EscapeRestart

Just wrapping up a few unfinished projects from the past few months...

Name of map: Stronghold
Author: Guinessis
Size: 100x100 (128 high)
Map boundary: Center at: x 42, y 130, z 192. Radius is 50 blocks.
Kits:
HunterLeader:
Assassin:
- STONE_SWORD
- BOW
- ARROW|64
- LEATHER_LEGGINGS
- CHAINMAIL_CHESTPLATE
- LEATHER_BOOTS
- ENDER_PEARL|1
HunterStart:
Nomad:
- LEATHER_LEGGINGS
- CHAINMAIL_CHESTPLATE
- LEATHER_BOOTS
- STONE_SWORD
- IRON_PICKAXE
- DIRT|64
Skitterer:
- GOLD_LEGGINGS
- WOOD_SWORD
- POTION.16404|2
- MONSTER_EGG.59|3
- MONSTER_EGG52.|3
- COBWEB|8
Ranger:
- WOOD_SWORD
- BOW
- ARROW|64
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
SurvivorStart:
Refugee:
- LEATHER_LEGGINGS
- WOOD_SWORD
- BREAD|8
- POTION.16389|3
- POTION.16396|3
Soldier:
- CHAINMAIL_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- LEATHER_HELMET
- STONE_SWORD
Sentinel:
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- BOW
- ARROW|64
Random or choose kits?: Random
Screenshots:
View of the stronghold.

Interior of the top region.

Based on:
Notes: Classic zombie map fortress, now with fewer jumpcourses and a desert theme. Last of the classic maps that I'll revise for AoD (for the time being anyways). I tried to dial back the crazy items a bit, so while there are plenty of kits available, players will mostly be in leather armor with stone weapons.
Download Link: http://www.mediafire.com/?7g56wdt2t1i1qhr
Input File:
Code:
MapName: Stronghold
Author: Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 42
    y: 66
    z: 212
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 42
    y: 66
    z: 212
  ChooseKit: false
Centre:
  ==: Vector
    x: 42
    y: 130
    z: 192
WorldSize: 100
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    Assassin:
    - STONE_SWORD
    - BOW
    - ARROW|64
    - LEATHER_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - LEATHER_BOOTS
    - ENDER_PEARL|1
  HunterStart:
    Nomad:
    - LEATHER_LEGGINGS
    - CHAINMAIL_CHESTPLATE
    - LEATHER_BOOTS
    - STONE_SWORD
    - IRON_PICKAXE
    - DIRT|64
    Skitterer:
    - GOLD_LEGGINGS
    - WOOD_SWORD
    - POTION.16404|2
    - MONSTER_EGG.52|3
    - MONSTER_EGG.59|3
    - COBWEB|8
    Ranger:
    - WOOD_SWORD
    - BOW
    - ARROW|64
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
  SurvivorStart:
    Refugee:
    - LEATHER_LEGGINGS
    - WOOD_SWORD
    - BREAD|8
    - POTION.16389|3
    - POTION.16396|3
    Soldier:
    - CHAINMAIL_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - LEATHER_HELMET
    - STONE_SWORD
    Sentinel:
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - BOW
    - ARROW|64
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary: