Arachnophobia

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Olix

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Name of map:Arachnophobia

Author:Olix27 and Xilo27

Size:176x176 (If it was square)

Map boundary:Center sponge located at: 8x, 256y, 7z, 84 CIRCULAR radius

Kits:
Code:
HunterLeader:
Lumberjack:
-MAIL_LEGGINGS
-MAIL_CHESTPLATE
-MAIL_BOOTS
-DIAMOND_AXE
-BOW
-GLOWSTONE|64
-ENDER_PEARL|4
-ARROW|42
HunterStart:
Warrior:
-MAIL_CHESTPLATE
-STONE_SWORD
-GLOWSTONE|64
-ENDER_PEARL|1
Archer:
-BOW
-SNOWBALL|4
-ENDER_PEARL|1
-GLOWSTONE|64
-ARROW|27
Specialist:
-IRON_AXE
-GLOWSTONE|128
-TNT|5
-REDSTONE_TORCH|5
-ENDER_PEARL|2
-VINES|42
SurvivorStart:
Beaver:
-DIAMOND_SHOVEL
-COOKIE|64
Random or choose kits?: Random

Screenshots:
Zoom view of spawn


Bug's eye mushroom view


Middle area view


Astronomer's view


Aerial view


Rest of thread view (see below)
Notes: This map is intended for players to be running and stair casing much plenty. Also, diamond shovels only deal two hearts of damage with a normal blow, just a half heart less than stone swords, so they act as a suitable weapon for survivors.
The map is within a mushroom island biome, so no mobs should spawn.
TNT Damage On
Time of Day: Half past half past 11 (noon).

Download Link: https://dl.dropbox.com/u/39729984/Arachniphobia.zip
 

Guinessis

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Hilarious kits, amazingly well constructed, very original theme, and looks well balanced throughout.

My only requests are enforcing a build height limit for the survivors so they don't abuse the ample supply of wood. I'm fairly certain that can be done in the input files.

So since I think I can +1 maps now, here goes.

+1
 

Writr

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Bahahaha ohmygod. When I first looked at the kits, I seriously thought you were either stupid or high on something. Now...well, I still think you're high on something, but the kits are actually kinda balanced with each other, so it doesn't matter. :p
The map itself actually looks like it'll be amazingly fun to play on. I suspect fall damage will have a lot to do with the deaths on this map, but given the scope of it I think Survivors still stand a decent chance of surviving from time to time.
If I could +1 it, I totally would. :)
 

Olix

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Thanks guys for the good feedback!
Guin: I had no idea that you could do that in the input files, thanks for the tip. We didn't mean to give people that much wood (hence the golden axes in kits, those will semi-limit the amount of wood survivors collect (33)), if they want to staircase they can. The top section isn't exactly meant for people, but if they take the effort to get up we thought they deserved to be up there.

Writr: Hahaha, no intoxication was involved in the making of the map. We thought that for the survivors, diamond shovels were a good, unique weapon (plus you cannot block with them), and the cookies give them a real incentive to go for the steak in chests around the map. Thanks again for the comments!
:)
 

Friendy

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Though I enjoy the look of this map and feel I'd have fun on it, wouldn't there be a few amount of users complaining because of the starters that the Hunters get? I mean, with 1 of those Hunter kits you can easily take out a good chunk of survivors. And if they are all building staircases, wouldn't that be kinda hard? Though I can see a flaw in users making stair cases; that being hunters start up there and kill everyone xD
 

Olix

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wouldn't there be a few amount of users complaining because of the starters that the Hunters get? I mean, with 1 of those Hunter kits you can easily take out a good chunk of survivors.
You're probably right about that, we demoted the chest-plate in the "Warrior" kit from iron to chainmail and the iron sword to a stone one.
And if they are all building staircases, wouldn't that be kinda hard? Though I can see a flaw in users making stair cases; that being hunters start up there and kill everyone xD

We're not quite sure what you mean here, but we removed the gold axe from the survivor kit to slightly discourage staircasing (a wood axe can still be used, but it will take most of their build-time to harvest wood).
 
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