused initially by Russian ambition to marginalize Western power by formalizing the Shanghai Cooperation Organization into a formal military alliance in 2016.
  • The formalization of SCO lead to a new Cold War arms and space race, leading to the development of a new WMD, orbital kinetic weaponry or KEM, in service by 2021.
  • In response to this development, countries from outside Europe and North America began to join NATO, the European Union federalized, and the Arab countries united into a confederacy, by 2023.
  • An SCO-Arab war in 2024/2025 resulted in the destruction of the Saudi oil fields and accelerating the depletion of worldwide supplies.
  • -The oil shortage caused, amongst other events, the creation of a fascist India, mass protests in China, an invasion of Mexico by the US and a mass exodus of Latin American states into SCO, and the admission of Pakistan into NATO, by 2026.
  • Pakistan’s admission into NATO resulted in outrage by China, India, and Iran, resulting in a massive global standoff beginning in mid-2027, the closest the world had been to WMD exchange since the Cuban Missile Crisis
  • An explosion of unknown origin destroying Kazan, Russia, in Feb. 2028, causing Russia to mobilize its strategic forces and ultimately sparking a 90-minute global war after the Russians interpreted the surfacing of a French missile submarine as a signal of an incoming full-scale strategic attack.
  • The combination of nuclear and kinetic exchange in the war devastated the planet, significantly reducing global population, infrastructure, and development.
  • A strain of influenza, famine caused by a nuclear winter, and general discord and violence as nations collapsed lead to further population reduction including in the one area left untouched by the war, sub-Saharan Africa.
  • By ten years later, the nuclear winter had subsided, population stabilized at around ⅕ pre-war levels (lower in major cities struck by the attack), and many new nations arisen from the chaos.
Terminology:
  • The timescale shall be referred to as “ACE”, or after common era.
  • The Global War that caused the collapse of civilization can be referred to by whatever term you want to use for your country; it makes sense that different cultures would have their word for it, as long as we know what you’re talking about.
  • “Territory” refers to all lands under a nations control.
  • “Region” refers to one particular section of land.
Population:
  • Population worldwide stands at ⅕ of its Pre-War levels.
  • In most of the SCO and NATO, the population of most cities stood at ⅛ of pre-war levels, while more rural and remote areas were closer to the global ⅕ level.
  • Africa fared somewhat better, with famine and disease reducing its population to ⅓ of Pre-War levels.
  • The Central Asian former Soviet republics and Mongolia survived in large part without WMD damage, but disease, famine, and radiation from surrounding attacks reduced population to about ¼ of Pre-War levels.
  • For pre-war population, use current day figures. Though it is likely the population will increase between now and 2028, its more reliable to use current figures and prevents abusing 2014-2028 population growth to create a much-larger post-2028 population.
  • Population can grow over time in-game, but without modern agriculture methods and utilities, this will be slow; expect a very slight growth over long time periods in-game
  • Use this handy census tool to figure out a good idea of your population: http://www.reddit.com/r/WastelandPo...ta_spreadsheet_to_simplify_population_counts/ (credit to /u/ProbablyNinjas)
Unclaimed Territory:
  • Most of the world, as of 10ACE, remains unclaimed and uncontrolled, but not uninhabited.
  • Cities in unclaimed territory can be assumed to have faced the worst devastation, since no new nations popped up there
  • Its up to the players to write the story of unclaimed territory; as you expand, be sure to give every unclaimed region its own history and character!
Claimed Territory and Player Countries:
  • A number of new nations popped up in the time period following the war, now the countries you play as!
  • The story of your country is your own; however, please ensure the history you write for your nation does not interfere with the basic history outlined in A Brief History of Man
  • How much damage your territory has depends on the story you write; however, if your capital is a mostly-intact major city, know that the population reduction still applies, and please have a sensible story as to why its still intact.
  • Keep the stories plausible! A major capital city should not escape Armegeddon completely unscathed, for example.
  • Your government and military are up to you; just consider the tech and resource limitations outlined below before you decide your army has currently impossible weapons, like tanks or a fighter aircraft.
  • Diplomacy is also up to you, but without an electric grid or combustion engines, communication is a long process.
  • How you devote your countries resources is also up to you; just remember, if you're focused on a military build up, or restoration of some old infrastructure, or securing a supply of a particular resource, other areas of your nation may suffer.
Technology:
  • Two pillars of modern technology, electricity and oil, are at the moment impossible. That means related tech, such as computers, the internal combustion engine, etc, are also almost completely useless as of 10 ACE
