AoD Map: The Hunger Games

Have you read the Hunger Games?


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Achieina

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Hunger Games Map Link
By: Ciu22 and Achieina

NOTES:
This small map allows rounds to be quick and crisp, and puts the player's ability of PvP and survival to the test. The map is to be played quickly and strategically. Heavily forested, low hills, and rippling rivers, the map offers hard-core skills and the decision to who is the soul survivor. With 3 minutes of build time, what will you do? Fight to the death? Arrow from a tree? Or run to the Cornucopia? The choice is yours, and may the odds be ever in your favor...

Screenshots/Link
http://imgur.com/a/QLjDN#4
(If you have trouble seeing it, please contact me)

INFORMATION:
Map name: The Hunger Games
Author: Achieina & Ciu22
Size: 76x76
Build time: 180 seconds
World time: 13000
Spawn Protect Time: 5000
WorldWeather: 0
Team: 0
Spawn Type: 0
Spawn Location:
x= 126.4
y= 5.6
z= 80.8
Choosekit: false
1 kit per round: false
Kit reset time: 120 seconds
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak
-TORCH
-GOLD_BLOCK
-BEDROCK
-LONG_GRASS
SurvivorRestrictedPlace:
-BEDROCK
HunterRestrictedPlace:
-BEDROCK
HunterRestrictedBreak:
-TORCH
-GOLD_BLOCK
-LONG_GRASS
-BEDROCK
Kit:
KatnissEverdeen:
-WOOD_SWORD
-LEATHER_HELMET
-ARROW/10
-BOW
PeetaMellark
-BREAD/4
-STONE_SWORD
-CAKE
District1:
-IRON_INGOTS/6
-STONE_SWORD
-COOKED_CHICKEN/2
District2:
-STONE_SWORD
-STONE_AXE
-STONE_BRICK/7
-LEATHER_BOOTS
District4:
-FISHING_ROD
-COOKED_FISH/5
-BOAT
-STONE_SWORD
District7:
-STONE_AXE
-WOOD_PLANK/16
-LOG_1/4
-BREAD/5
District8:
-PINK_WOOL/16
-LIME_GREEN_WOOL/16
-LIGHT_BLUE_WOOL/16
-WOOD_SWORD
-LEATHER_PANTS
District9:
-WHEAT/16
-BREAD/7
-WOOD_SWORD
-LEATHER_HELMET
District12:
-STONE_SWORD
-COAL/10
-STICK/5
-WOOD_PICKAXE
HunterLeader:
CareerTributes:
-IRON_SWORD
-IRON_CHESTPLATE
-BOW
-ARROW/32
 

EggNog

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The idea is cool but it looks like you didnt even realy work on the map honestly.Plus its to small and there is no where to hide at all.You probably should work on it more then post it again.I think the kits are little uneven too.
 

Achieina

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It's the first time, but thank you for your opinions. I'm always open to new ideas and solutions to make a perfect map. To me, the kits are like a lucky draw-- If you get a lucky kit, you have the advantage. I understand what you mean, but I purpose made it uneven, because in how I look at it, the kits are a lucky draw. It's purposely small. There are plenty of hiding places, but you need to know where to look. The map is small so the rounds are short, but difficult. Again, this is mine and ciu22's first time, so I thank you for your opinions.
-Achieina
 

EggNog

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I have had expierience with map making and i know one thing it takes a lot of tries but if the idea is good you'll get.I personnally think your idea is good.Even if it is luck of the draw for the kits thats normally not how its supposed to go in Aod so i suggest you even them out more.
 

Achieina

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It's always nice to get some feedback from one with experience! Thanks for the helpful feedback! I'll keep that in mind and see what others have to say.
 

Baker93

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Just a note, this is in Buildbox at 125,100, as I didn't see that it was in Buildbox within in the post. To be honest, to me, this is too small, and, although I see that it was intended to push for more skilled PVP, I think it's just going to give the survivors a nearly impossible job. Then again, a short playtime could counter this, but I could only see a build time. How long do you want the actual fighting period to be? As the build time is just how long survivors have to break blocks, before the first hunter is announced. To clarify on the kits, is there only 1 hunter class? If there is, although I have seen there are items jotted around the map, I haven't seen enough to provide enough survivors with the required supplies to survive an endless wave of hunters kitted out with iron chest plates and iron swords. During my trip around, I also could't seem to locate any substantial hiding places but, short of ripping your map to shreds, couldn't tell if there was anything concealed in the ground. In short, I can't see enough places to go on the map, it is simply to small, however, this is an extremely fix may I add.
 

Achieina

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Baker, I really appreciate your help. Ciu22 and I are working on the progress and making it bigger. We're adding more hiding places to fit your needs.
 
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