AoD: Divided

Guinessis

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Name of map: Divided
Author: Guinessis
Size: 165x165
Map boundary:
Center is at: -35.5, 100, 257.5
Box radius is 82.5
Circular Radius is 116.5 (to include corners)
Kits:
HunterLeader:
Stoneborn Captain:
- STONE_SWORD
- BOW
- ARROW|64
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- ENDER_PEARL|1
HunterStart:
Stoneborn Engineer:
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- FLINT_AND_TINDER
- IRON_PICKAXE
- DIRT|64
- WOOD_SWORD
- ENDER_PEARL|1
- COBWEB|8
Stoneborn Warrior:
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- STONE_SWORD
- ENDER_PEARL|1
Stoneborn Archer:
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- WOOD_SWORD
- BOW
- ARROW|64
- ENDER_PEARL|1
SurvivorStart:
Goldborn Warrior:
- GOLD_LEGGINGS
- GOLD_CHESTPLATE
- GOLD_BOOTS
- GOLD_HELMET
- GOLD_SWORD
- GOLDEN_APPLE|1
Goldborn Archer:
- GOLD_LEGGINGS
- GOLD_CHESTPLATE
- GOLD_BOOTS
- GOLD_HELMET
- BOW
- ARROW|64
- GOLDEN_APPLE|1
Random or choose kits?: Random
Screenshots:
Overview of the goldborn side of the map:

Overview of the stoneborn side of the map:

Image of the underground warrens:

Inside one of the goldborn structures:

Complete overview:
Notes: Divided is based on the classic map Sunspots, now retouched in a manner similar to Relic. The map is split into two regions - goldborn and stoneborn. The goldborn side is the region with the pottery-based buildings, plenty of food, and aerial walkways. The stoneborn side is where the hunters spawn (separate spawns), and is locked away from survivor access. Underground tunnels connect the various buildings.

The starting kits provide plenty of armor for the sides for protracted battles. Stoneborn players start with a single ender pearl so they may quickly attack the goldborn side - other than these starting pearls the map is devoid of them. Stoneborn players also have access to a limited trove of spawn eggs. Goldborn players will have to work together and control the aerial regions to survive.

The map is full of enchanted goodies similar to Relic. Nothing too insane, but there are some fun items.
Download Link: http://www.mediafire.com/?c6vt3zk9zaqjarc
Input File:
Code:
MapName: Divided
Author: Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 28.5
    y: 70
    z: 197.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -93.5
    y: 70
    z: 238.5
  ChooseKit: false
Centre:
  ==: Vector
    x: -35.5
    y: 100
    z: 257.5
WorldSize: 165
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    Stoneborn Captain:
    - STONE_SWORD
    - BOW
    - ARROW|64
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - ENDER_PEARL|1
  HunterStart:
    Stoneborn Engineer:
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - FLINT_AND_TINDER
    - IRON_PICKAXE
    - DIRT|64
    - WOOD_SWORD
    - ENDER_PEARL|1
    - COBWEB|8
    Stoneborn Warrior:
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - STONE_SWORD
    - ENDER_PEARL|1
    Stoneborn Archer:
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - WOOD_SWORD
    - BOW
    - ARROW|64
    - ENDER_PEARL|1
  SurvivorStart:
    Goldborn Warrior:
    - GOLD_LEGGINGS
    - GOLD_CHESTPLATE
    - GOLD_BOOTS
    - GOLD_HELMET
    - GOLD_SWORD
    - GOLDEN_APPLE|1
    Goldborn Archer:
    - GOLD_LEGGINGS
    - GOLD_CHESTPLATE
    - GOLD_BOOTS
    - GOLD_HELMET
    - BOW
    - ARROW|64
    - GOLDEN_APPLE|1
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary:
 

Baker93

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Yup another great map Guin. Normally, I'd be slating you for the heavily enchanted items, but I have seen that there enough within the map to supply both the survivors AND the hunters, making them, as you said, simply fun items. The kits balance nicely, with the iron armour for the hunters countering any shortage of supplies during the later stages of the round. +5! Wait what, what do you mean I can't do that? Fine, have a +1.
 

Super_Koray

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I don't know why... but I've got a strange feeling that I have played on this map before... hmm anyways, good map !
 

Guinessis

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I don't know why... but I've got a strange feeling that I have played on this map before... hmm anyways, good map !
You most likely have - this is one of my favorite classic zombie maps overhauled for AoD. MCEdit allows me to import the original .dat files, then it's a matter of updating the map, removing adminium and watervators, adding new blocks and lighting effects, chests, etc.

The three overhauled maps are:

Divided (Sunspots)
Stronghold (Fortress)
Relic (Pandora)