  • Steam technology still works, so steamships, steam engines, and steam trains may once again become to primary tools of industry. But remember, most modern ships, trains, and factories don’t use steam; the must be retrofitted to work, and this should only be done within reason.
  • Be creative with steam; if you do some research, you can find out what steamships and steam trains may still exist in your country (like steam-driven ships still present on the Great Lakes or steam engines still safe in a museum in Britain)
  • The knowledge of electricity still exists, and it can be produced in small quantities (A generator on a steamship or next to a building, a recovered solar panel, or a retrofitted windmill for example) but since the electrical grid is all but destroyed, mass production and distribution of electricity is impossible. Enough to power single buildings, but nothing more.
  • Large nuclear and fossil fuel power plants may still be intact; however the infrastructure and supply chains, in addition to the expertise, to support them are not present. In the future, perhaps, your nation will manage to bring these back to life, but for now its not possible; the EMP’s damaged the infrastructure far beyond the expectation of pre-war science.
  • No electricity means no computers, no modern production, etc. However, computing is not completely impossible, since some small-scale power generation is still possible
  • Modern weapons from before the war are still around, but scavenging spare parts from usable weapons has drastically decreased the supply of them, and producing new ones is currently impossible due to the lack of modern supply chains and manufacturing.
  • It is, however, possible to produce new weapons of an older tech level; everything from spears and swords to muskets and early rifles are within your capability to produce.
  • Most vehicles are useless, but the knowledge of how to maintain them is not. You may choose to divert some resources into preserving old machines in the hope they may be useful in the future.
  • Knowledge of modern medicine is still present, but the lack of equipment and a reliable source of antibiotics means healthcare is far less efficient than it was pre-war.
  • Animals can be used, in large order, to replace vehicles. Cavalry, horse drawn carts, oxen-driven plows, all possible and likely necessary.
  • Basic radio communication might be possible if you can get some electricity going, but in general communication is slow, tedious, and takes a long time.
Resources, Infrastructure, and the Economy:
  • The nuclear winter has subsided; many areas still radioactive, but wildlife is thriving with the lack of civilization, and agriculture can be relied on, though without the ability to mass-process and harvest thanks that pre-war tech allowed.
  • Mineral deposits, such as coal, iron ore, stone, shale, zinc, etc, are still existent and can be mined, but remember that there’s no modern technology! Mining must be done by hand or with steam tools, so pre-war production levels aren’t realistic.
  • Forests have rebounded nicely from initial damage, so hunting, logging, and building out of wood are all possible.
  • Oil reserves have been significantly depleted; some sources may still exist, undiscovered or undepleted, but without modern technology taking advantage of these supplies will be nearly impossible. It’s possible to squeeze enough out of old wells for things like lamps and limited use for heating, but not nearly enough to fuel combustion engine vehicles, produce petrol products, or use it for power generation
  • Much old war infrastructure remains intact; highways, railroads, buildings, bridges, tunnels. There’s no oil for cars, but that doesn’t mean the pathways of the Old War are useless.
  • Many utilities, such as power stations, remain intact; but without the expertise and resources to utilize them, they mostly sit unusable.
  • The effect of EMPs on infrastructure was largely underestimated by pre-war scientists; some small electronics may work if a power source is found, but the electric grid as a whole will require full replacement to function properly. Keep in mind how difficult this will be without modern technology or modern supply chains. A single steam generator to power a hospital or radio station? Sure. A steam generator on a steamship for radio? Ok. A steam generator for every building in a city? That’s a bit of a stretch. A pre-war power station fully lighting a city? Absolutely not.
  • Trade between nations is possible, just consider the limitations to transport and communication when crafting trade deals.
  • The specifics of your economy are up to you, but again, consider the limitations that post-war technology imposes.
The Military:
  • Your military is undoubtedly an important part of a post-collapse nation, but it, too, suffers from the technology limitations.
  • Modern weapons still exist, but upkeep has made many unusable. In order to keep some usable, others had to be disassembled. As stated above, consider producing your own, less advanced weapons.
  • Your low population will definitely have an effect on the strength of your military; don't’ expect to be able to field a full-staffed pre-war style military at first (100 citizens to support 1 soldier is reasonable as a guideline for the average nation)
  • Remember, having a huge portion of your population active as military isn’t realistic without modern tech.
  • Wars consume large amounts of resources; with your nations as delicate as they are, think your military decisions through very carefully!

