Ancient Maze

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TubaRiver

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Name of map: Ancient Maze

Author: TubaRiver

Size: 150x150

Map boundary: 75

Kits:
HUMANS:
Anubis: Stone_Sword
Bread x5
Leather Leggings
Poison splash I x1
healing splash I x1

Pharaoh: Wooden_Sword
Bread x3
Leather helm
Bow
Arrows x15
healing splash I x1

HUNTERS:

Leader: Iron Sword
iron chestplate
speed potion I x1
bow
arrows x 15

Mummy: Iron Sword
Iron boots
harming splash I x1
poison splash I x1
healing splash II x2

Sphinx: Stone sword
iron leggings
bow
arrows x15
healing splash II x2

Random or choose kits?: Random

Screenshots:

Notes: ALL BLOCKS SHOULD BE UNBREAKABLE!
Kinda small, but not really (i chose 150x150 because i wanted to make sure nothing was left out i think its really like 120x100 though). Plenty of space to hide and run..... just you're screwed if you go to a dead end.

When you spawn you choose a path; 1 of 4 different paths. Each will take you to a different location within the Semi Natural Cave underneath the spawn.

No matter which path you take you can always go into another path. They are all connected you just gotta find where they link up. And yes when you fall out of spawn it is possible to go back to spawn, so no one can camp up there.

I feel the chests are pretty balanced. Only 1 diamond sword and that is the only diamond item. But it is hard to get, same with alot of the good items. You need to find where they are and complete the obstacle that protects said items.

Aside from that, i feel a negative issue about the map is that it might be confusing. Because it is apart of an ACTUAL NATURAL CAVE! I just edited it a little to make it.... kinda fit haha

Download Link:http://www.mediafire.com/?pyjgqwrr18s1cqw
 

Writr

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Overall, the map is okay. From all the chests I've found thus far, nothing has stood out to me as OP or anything. However...I dunno, the map just doesn't feel like a right fit.

For one thing, it looks like it was put together in five minutes. The enderstone looks goofy amongst all the stone, the glass jump course over the lava looks tacky...the problem with it is that it looks very much like a natural cave system somebody just build around. It doesn't have any kind of natural flow, and quite frankly doesn't really seem to fit the idea of a maze, as your title suggests.

Another major problem I have with this map is that, with a map so invested in little passages, Hunters should be able to destroy blocks so that they can maneuver from path to path more easily. Because there isn't any kind of barrier, however, it would be easy for Hunters to break into caves that might not be a part of your map. What I'm suggesting is that perhaps you put something - obsidian, adminium, something nearly indestructible - to prevent Hunters from breaking out of the map, thereby allowing them to break blocks and make the game a wee-bit easier for them.

The main problem I have are the aesthetics, because the entire map just looks tacky (don't take it personally, that's just my opinion). I dunno if that will have any sway in the decision of the staff as to whether or not to add the map, but in my opinion you should at least try to give it a sense of direction (either as a man-made maze, or a natural cave system).
 
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