AoD: CloseQuarters [+Abyssv2, Artwood, etc]

Guinessis

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Hey all! Got a new map + batch of revised files for other maps that slipped through the cracks.

Name of map: CloseQuarters
Author: Guinessis
Size: 100x100 (50 block radius, circular map)
Map boundary: Dead center is at:
x: 98.5
y: 35.5
z: 85.5
Radius is 50 blocks from the center.
Kits:
HunterLeader:
Commander:
- STONE_SWORD
- BOW
- ARROW|64
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- FLINT_AND_STEEL
HunterStart:
Combatant:
- LEATHER_LEGGINGS
- STONE_SWORD
- BOW
- ARROW|64
Demolitionist:
- LEATHER_LEGGINGS
- WOOD_SWORD
- TNT|16
- FLINT_AND_STEEL
- STONE_PICKAXE
- WEB|8
SurvivorStart:
Combatant:
- LEATHER_LEGGINGS
- STONE_SWORD
- BOW
- ARROW|64
- BREAD|3
Random or choose kits?: Random
Screenshots:
Aerial view:

View of the central tower:

Notes: As the name suggests, this is a close quarters tactical map. There is one enchanting table in the central tower that is very vulnerable to attack. The map and kits are designed to encourage shootouts, with the demolitionist kit designed to thwart camping for too long.

TNT MAP DAMAGE MUST BE ON

(Watch out for the land mines)
Download Link: http://www.mediafire.com/?124fm1jh4qeu233
Input File:
Code:
MapName: CloseQuarters
Author: Guinessis
BuildTime: 60
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 98.5
    y: 35.5
    z: 85.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 98.5
    y: 35.5
    z: 85.5
  ChooseKit: false
Centre:
  ==: Vector
    x: 98.5
    y: 35.5
    z: 85.5
WorldSize: 100
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    Commander:
    - STONE_SWORD
    - BOW
    - ARROW|64
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
  HunterStart:
    Combatant:
    - LEATHER_LEGGINGS
    - MAIL_CHESTPLATE
    - STONE_SWORD
    - BOW
    - ARROW|64
    Demolitionist:
    - LEATHER_LEGGINGS
    - WOOD_SWORD
    - TNT|16
    - FLINT_AND_STEEL
    - STONE_PICKAXE
    - WEB|8
  SurvivorStart:
    Combatant:
    - LEATHER_LEGGINGS
    - STONE_SWORD
    - BOW
    - ARROW|64
    - BREAD|3
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary:
Abyss v2
REMOVED

Artwood:

Input File:
Code:
MapName: Artwood
Author: Artwood/Guinessis
BuildTime: 120
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -410.5
    y: 67
    z: -204.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -410.5
    y: 67
    z: -204.5
  ChooseKit: false
Centre:
  ==: Vector
  x: -400.5
  y: 94
  z: -204.5
WorldSize: 95
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    High Priest:
    - STONE_SWORD
    - BOW
    - ARROW|16
    - LEATHER_LEGGINGS
    - IRON_CHESTPLATE
    - LEATHER_BOOTS
    - POTION.39|1
  HunterStart:
    Scout:
    - WOOD_SWORD
    - IRON_PICKAXE
    - DIRT|32
    - ENDER_PEARL|1
    - LADDER|4
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    Cultist:
    - STONE_SWORD
    - STONE_AXE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - LEATHER_LEGGINGS
    - FLINT_AND_STEEL
    Warlock:
    - WOOD_SWORD
    - ENDER_PEARL|2
    - POTION.16388|1
    - POTION.16396|3
    - POTION.16456|1
    - POTION.16394|1
  SurvivorStart:
    Villager:
    - WOOD_SWORD
    - BREAD|8
    - BOW
    - ARROW|16
    - DIRT|16
    Archer:
    - WOOD_SWORD
    - BOW
    - ARROW|24
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    Guard:
    - STONE_SWORD
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary:
DL: http://www.mediafire.com/?zw2is9stqyzizqb

Verdant Sanctum: http://www.mediafire.com/?sklt9s9rkrm1eb4
(Fixed biome, fixed chests)

Academy: FIXED ON SERVER
 

Baker93

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Yup, all seems good for me, especially this bit:
TNT MAP DAMAGE MUST BE ON
The map promises diverse gameplay, with shootouts being as likely as encounters with a sword or being blown sky high by TNT. Not going to blab on, as I genuinly see no major problems with the map. All Imma say is... +1
 
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Reactions: EggNog

EggNog

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Not only should you not double post (Against forum rules, you can edit your post instead), but +1's are only to be administered by AoD staff, sorry. We do however of course value your view and thought of the maps, thanks.
Thank you baker for your info greatly apprecitated.Sorry if I caused any problems anywyas your a staff now thats really cool.
 
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Guinessis

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Quick updates. Keep Abyss as is. The only change was the addition of the floor and I fear that the floor will allow players to run in circles and avoid getting hit too easily. Sure falling into the abyss makes for quick rounds, but it also keeps things interesting. At some point I'll make another parkour style map, so there is no need for two versions of the same concept.

Also Academy has been changed on the server, there is no need to upload the new file.
 

Friendy

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Quick updates. Keep Abyss as is. The only change was the addition of the floor and I fear that the floor will allow players to run in circles and avoid getting hit too easily. Sure falling into the abyss makes for quick rounds, but it also keeps things interesting. At some point I'll make another parkour style map, so there is no need for two versions of the same concept.

Also Academy has been changed on the server, there is no to upload the new file.
Falling will also injure them.