Timeline:
1991: Cold war ends.
2014: Today
2016: (June) Russia annexes Ukraine.
2016: (September) Russia annexes Belarus
2016: Shanghai Cooperation Organization Becomes a new Military power, sparking new cold war.
2021: US has militarized space with KEMs, Russia and other countries respond.
2022: (April) Russia Federalizes central Asia.
2022: (August) EU Federalizes.
2023: Multiple countries join reorganized NATO
2023: (July) UN disbands
2024: Middle Eastern countries form Arab Confederation
2024: Arab Confederation-Iran war. Iran Supported by china, pushes deep into Arabian Peninsula.
2025: (January) Arabs Defend against invasion. Raze Saudi Arabian Oil fields.
2025: (May) Arab-Iran war ends.
2025: (November) Coup in India replaces Government with pseudo-fascist state.
2025: Anti Government Protests in china
2026: (April) America invades Mexico.
2026: (October) Skirmishes on EU-Russian Border.
2026: (December) Pakistan Joins NATO, raising tensions in Asia.
2027: War Breaks out.
2028: (February) Kazan, Russia, Destroyed. Nuclear and KEM war starts. Lasts 90 Minutes.
Cataclysm: World is nearly destroyed. Electricity and governments wiped out.
3 Month ACE (After Common Era): Influenza Epidemic starts in South America
1 ACE: World is plunged into nuclear winter.
2 ACE: Influenza Pandemic starts in Africa.
3 ACE: South Africa collapses, marking end of formalized governments. Anarchy ensues.
5 ACE: Nuclear winter ends. World population is 1/5th that of pre-war times.
10 ACE: New world begins to emerge. New Nations arise in the Wastelands. Game begins.

