[AoD] Deadhouse_Gates

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Guinessis

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Name of map: Deadhouse Gates
Author: Guinessis
Size: 200 x 200
Map boundary:
Center: x 61.5 y 105.5 z 83.5, Radius of 100
Kits:
HunterLeader:
Sentinel:
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- BOW
- ARROW|32
- IRON_SWORD
- ENDER_PEARL|1
HunterStart:
Sentinel:
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- BOW
- ARROW|32
- STONE_SWORD
- ENDER_PEARL|1
SurvivorStart:
Traveller:
- IRON_LEGGINGS
- IRON_CHESTPLATE
- IRON_BOOTS
- IRON_HELMET
- BOW
- ARROW|8
- STONE_SWORD
- BREAD|3
Random or choose kits?: random
Screenshots:
View from the side:

View of the lower region

Aerial view:



Notes: Welcome to minecraft limbo, or the gates to the afterlife. This is an arena style map. Players start with strong armor and stone swords. Chests are placed throughout the map containing TnT, flint and tinder, weapons, food, and potions.

TnT damage on

Time of day: sunset at round start. (Still not sure how to do this in the input file)

Download Link: http://www.mediafire.com/download.php?thsgiuwko65qe46

Input File:
Code:
MapName: Deadhouse_Gates
Author: Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -6.5
    y: 105
    z: 83.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -6.4
    y: 105
    z: 83.5
  ChooseKit: false
Centre:
  ==: Vector
    x: 61.5
    y: 105.5
    z: 83.5
WorldSize: 100
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    Sentinel:
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - BOW
    - ARROW|32
    - IRON_SWORD
    - ENDER_PEARL|1
  HunterStart:
    Sentinel:
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - BOW
    - ARROW|32
    - STONE_SWORD
    - ENDER_PEARL|1
  SurvivorStart:
    Traveller:
    - IRON_LEGGINGS
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - IRON_HELMET
    - BOW
    - ARROW|8
    - STONE_SWORD
    - BREAD|2
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary:
 

Baker93

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TnT damage on plz
+100000000

Yet another well built map we have here with a unique design. However, there isnt really anywhere for survivors to take refuge with only the exception of the three small biome domes. Although some players may prefer the more run and fight sort of maps such as this, I personally believe that what the map needs is either more biome domes, larger biome domes or closing of some of the lower levels and creating rooms in there for a more hide and fight sort of gameplay in order to give survivors a fighting chance. There also seems to be a lack of food both in the kits and the map, with the exception of a couple of steaks dotted around in chests across the map. However, the map looks superb and I have no real problem with the stuff in the kits (Apart from the afore mentioned lack of food) and I do feel some players may prefer the more hectic gameplay that may come from this map and so I am open to discussion regarding whether to accept or decline this map.

tl;dr Needs more food and the hunters may be a bit OP on this particular map.
 

Guinessis

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+100000000

Yet another well built map we have here with a unique design. However, there isnt really anywhere for survivors to take refuge with only the exception of the three small biome domes. Although some players may prefer the more run and fight sort of maps such as this, I personally believe that what the map needs is either more biome domes, larger biome domes or closing of some of the lower levels and creating rooms in there for a more hide and fight sort of gameplay in order to give survivors a fighting chance. There also seems to be a lack of food both in the kits and the map, with the exception of a couple of steaks dotted around in chests across the map. However, the map looks superb and I have no real problem with the stuff in the kits (Apart from the afore mentioned lack of food) and I do feel some players may prefer the more hectic gameplay that may come from this map and so I am open to discussion regarding whether to accept or decline this map.

tl;dr Needs more food and the hunters may be a bit OP on this particular map.
Hmm, the layout was designed for a more "speedball" style of game, but I do rather like the feel of the biomes (they were a late addition). I'll fiddle around with it a bit and update the OP when I'm finished. More food is very easy to address, so that shouldn't be a problem whatsoever.

EDIT: Added 8 new biomes and created a large room at the lower level. Updated the dl and the screenshots ( Baker93 )
 

Writr

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Holy freakin' crap. Once again, you have put all other maps - mine included - to shame. Once we get a new HC I cannot wait to play on this, even if it means falling into the void a bajillion times. :p
 
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