Kit Descriptions:
Hunters are the shambling undead, come back to haunt the explorers. They have the standard warrior/archer varieties, as well as a demolitionist. Most of the map is surrounded by sandstone, so TnT will help quite a bit to reach buried survivors.
Survivors are the intrepid band of adventurers. They come armed with torches, basic weaponry, and a few "flavor" items.
Screenshots:
View of the top level with the spawn and the entrance to the ruins. Players should not spend much time up here as there are no chests, no places to hide, and plenty of spider spawners. Head on in and get to explorin!
The spawn is covered so that humans cannot snipe hunters from the top of the building as they load the map.
One of the underground chambers with brightness turned up to the maximum.
Notes: TNT DAMAGE ON! Hunters should use TnT to create alternate routes to survivors through the sandstone, and survivors may use TnT to create escape routes.
This is an underground exploration map. Most of the map is quite dark, so I've set the biome to mushroom to disable mob spawns. There are a few mob spawners in strategic locations to keep things interesting. If mob spawners are not allowed or do not work properly with AoD, let me know and I'll rework them.
Players are allowed to place and destroy torches after the build time is up. If the lighting changes causes too much server strain, then I'll create a pre-lit version.
Story:
Welcome, recruit, to the Y'Ghatan dig site! We've finally located the legendary city thought forever lost to the shifting sands. Now all we need is ambitious volunteers (like yourself) to explore the depths and recover anything of value. Remember, you get to keep 5% of what you find, with additional incentives available dependent on performance.
Please disregard any rumors of infectious diseases. These have been spread by malicious competitors, jealous of our success.
Also, please try not to stay out after dark. The spiders can be a nuisance.