Notes: A quick build based on trapping and cornering the survivors in the canopy. The map itself is a series of connected platforms with 1 block wide bridges. Each platform contains a central space for protection from arrows, and should be fairly easy to defend. However if the survivors camp in one space for too long, the hunters can place dirt blocks to trap them on a single platform, leading to certain doom when anticamp kicks in. The survivors will have to move as a group and anticipate the hunter blockades, using their combination of group speed potions (sloths), ranged attacks (apes), and the occasional close quarters brawl (jaguars).
The theme is a bit goofy - animals dwelling in a sky-high canopy under assault by skyfaring adventurers in gold pantaloons.
The outer ring is designed to aid in navigation - each of the cardinal directions has its own statue or light source.
The spawn is elevated so that hunters can spot the pack of survivors, and surrounded by one way doors so that survivors cannot spawn camp.
Survivors cannot break or place dirt, but there are a few blocks in chests (green wool) that they may use to escape a blockade in an emergency. As an added bonus, they can place the jackolanterns.
Hunters may break any block aside from the platforms.