How to join:
Fill out this and post it on this thread.
Questions marked with an + are required to be answered, the rest are optional.

+Name: Official Name
Also: Nicknames/Monikers
Military: Many militaries have names, such as the Red Army.
Demonym: Russia/Russians, Japan/Japanese, France/French

+Capital City: Seat of government. Usually but not always the largest city in the area.

+Head of State: Fictional Leader, not username
Next in Line: Next Official Leader (“None” if done by election)
De Facto Next in Line: Leader in Event of Sudden Death of Current Leader

Motto: A saying that defines your nation, usually in Latin in Western nations and in the lingua franca elsewhere.

Flag: What the symbology of your flag means. This can be based on real-world symbology or made up as you go. As long as it makes sense it works. Use this program to make it. http://www.mediafire.com/download/hji4i91ekvwi3kg/FlagMaker 1.7.zip

National Language(s): The language that is taught to your people and used for interaction with the state. If there is no national language, than use the lingua franca.
Accepted Languages: Other languages in your nation which are natively spoken by people and accepted by the state, but not used for interaction with the state.
Present but Suppressed Languages: Other languages in your nation which are natively spoken by people, but not accepted by the state.

National Religion: The religion followed by the state, usually taught in schools.
Accepted Religions: Religions that are tolerated, usually due to theological similarities. (Ex: Christians and Jews)
Banned Religions: Religions that are illegal to practice.

+Government: Basic description of your government system (eg, absolute monarchy or federal republic). May also include a detailed description of how the government functions.Look here for ideas: http://rationalwiki.org/wiki/List_of_forms_of_government

+Economy: Major sources of employment and tax income in your nation, such as farming or trade. Read the wikipedia entry for the IRL equivalent of your nation for an idea of the current economy, and extrapolate for the apocalypse from there.

+Military: A basic breakdown of your military. When the rules are revealed this will likely become full of numbers for use in combat, but for now it can be vague.

+Data and Statistics: Copy this https://docs.google.com/spreadsheets/d/150UaxBPGx6UF44QVVwJgtpVy0kHVfSRK5gIC1W1ta1s and fill in your own information. Don't try to edit it!

+Diplomatic Relations: A breakdown of any alliances, trade agreements, embargos, or conflicts your nation has with any other. Vital for international diplomacy to know who is friends with who.

Provinces: A list/map of provinces in your nation. (Currently debating making this mandatory, as it would make geopolitics easier.)

Important Laws: Major pieces of legislation that give a glimpse into the culture and function of your nation.

Important Documents: Your constitution (or equivalent) and other important non-legislative documents go here.

Background: How did your nation come to dominate it’s region? What happened in the ten years since the Event to bring your people to where they are now. (This isn’t mandatory to have, but greatly increases the quality of the game, so be a cool person and write a backstory!)

Additional Info: Anything you want to include that you feel is important to your nation or adds depth and immersion to the game, but is not addressed by the categories above.

Map:


Game starts: TBD

Please do not post on this thread unless you are roleplaying or joining the game. Take all other discussion to the off-topic thread. Questions and other things are welcome there.

Work in progress.
 
Last edited:

Jolterino

'_>'
Mafia Host
Joined
Aug 11, 2011
Messages
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Reaction score
1,931
Points
113
List of Countries:

01 - Free Cape Republic:
+Name: Free Cape Republic
Also: ‘The Cape’
Military: Cape Army
Demonym: Kaapenaars
+Capital City: Cape Town
+Head of State: President Johannes van Wyk
Next in Line: None
De Facto Next in Line: Vice-President Dawid Kruger
Motto: WIP
Flag: WIP
National Language(s): Afrikaans, English
Accepted Languages: isiXhosa, isiZulu
Present but Suppressed Languages: None
National Religion: Christianity
Accepted Religions: Christianity, Hinduism, Islam, Buddhism
Banned Religions: None
+Government: Liberal Democracy
+Economy: Food is plenty with good land a lot of farmers. Main jobs are mining, farming or working in a factory. Jobs are opening in making horse carriages and other means of transport.
+Military: A basic military has been established by the government. They are being issued modified versions of old guns that are more ammunition effective. Military isn’t the main focus of this country.
Data and Statistics: (Soon TM)
+Diplomatic Relations: N/A (Need other countries to do this.)
Provinces: Cape Town State, Central Cape, New Eastern Cape
Important Laws:
Important Documents:
Background:
After the last standing government, the South African government collapsed. The people of the Western Cape and surrounding provinces took it to themselves to create a new country. The Free Cape Republic was created. Heavily dependent on the almost untouched Cape Town, it used some of what the South African government left behind. Only a few months ago a census was taken. The Free Cape Republic is home to an estimate 1 450 000 people of all race. Elections were taken very quickly and basic government was formed. People of all races and religion are welcome in the Free Cape Republic; there is only one general rule to it. Do for your country as much as it does for you.
Additional Info:

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